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I suppose it depends on your play style. Me, I'm not big on plain Warriors, but I love Fighter/Mage types. The character I have the most play time on is a Dunmer Archer/Conjurer.
Then I got bored and restarted. Maybe I should just stop playing Skyrim for a while and come back later?
Basically don't just make a character that can do everything and create at least a basic framework for the story and "class".
Also, it is amazing how much of the gameplay dies off once your crafting skills are maxed out. There is no reason to open chests, because everything in it is trash, even any crafting materials. No reason to visit vendors, because you have way more money than you need. No reason to pick up anything off the ground at all.
Exaggerating a bit, of course, but once that drive to pick up alchemy mats, soul gems, ingots goes away, it removes a large part of the carrot hanging from the stick.
That said, I always enjoy the sneaky theif/assassin plystyle. I love sticking to the shadows and eliminating an enemy with a well placed arrow to the knee (I'm sorry for that), but even more than that I really enjoy leveling my Sneak skill high enough to get the 15x damage with daggers while sneaking perk. I've one-shotted dragons with sneak attacks with this perk and my more potent poisons applied to Merhune's Razor.
Once I get to the point where I'm efficient at assassinations I'll work on my Conjuration to start summoning Bound Bows with Quiet Casting in the Illusion tree. I just feel awesome when I make a badass bow appear out of thin air and take down a target at long range, while none are the wiser.
This playstyle is very effective on harder difficulty settings once you start becoming more and more skilled in each of the important areas: Sneak, Archery, Light Armor (suggested for the Wind Walker perk), One-Handed, Illusion, Pickpocket, Lockpicking and Alchemy (for stronger poisons to help with one-shotting bigger targets).
Soulless looter! Be a hero!
Roleplay, or play permadeath...
Yes, the dreaded permadeath. Die once, and delete the character. I kept having to come up with new builds, classes, and rp stories every time in Helgen because of mods. I cycled through each type from the first three standing stones. Mage, Thief, Warrior. I made a poisoner...He died. I made a pure thief who killed no one so was not a murderer. Went back to Bleak Falls Barrow for the Dragonstone on the draugr! All the way from Whiterun...
Each time they died, I came up with a new one. I made a staff fighter once, using only staffs for magic once I got them. Died before then. A white...Err...Gold Mage.
Lately I have been a Vampire Slayer named Mirmulnir. The crossbow on horseback was a life saver against a Dragon Priest. Enhanced Camera makes it cooler and easier too.
Get Epic Gameplay Overhaul for four great mods, Deadly Combat, and Locational Damage. Kinda realistic, kinda tough, kinda easy. If you want something really, really interesting...Play a Vampire with Belua Sanguinare Revisited. The Vampire Simulator for Skyirm! New game.
Nah it isn't really like that. Skyrim would definitely not be the game for me if I was all about the loots. It is just that the crafting skills are significant mechanics, and if they are no longer as relevant, that is a huge chunk of the game gone.
I still can enjoy the game beyond that point, I just get more motivated to start a new character.
I understood as soon as you said anything. I mean...After a while I just was thankful too I no longer needed to search every vase and reminded myself to do it in every new playthrough. If crafting was done it would be weird for me. But I guess I got there once with Enchanting and did only one or two things with it. Free Magicka!
Mods are the only reason people still play Skyrim. I download a few new mods for every new playthrough and it makes it much more fun and interesting. I personally recommend immersive armors, as it is both lore friendly, and adds so many new armors to the game to fill the gap between iron and daedric.
Let's be honest - if You have right build (any build is good if you develop at least one combat skill) you can just write yourself a script (look for enemy, shieldbash it, slash it, repeat until it's dead) and let it go unatended.
By now i have 2 characters I play sometimes. First is a werewolf archer - bows are the only weapon and archery is the only skill I develop. I use it to fight dragons and dwarven machines, werewolf form is everything else. Altough on level 8 werewolf is a bit too powerfull on any difficulty, killing dragons with bow can be boring, if I don't drop difficulty to medium.
Second one is unarmed and unarmored Khajiit - i develop no skills here, to keep it on level 1 all the time. Right now it's most entertaining "build" (actually no build), cause i rely hard on scrolls, potions and companions. Just like normal, properly made RPG.
If you look for well made Elder Scrolls game, check Morrowind. It has better mechanics, no scaling world (which means you can't kill every sort of creature 30 minutes after creating your char and many places are unaccesible), monsters differ from each other (some are immune to non-enchanted weapons, other reflect magic). Magic is actually worth something, it offers much more non damaging spells like levitation, burden or silence (prevents target from casting spells), character developement is more complex (attributes) and balanced - world can't just overscale, when you raise ♥♥♥♥♥♥ stats like speechcraft or acrobatics. You can't create items, so you need to actively look for a good gear (location of some artiffacts are even mentioned in books) or spend a fortune in armory shops.
Plot actually exists. And as far as I remember joining guilds and factions has influence on npc's behavior.
The second good option is Shivering Isles, but Oblivion itself is rather boring (whole plot is just thrown in your face after 10 minutes of gameplay, just like in Skyrim - DrEmuUrS aRe InViDing EaRth YoU GoTta StoPEm)