The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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scary mary Nov 24, 2015 @ 11:06am
Quick help with a build? (1h+Shield, Archery, Non-Sneak)
I'm hoping to get some help with this build. I don't want to just jump in the game and start playing only to find out I screwed something up and will be gimped later on. Also, I'd like to know if this is a realistic build because I feel like there are a lot of different skill points involved:

One Handed Combat
Blocking
Archery (for gap closing)
Light Armor (or Heavy Armor...I need help on what would be better for this playstyle)
Smithing (again not sure which armor types to go for in this tree)
Enchanting (Extra Effect perk)
Restoration (not sure how far to go with this or how many points to put in here either)

Those are the main skills I would be going for. As I stated above, I could use some advice as far as whether to take Light Armor or Heavy Armor. Is this build viable? Can I skip Smithing and Enchanting altogether and still be strong? I'm not really into spending much downtime crafting/building in most games unless you get a huge boost in combat...

Any help is appreciated, thanks
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Showing 1-13 of 13 comments
Zlobenia Nov 24, 2015 @ 11:09am 
It's really your choice in anything. You can't really go wrong, at any point you can start training extra skills.

Check out this website for loads of character builds, which includes which perks you could use.

http://tamrielvault.com/group/character-building/forum/topics/the-character-build-archive
Forsofarang Nov 24, 2015 @ 11:22am 
Originally posted by Whisky:
I'm hoping to get some help with this build. I don't want to just jump in the game and start playing only to find out I screwed something up and will be gimped later on. Also, I'd like to know if this is a realistic build because I feel like there are a lot of different skill points involved:

One Handed Combat
Blocking
Archery (for gap closing)
Light Armor (or Heavy Armor...I need help on what would be better for this playstyle)
Smithing (again not sure which armor types to go for in this tree)
Enchanting (Extra Effect perk)
Restoration (not sure how far to go with this or how many points to put in here either)

Those are the main skills I would be going for. As I stated above, I could use some advice as far as whether to take Light Armor or Heavy Armor. Is this build viable? Can I skip Smithing and Enchanting altogether and still be strong? I'm not really into spending much downtime crafting/building in most games unless you get a huge boost in combat...

Any help is appreciated, thanks

In my opinion you don't need a build. If i were you i would just power level both one handed and two handed, both light armor and heavy armor for example. You can just use one handed and light armor when going for sneak and heavy armor and two handed when you go out in full combat. And don't forget to level mage skills too!
scary mary Nov 24, 2015 @ 11:33am 
Originally posted by Cro:

In my opinion you don't need a build. If i were you i would just power level both one handed and two handed, both light armor and heavy armor for example. You can just use one handed and light armor when going for sneak and heavy armor and two handed when you go out in full combat. And don't forget to level mage skills too!

Well the skills I listed are the ones that I would be adding perks to. I was under the impression that if you leveled all your skills to 100 your character would be underpowered compared to the mobs in the game? So I was going to avoid using random skills that I don't have any perks in...

Or am I wrong?
Dexter Nov 24, 2015 @ 11:36am 
I usually use all of those skills except for blocking as I play a Thief and Spellsword.

For perks I usually invest one or two points into Light armor to boost defense and one point initially into One-handed Armsman and Fighting stance to lower stamina cost for power attacks.

Enchanting is a good skill to level early on, as it is a great way to save perk points for any perk tree, since you can enchant items instead of using perk points.

It is optimal to obtain either Azura's Star or the Black Star ASAP so you can spam recharges on your weapons to level up enchanting, but you will need to find a weapon with Soul Trap first.

I try to get my Smithing up to level 30 asap for superior quality smithing, but wait until later to level it up more.

For Restoration I invest in Novice Restoration to lower magicka cost early on and Regeneration to heal 50% more and wait until later to worry about any other perks. You can also use Enchanting to lower Restoration spell cost instead of investing in perks to lower spell costs.
Last edited by Dexter; Nov 24, 2015 @ 11:39am
Gralzeim Nov 24, 2015 @ 11:58am 
Regarding which armor type to go with, at the end of the day, when fully maxed out they're both going to offer you similar levels of protection (Light Armor's endcap perk helps a lot here, it gives you a chance to avoid all damage from each attack when wearing full armor, so at times maxed out light armor might offer vastly superior protection vs. heavy).

