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For me that's what makes it interesting, sometimes you'll find a person strong and skilled in combat, and sometimes not. And since Skyrim doesn't have a very complicated combat system (in my experience), it makes enemies either easier or harder to kill.
NPCs are supposed to level up with you until some point as the world spawns them, making things more diverse. But there'll also be time when you''ll wish enemies were stronger, trust me :v
--Enemies have minimum levels to start with (example: dragons might be level 10?, skeever might be level 1?). They level with you, and then stopping leveling at a maximum levels (dragons maybe stop at 60?, skeevers stop at 10?)
--I played Oblivion (Elder Scrolls 4) and the leveling system is horrible. ALL ENEMIES LEVEL WITH YOU forever. So every battle is like a fight for your life, even with a group of skeevers.
The way Skyrim works is that some enemies also have a high level.
This keeps the game fun. Even a ragtag band of small time bandits can become a real problem if their leader can kill you with one swing of his war hammer.
Personally I think it's great that overconfidence is sometimes punished.
That right there is why it makes perfect sense for me.
edited cause I left out a word
That's exactly what I'm talking about. I feel like some specific parts are very tough, where as the rest is fairly easy.
RODENT =PL=
Okay, I agree they should be tougher, but not to the point where if they hit me I have to reload because I have 0 chance of survival. I died about 8 times in that dungeon (4 times to a single Silver Hand pack) and would die 20 times if I didn't have a mod to disable killcams.
I managed to get through the whole game 10 times on Legendary and/or Master, with Dual-Wieilding, without Enchanting or Alchemy. I know a bit or two