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Just remember that using the console a lot can wreck your game or make it unstable .. so be careful
THANK YOU XD
It helps to know that i dont have to do the " " very much, but that still searches for everything with glass in the name. getting me WAY too many results. What i really wanna know is whether there's a way to isolate glass. as in the one object, not everything with glass in the name. but u saved roughly 15 hrs worth of typing " XD
hinge xx003011 xx is same as above (hinge for building)
http://www.uesp.net/wiki/Skyrim:Items
But you also need to the read ALL of the following because you can ruin your save by using the console
From http://uesp.net/wiki/Skyrim:Console
That is just unhelpful. The reason I'm asking is because the uesp couldn't help me. xx is not a part of an ID code, and therefore does not tell me the code for glass. If I type the command: help "glass" _or_ help glass _ i get so many results that the console cant actually list them all, even when using the page up/down buttons.
What I wanna know, is if there is a separate command that could allow me to isolate the single item: glass. Using said command, u could separate out a lock, which also comes up with too many results. Honestly though, it's glass that's the problem, as with the lock you can just use the filter feature, with glass it still lists WAY too much.
Finally, I knew I would get this disclaimer, and I thank you for posting it. If you do not know what you are doing it can cause crashes. I have done this several times testing out certain functions and trying to learn an efficient way to change the commands, which is my current goal. I want to find a way to edit the skyrim files to make certain commands simpler ENTIRELY. Example: the current way to give yourself an iron ingot is: player.additem 5ace4 1 _ this is really annoying, we have to find out that "5ace4" by using the help feature, and even then we have to know about the whole player.additem thing, what would be amazing, is if i could change it so that you just typed: add "iron ingot" 10 _ and that performed the code: player.additem 5ace4 10 _ as a result, simplifying the whole process into a more logical format than seemingly strange combinations of letters and numbers. I mean, who would think 5ace4 = iron ingot, under normal circumstances? Hardly anyone. And so, I would like to change it. To make my use of console that much easier
player.additem 0005ace4 10 adds 10 to you, where
000a2c94.additem 0005ace4 10 will give them to Lydia.
This is actually how scripting works as well, so with the console you are actually running miniscripts. Since we are dealing with a computer you must be very specific in the codes you give it. Without making a mod that adds scripts to do what you want, I know of no other way.
Also, commands such as moveto work in the same way. Generally with the prid (pick reference by id) for moving npcs to you, so
prid 000a2c94
moveto player will move Lydia to you but
player.moveto 000a294c will move you to Lydia. Again you must specify a target a command and destination. It is a limitation of the papyrus language. In the old basic language you had the same thing. A command line has to be a specific combination in order for the computer to understand what you mean.
So if you know how to code, then you can write a mod with the scripts necessary to do what you want.
I myself love playing with the console and have ruined so many saves learning how to use it correctly. That is why the warning, LOL. It has to be in a limited surgical way to keep from messing things up worse. Sorry for the rambling, but I hope I explained the situation well.
Thx actually. Thats really helpful. Could you explain in further detail about the batch file thing? I've heard about it, but where i looked doesn't really explain how to do it. If you could point me in the right direction or explain it yourself that would be amazing, ofc you dont have to if you dont want to.
Also, I was wondering if it would be possible to edit the actual game files, not a mod, not a miniscript, but the files on ur computer under the skyrim folder. If possible I'd like to understand how they work. If I can change them as such. Etc. I have had some programming experience in the past, using greenfoot and pie a bit. Not a lot at all. Certainly not enough to give myself much of an understanding, but it gives me an idea. I already ruined about 5 of my saves using the disable command. And really provided you have a backup save you can do whatever you want (provided you don't break your machine)
Finally (XD) if you can directly edit the console and its comands via the documents, could we add the command in. (aspiring developer Lol)
The mods only change the data, not the actual coding. Bethesda has given permission for changing the data, not the coding. More to follow on bat files.
