The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Soft Paw Dec 7, 2015 @ 6:55am
MO keeps creating a SKSE overwrite folder
Everytime I exit the game, I check MO and there is always a new warning.
An overwrite folder.

SKSE/Plugins/Campfiredata/profile1.json
SKSE/Plugins/Campfiredata/common.json

Those 2 files at the end of the file tree.

I installed Campfire (to go well with Frostfall).
I checked the Campfire folder, and there is a:
SKSE/Plugins/StorageUtil.dll

It's annoying because everytime I take the files in the overwrite folder and put them in my MO/Mods/SKSE/plugins

Yet, MO keeps creating that warning the next time I exit the game.

Why, how to stop that ?
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Showing 1-7 of 7 comments
Uncle64 Dec 7, 2015 @ 7:01am 
No you cant and you should not.
Create one folder in your MO mod directory. And move those files there. Add that folder to your load in your loadorder.

I think other can explain it better.
Soft Paw Dec 7, 2015 @ 7:03am 
Ok, I just realized that MO creates SKSE plugins for each individual mod that requires SKSE.

So I had to place those SKSE/Plugins... under the Campfire folder, not inside the SKSE folder.

I forgot about that.
SeaglassFoxen Sep 16, 2016 @ 11:42am 
Soft Paw, thank you! It's been impossible to find that simple answer anywhere. Maybe I suck at key words in searches but I just needed to know: Plugins for SKSE... go in the SKSE folder, or in the individual folders for each individual mod that uses SKSE? Not hard, right? Not even Gopher seems to cover that. So, thanks!
cfs111 Sep 16, 2016 @ 12:06pm 
Or even easier, right click on the Overwrite folder and choose create mod. Give it a name, I call mine "SKSE Data". Activate the mod in the left pane then place it just above your bashed patch (if you have one) in the right pane. Doing it this way also allows you to have different SKSE data for different profiles, I have about 6 or 7 of these in my MO for different profiles.
Mringasa Sep 16, 2016 @ 4:27pm 
Originally posted by cfs111:
Or even easier, right click on the Overwrite folder and choose create mod. Give it a name, I call mine "SKSE Data". Activate the mod in the left pane then place it just above your bashed patch (if you have one) in the right pane. Doing it this way also allows you to have different SKSE data for different profiles, I have about 6 or 7 of these in my MO for different profiles.

So it doesn't matter where it's located? Just so long as it's in the load order somewhere? I've always just pulled up File Explorer and drag/drop to SKSE, making sure the filetree is intact. I have one for FNIS Output, but if I get other mods that put leavings in my Overwrite I can just make one mod for them all?
cfs111 Sep 16, 2016 @ 4:35pm 
It should be way towards the bottom. The tail end of my left pane is
188.+Lanterns Of Skyrim ELFX patch
189.+Alternate Sun Glare
190.+Left Hand Rings Modified
191.+Modern Brawl Bug Fix
192.+XP32 Maximum Skeleton Extended
193.+Final Guide FNIS Patch
194.+Final Guide SKSE Data - Simply knock--Campfires
195.+<a mod>
196.+The Coenaculi - RaceMenu Plugin for Tattoos
197.+Alternate Start - Live Another Life
198.+Final Guide Compatibility Patch
199.+Final Guide Bash Patch
200.+Guide Racemenu Preset 1
Uncle64 Sep 16, 2016 @ 6:58pm 
I have separate for my chars to, but I combine all Fnis output and the skse data in the same and the bashed patch.

And separate for bodyslide.
And same order as cfc111 have.
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Date Posted: Dec 7, 2015 @ 6:55am
Posts: 7