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setheight 1.05
(May need a space in there, I suggest you Google before trying this) to make them a bit taller, etc. I dunno how safe this is for gameplay, but you can always use it for screenshots and revert to a save you made before it.
I did see a mod the other day called something like racial heights and true giants, might be worth a look, it seemed okay.
I think the correct console command is setscale rather than setheight.
setscale <#> or player.setscale <#>
Sets the scale of an object. '1' is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot.
Also.
Stats affected by character size
Without console command modification, the damage output, damage resistance, jump height, run speed, weapon reach, etc., for all races remains at a scale of 1.00, with the race specific scales being purely cosmetic only. Race specific scales can be found in the brackets when the getscale command is used on the player or an NPC. This means that all stats for all races are identical, without console command modification of the saved game profile.
Using the console command player.setscale to change the height of the character will increase the size of a character in addition to increasing their movement speed, jump height, and damage output. Because changing the player scale in the console increases and decreases melee damage accordingly, there is a misconception that taller races do more base melee damage.
Without console modification, however, the default scale of all races in the console is 1.00, regardless of physical height. Therefore, all races do the same melee damage at the time of character creation
For further explanation, the base scale is a purely, completely cosmetic scale in which the character's height is adjusted accordingly. Orcs and High Elves have the highest cosmetic heights in the game, in term of playable races; Orcs have a cosmetic scale of 1.045, while High Elves stand at 1.08. Dremora are even taller at 1.10, however they are not playable. This means that an Orc has a cosmetic scale of 1.045, a High Elf has a cosmetic scale of 1.08, and a Dremora has a cosmetic scale of 1.10, but all use a scale of 1.00 for every single calculation including Damage Output, Damage Resistance, Run Speed, and Jump Height.
http://elderscrolls.wikia.com/wiki/Races_%28Skyrim%29