Early on, heavy's going to give you some more raw defense, but at the cost of weighing a lot more. By early on I mean before you start investing perks in the skill. But ultimately the weight isn't going to be an issue because both skills have perks that nullify the weight of your armor when you're wearing it.
Last edited by Gralzeim; Nov 24, 2015 @ 11:59am
Justice Nov 24, 2015 @ 12:00pm 
Well if you're planing skip enchatment you can always look around the word and could get a good enchated weapon or armour from loots. Or buy from shops. They sometimes sell very good enchanted armour and weapons.

Smithing - lvl until you reach lvl 60 (or further if you planing to upgrade to even better armour). The lvl 60 perk will give you ability to upgrade the enchanted armour and weapons (this one is quite important). If you need aditional help for smithing improving you can always check and buy smithing potions from potion shops.

For restoration you can lvl up until you unlock fast healing with stamina regeneration perk

And as for Block - I really recomend to take all the left side of the skil tree. Slowtime perk would also help you against powerfull enemies (especially 2h and dual swords warriors).
papajack_papajohn Nov 24, 2015 @ 12:05pm 
Here's the deal for real: go to console and type "help perk 4" without the quote marks. A list will come up and you can take your choice of what to upgrade yourself in at that moment. type in player. addperk xxx xxx being whatever perk you want. In a few moments of playing, you'll be asked to level up.
Elazul Nov 24, 2015 @ 1:26pm 
As others have said check out the Tamriel Vault for builds. They have loads upon loads of them. You could skip enchanting and smithing altogether and still have a viable build. It makes the named equipment for special and viable since you wouldn't be creating ultra smithed weapons with double enchantments. Though it can be a bit harder early on with the harder difficulties.
Last edited by Elazul; Nov 24, 2015 @ 1:26pm
scary mary Nov 24, 2015 @ 2:47pm 
Thanks for the responses guys, definitely helping out.

One other thing, does it matter if you level all skills up? Like just the skill itself, without putting any perks in the skill. I was told that it isn't a good idea to level everything up to 100 or whatever since the mobs in the game will scale to your level and without the perks you might be a little underpowered

Is that how it works?

I'm going to take Smithing and Enchanting, they seem to be a big deal
Gralzeim Nov 24, 2015 @ 3:24pm 
Well, it's not that bad because you can just reset a skill back to 1 (or 15? I can't remember exactly, sorry) when it's at 100, and continue to gain perk points that way.

Mob level scaling should be pretty managable if your main focus is combat skills and perks, unless you're running on a high difficulty setting or using mods to make things harder. And that's really the only situation where you would want to optimize what you level.

Now, if you go and try to max out all your crafting stuff first and leave your combat stuff low, yeah, you'll have a rough time till you get your combat skills up.
Elazul Nov 24, 2015 @ 5:58pm 
Originally posted by Whisky:
Thanks for the responses guys, definitely helping out.

One other thing, does it matter if you level all skills up? Like just the skill itself, without putting any perks in the skill. I was told that it isn't a good idea to level everything up to 100 or whatever since the mobs in the game will scale to your level and without the perks you might be a little underpowered

Is that how it works?

I'm going to take Smithing and Enchanting, they seem to be a big deal

Well if you invest some perks into combat at the start you will probably have an easier time, but by no means is that required. Its quite viable to max out say Alchemy and Sneak first which is actually pretty damn OP because you can sneak up to someone and reverse pickpocket poisons onto them which would render them helpless or even invisibility potions and then just slice their throats. The possabilities are endless.
JBrown247 Nov 24, 2015 @ 5:58pm 
This is Skyrim. You don't need a build. You just need to do whatever you want to be good at.
scary mary Nov 24, 2015 @ 6:44pm 
Sounds good thanks boys, appreciate all the posts
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Date Posted: Nov 24, 2015 @ 11:06am
Posts: 13