The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Stormsong Nov 11, 2015 @ 9:16am
Tempered Weapon Distribution. [SOLVED, now we're just chatting]
TL;DR - Any tempered weapon/armor distribution mods out there?

Had a passing thought the other day that I'm surprised didn't come to me sooner. Tried to find a mod to fit the need, but perhaps I just don't have the words to search correctly.

Does anyone know of a mod that adds tempered weapons/armor to the world's distribution lists? (Fine, Superior, Exquisite, etc.). I'm not looking for a player character weapons buff per se, in fact I'm looking for a touch of immersion. How is it that of all the Orc Blacksmiths, Eorlund, and the other journeyman smiths across Skyrim; that only when I touch a weapon, does it gain a tempering multiplier?

It suddenly stopped making sense to me and now it's bugging me. Why don't I see the random bandit with a Steel Sword (Fine)? Or the Thalmor Justiciars with some Elven Maces (Superior)? Eorlund is a famous smith and can make Skyforged Steel. "wooooooooo!" But only the player character, with a smithing as low as 20 (to get steel advancement) can improve on this master's work? What?
Last edited by Stormsong; Nov 11, 2015 @ 9:53am
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Showing 1-15 of 18 comments
Zlobenia Nov 11, 2015 @ 9:18am 
Yeeeeep, there are a few.

Dynamic Loot has it included, but it's a pretty big overhaul for the looting system.

Loot and Degradation, here we are:

http://www.nexusmods.com/skyrim/mods/55677/?
Stormsong Nov 11, 2015 @ 9:21am 
Originally posted by Sentret:
Yeeeeep, there are a few.

Dynamic Loot has it included, but it's a pretty big overhaul for the looting system.

Loot and Degradation, here we are:

http://www.nexusmods.com/skyrim/mods/55677/?

Wow that -.., jeez am I blind? That's not even like a hidden or low-visiblity mod. Yet it's awesome for what I want, and I had no idea it existed. Thank you!
Zlobenia Nov 11, 2015 @ 9:25am 
Actually I may as well thank you too, I've been using a few different mods all together to achieve the similar effect, and your question has just reminded me of this one.
SpeedFreak1972 Nov 11, 2015 @ 9:38am 
I never liked dynamic loot however Loot and degradation is perfect.
Stormsong Nov 11, 2015 @ 9:46am 
Originally posted by SpeedFreak1972:
I never liked dynamic loot however Loot and degradation is perfect.

Yeah that's the one I'm going with. I have too many other things going on with my loot tables to do Dynamic Loot.
Zlobenia Nov 11, 2015 @ 9:49am 
Originally posted by Stormsong the Fallen:
Originally posted by SpeedFreak1972:
I never liked dynamic loot however Loot and degradation is perfect.

Yeah that's the one I'm going with. I have too many other things going on with my loot tables to do Dynamic Loot.

Wow, me too.

We all have so much in common!
Stormsong Nov 11, 2015 @ 9:50am 
Originally posted by Sentret:
Yeah, me too. I found loads and loads and loads of enchanted weapons and armour with DL.
Although I suppose I could use DL with the enchanted lists on 0% so I can keep the item-list options for each creature... maybe?

That would throw my game COMPLETELY off balance lol. I'm running Scarcity at 8x, then add IA7 and now this, along with unique uniques and wintermyst, spread throughout with ASIS. Yeah...no. Just no LOL.
Zlobenia Nov 11, 2015 @ 9:51am 
Oh and Immersive Armours updated to 8 a few days ago btw.
Stormsong Nov 11, 2015 @ 9:52am 
Originally posted by Sentret:
Oh and Immersive Armours updated to 8 a few days ago btw.

Just glanced, I have 8 actually. Just SO used to calling it IA7, still thanks for having my back on that one :P
Zlobenia Nov 11, 2015 @ 9:55am 
No worries Stormsong, I've got your six. At least, I think that's the phrase?
Zlobenia Nov 11, 2015 @ 10:00am 
I'm really looking forward to starting my first modded playthrough (yeah, I still haven't started that thing). How common are the Immersive Armours in the levelled lists?

Also hopefully by then I'll have got a new GPU, and I've finally found an ENB I like along with some graphics mods... trouble is while I'm waiting for the opportunity to play it my notebook is getting filled up with new mods I've found. I can only hope that I'll actually like playing this playthrough, I've had by far enough restarts for my liking.
Stormsong Nov 11, 2015 @ 10:11am 
Originally posted by Sentret:
I'm really looking forward to starting my first modded playthrough (yeah, I still haven't started that thing). How common are the Immersive Armours in the levelled lists?

Also hopefully by then I'll have got a new GPU, and I've finally found an ENB I like along with some graphics mods... trouble is while I'm waiting for the opportunity to play it my notebook is getting filled up with new mods I've found. I can only hope that I'll actually like playing this playthrough, I've had by far enough restarts for my liking.

LOL I've managed to mitigate my rampant restarting slightly by using MO's profiles, still, I understand.

As for immersive armors appearance in the lists. How to put it well first it does a good job of balancing by your level, there are still some high level IA's I haven't even seen. So the leveled part is done well, as for frequency..let's say it feels..right?

There is still a majority of standard armors, or the armors that are immersive are almost mirrors of their standard counterparts but with a different style. So it adds variety for the enemies you'll see, and options beyond the standard improvement paths for you.
Zlobenia Nov 11, 2015 @ 10:18am 
Well as long as it feels right that's fine.

Currently I'm using OBIS, which gives bandits sub-types and different "backgrounds" to them, so I'm wondering how it will work with the new armours added, as I believe OBIS gives each bandit faction a specific armour set.

I think the worst thing for me is deciding where I start (I used ASLAL), what I'll have and what I'll do firstly. Last time I mitigated it by having a little backstory whereupon I own the Morskom Estate (pretty good house mod in Dawnstar), and that it was my mission to restore it to a nice place to live, so I started in Dawnstar via a ship from Cyrodiil.

This time, though...
Stormsong Nov 11, 2015 @ 10:29am 
I also use OBIS and ASLAL. The OBIS bandits have a "faction default" but are open to the IA8's lists if you bash, meaning instead of say a leather default. Their faction default will be the baseline and it will have access to whatever IA8 lines up with in that tier. So there's still some variation, just not quite so much.

As for recommendations on starting with ASLAL, I'm a bit different in the forethought department, I make my character (purely for my own aesthetics, no thought to the backstory), always choose random. Then, through use of:

Take Notes:
http://www.nexusmods.com/skyrim/mods/48375/?

create a backstory leading up to wherever ASLAL threw me and tie it to any scars or tattoos I may or may not have, on the spot for about 15-30 mins. That way my character's are always relevant to where I started and have a reason for going on from that point.
Zlobenia Nov 11, 2015 @ 10:43am 
Hmm, I hadn't thought about working it out like that. I suppose it seems to be almost the opposite of what I do, although I've been using the same character's face for every new start I've been using, so maybe it's time to make a heavy-armour wood elf for a change, that sounds fun.

I also should learn to make bashed patches before I start, but I think Gopher has made a few tutorials on it, so that should be fine. If not I can find one elsewhere.

I might also try to use a new class-type to use, everything so far has devolved into a light-armour spellsword, I think that comes from my ethos of using everything at my disposal to get the edge on my enemies, one way or another.

Anyway, I'm really looking forward to starting a proper playthrough, whatever (whenever) that may be.
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Date Posted: Nov 11, 2015 @ 9:16am
Posts: 18