The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Krugerk Oct 30, 2015 @ 3:18pm
Bandolier Bags and Pouches & Complete Crafting Overhaul MOD Question
I have Bandolier Bags and Pouches & Complete Crafting Overhaul installed. To craft or upgrade certain items, you need dyed leather. What's confusing about this is, black leather is sometimes listed as Black Dyed Leather (made from frostbite venom and leather) and sometimes listed as Dark Leather (made from leather and iron ore). Red leather is also sometimes listed as Red Leather ( made from leather and a creep cluster) and sometimes as Crimson Leather (human heart and leather) CCO says that it is completely integrated with BBP, yet there's this weird conflict which mades crafting confusing at times. Is there a way to merge Dark Leather and Black Dyed Leather into one item? Or the same from Red Leather and Crimson Leather? If not, is it possible to remove the requirements for coloured leather and jsut use normal leather instead?

EDIT:

There are multiple recipes for some items (I've used the example of the dark bandolier), some of which require Dark Leather and some of which require Black Dyed Leather. The meshes for the items are identical, but the weights and values change.

Dark Bandolier Comparison for Reference: http://i.imgur.com/TddydvY.jpg
The one on the left, crafter with Black Dyed Leather, is more expensive and weighs less. However, it had an identical mesh and effect (ie. carrying capacity increased by 75 points) to the one on the right, crafted with Dark Leather.

I have tried setting the CCO MCM setting to 'SIMPLIFIED' and 'GENERIC', does not affect this.

Red vs. Crimson Leather for Reference: http://i.imgur.com/HakamwT.jpg
The meshes are identical. The differences are that Crimson weighs 2 while red weighs 1, and that crimson is made at a forge while red is made at the tanning rack.

Dark vs. Black Dyed Leather for Reference: http://i.imgur.com/gjkIIr4.jpg
Same as the red leathers. Identical meshes, differences in weight and crafting recipes. One made at tanning track, the other at forge.

I'm just looking for a way to simply this crafting so that there is one type of reddish leather, one type of blackish leather, and only one variation of the dark bandolier (and by extension, large dark bandolier, dark bandolier with shoulder pad etc.) OR ALTERNATIVELY, a way too remove the whole 'coloured leathers' thing, and just stick to plain old generic brown leather but keep both mods.
Last edited by Krugerk; Oct 30, 2015 @ 4:12pm
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Showing 1-15 of 20 comments
76561198133591931 Oct 30, 2015 @ 3:23pm 
Originally posted by Akarevaar:
I have Bandolier Bags and Pouches & Complete Crafting Overhaul installed. To craft or upgrade certain items, you need dyed leather. What's confusing about this is, black leather is sometimes listed as Black Dyed Leather (made from frostbite venom and leather) and sometimes listed as Dark Leather (made from leather and iron ore). Red leather is also sometimes listed as Red Leather ( made from leather and a creep cluster) and sometimes as Crimson Leather (don't know what this is made from, but presume it is different from the recipe for Red Leather.) CCO says that it is completely integrated with BBP, yet there's this weird conflict which mades crafting confusing at times. Is there a way to merge Dark Leather and Black Dyed Leather into one item? Or the same from Red Leather and Crimson Leather? If not, is it possible to remove the requirements for coloured leather and jsut use normal leather instead?
No. The leathers in question actually do look different. So it differentiates.
Krugerk Oct 30, 2015 @ 3:29pm 
Originally posted by darkknight4321234:
No. The leathers in question actually do look different. So it differentiates.

But they are used interchangably in recipes? For example, to craft a large dark bandolier there is one reciple using Dark Leather and one using Black Dyed Leather. Both bandoliers appear identical in the item display.
Last edited by Krugerk; Oct 30, 2015 @ 3:30pm
76561198133591931 Oct 30, 2015 @ 3:35pm 
Originally posted by Akarevaar:
Originally posted by darkknight4321234:
No. The leathers in question actually do look different. So it differentiates.

But they are used interchangably in recipes? For example, to craft a large dark bandolier there is one reciple using Dark Leather and one using Black Dyed Leather. Both bandoliers appear identical in the item display.
No. A recipe that calls for one type of leather will only take THAT type of leather, They ARE NOT interchangable. When crafting the leather they look the same. But once you craft something with either of them, you'll see the difference.
Last edited by darkknight4321234; Oct 30, 2015 @ 3:36pm
Krugerk Oct 30, 2015 @ 3:39pm 
Originally posted by darkknight4321234:
Originally posted by Akarevaar:

But they are used interchangably in recipes? For example, to craft a large dark bandolier there is one reciple using Dark Leather and one using Black Dyed Leather. Both bandoliers appear identical in the item display.
No. A recipe that calls for one type of leather will only take THAT type of leather, They ARE NOT interchangable. When crafting the leather they look the same. But once you craft something with either of them, you'll see the difference.

Right, I know that they will only take that type of leather. That's the problem. I'm asking if there's a way to just simply the two down into black and red leather, or remove the need for coloured leather completely.
Judas_777 Oct 30, 2015 @ 3:55pm 
I don't know if this works, but in the MCM menu for CCO there is an option to set recipes to basic materials and less immersive materials (two different options). You could try setting both of them to the more basic setting.
Krugerk Oct 30, 2015 @ 3:58pm 
Originally posted by Judas_777:
I don't know if this works, but in the MCM menu for CCO there is an option to set recipes to basic materials and less immersive materials (two different options). You could try setting both of them to the more basic setting.

