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Check out this website for loads of character builds, which includes which perks you could use.
http://tamrielvault.com/group/character-building/forum/topics/the-character-build-archive
In my opinion you don't need a build. If i were you i would just power level both one handed and two handed, both light armor and heavy armor for example. You can just use one handed and light armor when going for sneak and heavy armor and two handed when you go out in full combat. And don't forget to level mage skills too!
Well the skills I listed are the ones that I would be adding perks to. I was under the impression that if you leveled all your skills to 100 your character would be underpowered compared to the mobs in the game? So I was going to avoid using random skills that I don't have any perks in...
Or am I wrong?
For perks I usually invest one or two points into Light armor to boost defense and one point initially into One-handed Armsman and Fighting stance to lower stamina cost for power attacks.
Enchanting is a good skill to level early on, as it is a great way to save perk points for any perk tree, since you can enchant items instead of using perk points.
It is optimal to obtain either Azura's Star or the Black Star ASAP so you can spam recharges on your weapons to level up enchanting, but you will need to find a weapon with Soul Trap first.
I try to get my Smithing up to level 30 asap for superior quality smithing, but wait until later to level it up more.
For Restoration I invest in Novice Restoration to lower magicka cost early on and Regeneration to heal 50% more and wait until later to worry about any other perks. You can also use Enchanting to lower Restoration spell cost instead of investing in perks to lower spell costs.
Early on, heavy's going to give you some more raw defense, but at the cost of weighing a lot more. By early on I mean before you start investing perks in the skill. But ultimately the weight isn't going to be an issue because both skills have perks that nullify the weight of your armor when you're wearing it.
Smithing - lvl until you reach lvl 60 (or further if you planing to upgrade to even better armour). The lvl 60 perk will give you ability to upgrade the enchanted armour and weapons (this one is quite important). If you need aditional help for smithing improving you can always check and buy smithing potions from potion shops.
For restoration you can lvl up until you unlock fast healing with stamina regeneration perk
And as for Block - I really recomend to take all the left side of the skil tree. Slowtime perk would also help you against powerfull enemies (especially 2h and dual swords warriors).
One other thing, does it matter if you level all skills up? Like just the skill itself, without putting any perks in the skill. I was told that it isn't a good idea to level everything up to 100 or whatever since the mobs in the game will scale to your level and without the perks you might be a little underpowered
Is that how it works?
I'm going to take Smithing and Enchanting, they seem to be a big deal
Mob level scaling should be pretty managable if your main focus is combat skills and perks, unless you're running on a high difficulty setting or using mods to make things harder. And that's really the only situation where you would want to optimize what you level.
Now, if you go and try to max out all your crafting stuff first and leave your combat stuff low, yeah, you'll have a rough time till you get your combat skills up.
Well if you invest some perks into combat at the start you will probably have an easier time, but by no means is that required. Its quite viable to max out say Alchemy and Sneak first which is actually pretty damn OP because you can sneak up to someone and reverse pickpocket poisons onto them which would render them helpless or even invisibility potions and then just slice their throats. The possabilities are endless.