The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Mreisse Oct 4, 2015 @ 7:30am
in MO, is the load order same as the plugin view?
A couple of Mod Organizer behaviors have continued to puzzle me:

1. if a mod description specifies "put at the end of load order," is that at the end of the list on the left pane or end of the list in the right pane (plugin list)?

2. A mod -- say Atlas Map Markers Legendary -- has 2 esps and I am using both. After LOOTing, the plugin pane puts Atlas Compass Tweaks esp as mod 16, and Atlas Legendary esp as mod 32. How do I sort this in the left pane, since both esps are included in the Atlas Legendary mod (optional esps)? Do I put the Atlas Legendary mod as mod 16, and when I get to slot 32 in the left pane, I just skip it since it is "already" in mod 16 slot?

(edited for clarity)
Last edited by Mreisse; Oct 4, 2015 @ 8:10am
< >
Showing 1-13 of 13 comments
VoiceGS Oct 4, 2015 @ 7:38am 
Hey

If you are using Nexus Mod Manager and click the plugin tab you will see all your esm and esp. Click on the mod your wanting to sort ie: Atlas Map Markers Legendary and it will tell you it's masters. (What esm and esp go above it.)

Also download TES5edit as that will give you an error if your load order is wrong.

Voice
Mreisse Oct 4, 2015 @ 8:07am 
I'm using Mod Organizer, and while LOOT sorts the plugins a certain way, it is up to the user to agree and match the load order (left pane) with the LOOTed plugins order (right pane)

I'm just wondering what to do in the left pane if there are multiple esps found in the mod, and the plugin pane sorts them into different slots....
Ilja Oct 4, 2015 @ 8:11am 
I have added basics about how to sort your resource priorities with NMM and MO here, but I think few clarification is in order.

"Put at the end of load order" is meant for right panel, but if mod has any resources (textures, scripts etc.) then it is important for the left panel resource priority as well. Scripts, meshes and textures will win the conflict against what is above of them in left panel, so you must (or rather can) choose what you wish to use.

In case of textures and meshes, you can even make some pretty personal combinations, by experimenting yourself. When it comes to scripts, then you should rely on what LOOT and mod authors are telling you, unless there is some known exception.

What comes to mods with multiply plugins, their order in left panel depends on what is conflicting with them - if any. If nothing is conflicting with the content (you can see it from MO, by color codes, or double clicking the mod information to see what it overwrites, or what is getting overwritten), then there is no problem. You can use the slot you wish, thoug I recommend selecting compared one from the load order, for clarity and maintenance sake.

If something is conflicting, then you will have to sort the order, so that the resources you wish to win the conflict will load after the other one, meaning moving the mod file below others in left panel priority view.

Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Squirrell Oct 4, 2015 @ 8:15am 
I believe the right pane is the important one.

If you are using LOOT, the right hand pane of MO is the esps to be loaded and in what order. This is the list you need to check and if necessary rearrange manually. The left hand pane determines what mods are active. Activating a mod will add its esps to the right hand pane. The left hand pane is not referred to by LOOT.

If you are not using LOOT to sort the right hand pane, then both panes work in sync.

This is explained on the STEP guide I think.
Ilja Oct 4, 2015 @ 8:23am 
Originally posted by Squirrell:
I believe the right pane is the important one.

If you are using LOOT, the right hand pane of MO is the esps to be loaded and in what order. This is the list you need to check and if necessary rearrange manually. The left hand pane determines what mods are active. Activating a mod will add its esps to the right hand pane. The left hand pane is not referred to by LOOT.

If you are not using LOOT to sort the right hand pane, then both panes work in sync.

This is explained on the STEP guide I think.

Left panel IS very important, because it determines the order that resources are loaded. Check the last video of the post I linked above. Gopher does a fine job in both explaining and visually presenting this.
Mreisse Oct 4, 2015 @ 8:40am 
So to clarify:

If an esp is at the bottom of the right panel AND the left panel, it will "win" the conflict and whatever it is will be what is active in the game.

Right now, I am trying to user Ordinator and Complete Alchemy and Cooking Overhaul (CACO) together. The mod description says to put CACO after Ordinator so the modified Alchemy tree "wins" but LOOT keeps putting Ordinator after CACO. I should ignore LOOT in the right panel and move Ordinator, AND move Ordinator in the left panel as well, correct?
Ilja Oct 4, 2015 @ 8:51am 
I am not exactly sure, if Ordinator is compatible with Complete Alchemy and Cooking Overhaul, without a patch. LOOT seems to think the same, placing Ordinator to overwrite CACO. I haven't checked them trough TES5Edit, but apparently other players have and determined them somewhat incompatible without patch.

Don't take my word for it thoug. In this case it might be wisest to ask about conficts in Nexus instead, or see what others have wrote about it.
Mreisse Oct 4, 2015 @ 8:54am 
well, heck, its a testing profile. I'll try it both ways and if CACO needs a patch (it's only been out, what, 2 days? LOL) I will just take Ordinator out and go from there.

I'm way more excited about crafting than I am the perk overhaul of Ordinator, even though my other other testing profile shows the Ordinator skill trees are quite fun!
★Kelvy★ Oct 4, 2015 @ 12:56pm 
Go to data on right side read the mod section, if writing for a mod is red then you must act on it.
Hover cursor over the writing MO will pop up a comment window.
If writing in both column same colour, hover cursor over them, comment window will state 'No Conflict'.
bbsurf37 Sep 29, 2016 @ 10:19am 
Hello. I'm new to this type of community so please be patient with me. I know this post is old but I do have questions about MO and the left and right panel for the load order. I followed the directions by making the left and right panels of MO to align to one another by using LOOT. HOWEVER, when I do this I get constant CTD and purple textures as well as other freaky stuff. Does anyone have a solution to this? I did adjust my load order on the left panel according to gopher but it does not mirror the right panel and I do not get CTD anymore so far.
Ilja Sep 29, 2016 @ 2:36pm 
Originally posted by bbsurf37:
Hello. I'm new to this type of community so please be patient with me. I know this post is old but I do have questions about MO and the left and right panel for the load order. I followed the directions by making the left and right panels of MO to align to one another by using LOOT. HOWEVER, when I do this I get constant CTD and purple textures as well as other freaky stuff. Does anyone have a solution to this? I did adjust my load order on the left panel according to gopher but it does not mirror the right panel and I do not get CTD anymore so far.

Hello there. Could you make a new post about the matter? Post your load order and mod list to it, so that we can take a look what is going on.

You can get load order from LOOT menu, top right corner, marked with three dots.

You can get your mod list (resource priorities in reversed order) from ...Mod Organizer\profiles\<ProfileName\modlist.txt.

Drop a link to new thread here, or in to my profile, so that I know to take a look at it.
bbsurf37 Jan 27, 2017 @ 1:52pm 
OMG I completely forgot about my post!! Sorry for the long delay. The problem was BRTH waifu needing to be overwritten. The body skeletons were causing problems with the breast and butt physics on the other issue. I already started on new mods and started another game. However that what I found out!!! Thank you for responding!!!
Ilja Jan 27, 2017 @ 1:53pm 
Originally posted by bbsurf37:
OMG I completely forgot about my post!! Sorry for the long delay. The problem was BRTH waifu needing to be overwritten. The body skeletons were causing problems with the breast and butt physics on the other issue. I already started on new mods and started another game. However that what I found out!!! Thank you for responding!!!

Good to hear that you got it sorted out. :)
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 4, 2015 @ 7:30am
Posts: 13