That was my first thought too, but after changing it back to the 'SIMPLIFIED' and 'GENERIC' settings in the MCM menu, I still have all four leather options. I think that that applies more to furs.
Last edited by Krugerk; Oct 30, 2015 @ 3:58pm
Avrie Oct 30, 2015 @ 4:26pm 
I'm guessing the easiest solution would be for you to figure out which color you like best and just bother collecting those particular ingredients. Are the bandoliers different, or just the colors? I'm about to install CCO so I'm honestly curious.
76561198133591931 Oct 30, 2015 @ 4:52pm 
Originally posted by avrie05:
I'm guessing the easiest solution would be for you to figure out which color you like best and just bother collecting those particular ingredients. Are the bandoliers different, or just the colors? I'm about to install CCO so I'm honestly curious.
The bandolires are the same in what they do. Different leathers give different color schames and textures. Other than that? Nada.
Krugerk Oct 30, 2015 @ 5:31pm 
Originally posted by darkknight4321234:
Originally posted by avrie05:
I'm guessing the easiest solution would be for you to figure out which color you like best and just bother collecting those particular ingredients. Are the bandoliers different, or just the colors? I'm about to install CCO so I'm honestly curious.
The bandolires are the same in what they do. Different leathers give different color schames and textures. Other than that? Nada.

I don't actually mind what colour or texture they are, mainly it's just that all of these options end up severly cluttering my crafting menu. But I guess I can live with it, lol
Krugerk Oct 30, 2015 @ 5:34pm 
Originally posted by avrie05:
I'm guessing the easiest solution would be for you to figure out which color you like best and just bother collecting those particular ingredients. Are the bandoliers different, or just the colors? I'm about to install CCO so I'm honestly curious.

The bandoliers all function in the same way. As shown in my first post, the only difference between the dark bandolier crafted with Dark Leather and Black Dyed leather is the weight and the value. Like I mentioned, the colour doesn't really matter to me. But, what does bother me is that it's just too complicated, and I feel like it'd just be more realistic is there was only one type of blackish leather and one type of reddish one. Just seems a bit redundant to have Dark AND Black, Red AND Crimson whent hey could be condensed into just one leather colour.
cfs111 Oct 30, 2015 @ 5:56pm 
Reread the CCOR page. Bandoliers needs to be installed but the plugin should not be activated. All CCOR needs is the resources (meshes and textures) from Bandoliers. The issue you are running into is multiple recipes because they are added by mods, but they should only be added by one. Also, make sure to select the bandoliers in CCOR's MCM menu.
Avrie Oct 30, 2015 @ 7:29pm 
Originally posted by cfs111:
Reread the CCOR page. Bandoliers needs to be installed but the plugin should not be activated. All CCOR needs is the resources (meshes and textures) from Bandoliers. The issue you are running into is multiple recipes because they are added by mods, but they should only be added by one. Also, make sure to select the bandoliers in CCOR's MCM menu.

Your knowledge of jjust about everything Skyrim never fails to impress ... Thank you for sharing.
Last edited by Avrie; Oct 30, 2015 @ 7:30pm
cfs111 Oct 30, 2015 @ 7:36pm 
Originally posted by avrie05:
Originally posted by cfs111:
Reread the CCOR page. Bandoliers needs to be installed but the plugin should not be activated. All CCOR needs is the resources (meshes and textures) from Bandoliers. The issue you are running into is multiple recipes because they are added by mods, but they should only be added by one. Also, make sure to select the bandoliers in CCOR's MCM menu.

Your knowledge of jjust about everything Skyrim never fails to impress ... Thank you for sharing.
Cortana and making lots of mod lists. I have played Skyrim, now I am playing with Skyrim LOL. I usually don't play more than 15-20 hours on 1 mod list anymore before scrappingit and starting over. It also helps that I just figured out how to set up CCOR 2 or 3 mod lists ago.
Avrie Oct 30, 2015 @ 7:41pm 
Originally posted by cfs111:
Originally posted by avrie05:

Your knowledge of jjust about everything Skyrim never fails to impress ... Thank you for sharing.
Cortana and making lots of mod lists. I have played Skyrim, now I am playing with Skyrim LOL. I usually don't play more than 15-20 hours on 1 mod list anymore before scrappingit and starting over. It also helps that I just figured out how to set up CCOR 2 or 3 mod lists ago.

I'm just now getting seriously into modding, But I've read a lot of your posts and I recognize when the person knows from experience. That's why I'm here prowling the forums ... I've learned a lot from you. Just wanted to say thanks ;-)
cfs111 Oct 30, 2015 @ 7:43pm 
You should follow others closer, Ilja, Nazenn, Gnewna, kelvy, kdodds, MageThis (when he will post more than 1 or two lines) among others. I am still learning aloooot from them. :-)
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Date Posted: Oct 30, 2015 @ 3:18pm
Posts: 20