Thank you again ;)
tgm
fov 45
tg
teofis
For more complex tasks such as creating a level 81 with all perks takes many more commands but would work like so (note not all perks are listed)
player.forceav sneak 100
player.forceav heavyarmor 100
player.forceav destruction 100
player.forceav smithing 200
player.forceav twohanded 100
player.forceav onehanded 100
player.forceav pickpocket 100
player.forceav speechcraft 100
player.forceav alchemy 200
player.forceav block 100
player.forceav restoration 100
player.forceav alteration 100
player.forceav illusion 100
player.forceav conjuration 100
player.forceav marksman 100
player.forceav lightarmor 100
player.forceav lockpicking 100
player.forceav enchanting 200
player.addperk 000f2ca6
player.addperk 000153cd
player.addperk 000c44b7
player.setlevel 81
player.forceav health 1000
player.forceav magicka 1000
player.forceav stamina 1000
player.forceav carryweight 10000
player.additem 0000000f 1000000
Also note that I did not use setav, this is a temporary command that can change back at any time. Also, you need to run a bat to delevel your character first. As the addperk acts more like a toggle command and will take away any perk you already have. so
player.setav sneak 15
player.setav heavyarmor 15
player.setav destruction 15
player.setav smithing 15
player.setav twohanded 15
player.setav onehanded 15
player.setav pickpocket 15
player.setav speechcraft 15
player.setav alchemy 15
player.setav block 15
player.setav restoration 15
player.setav alteration 15
player.setav illusion 15
player.setav conjuration 15
player.setav marksman 15
player.setav lightarmor 15
player.setav lockpicking 15
player.setav enchanting 15
player.removeperk 000f2ca6
player.removeperk 000153cd
player.removeperk 000c44b7
player.removeperk 00053128
player.removeperk 00053129
player.setlevel 1
Again not all perks shown. And the setav is ok as you will soon change them anyway.
These commands can also be used on NPC's as well, so to make Lydia a true bada**
prid 000a2c94
forceav sneak 100
forceav heavyarmor 100
forceav destruction 100
forceav smithing 200
forceav twohanded 100
forceav onehanded 100
etc. Note the addition of prid and the removal of player. Now this will not change her AI, only her stats. More complex commands will work just fine as long as you adhere to the way the commands work. This is copied from the UESP, but is a good example. To start the game without the intro. ( note if this is used it will be impossible to start the main quest without console commands)
1.Open your Skyrim.ini file and add the line SStartingCell=WhiteRiverWatch01 under the [General] tab.
2.Adding this line causes Skyrim to bypass the Continue - New - Load - Credits - Quit screen, and starts a New game - without the prisoner video sequence. Once you have created a new character, you will need to remove it again.
3.Create an empty .txt-file in your Skyrim folder (where the TESV.exe is located) and name it bandit (or bandit.txt in Skyrim\Data\ folder).
4.Paste the code sniplet below the numbered list into the new file.
5.Start a new game and you will not see the intro but stand within the White River Watch cave.
6.Open the console and type bat bandit.
7.Create your character.
Code to copy into the bandit file:
player.removeallitems
;Leather Armor, Bracers and Boots
player.additem 3619e 1
player.equipitem 3619e
player.additem 13921 1
player.equipitem 13921
player.additem 13920 1
player.equipitem 13920
;Steel Sword and Shield
player.additem 13989 1
player.equipitem 13989
player.additem 13955 1
player.equipitem 13955
;Hunting Bow and Iron Arrows
player.additem 13985 1
player.additem 1397D 25
;Gold and Lockpicks
player.additem f 100
player.additem a 15
;Bandit Ally Faction
player.addtofaction e0cd9 0
;Create Character
showracemenu
Hope this helps. bat's are useful for making mini-mods or for even finishing out quest you hate. A quick bat for that to follow.
prid 00094e3e
moveto player
setstage FreeformWhiterunQuest04 10
Exit the console, pick the Amulet up then give it to Andurs Profit!!!
You could also use a bat file to complete more complex quests that would involve moving items to you and the like. Just takes multiple bat files and some dialogue with npc's
Hope this helps, if you have any other questions, just ask.
Nop3, you've answered everything XD I cant thank you enough
help deadric
will return all items with deadric in the name. To search a phrase use quotes...
help "deadric sword"
will return all with that phrase in the name. To search for a specific item you must use the exact name. I.E.
help "blue dartwing"
will return the information for that ingredient. If there are more results than show on the screen then the "page up" and "page down" keys will allow you to scroll through them.
Modder making stuff like BBLS supply buttons know how to do that, I do not so I leave it alone lest I really really screw things up.
This is the only such situation where I have seen what you are asking for. I totally relate to the fustration of trying to get a code for a specific item but there pops up a huge list in the console of everything with that in it's name and you cant locate what you were specifically trying to find. When the item name is short, one word, you will get a list of EVERYTHING that has that word in it when using the help command in the console.
As cautioned, I ty to limit using the console commands to the very least or not at all since the risk of corrupting the game is always there.