The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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How to enchant items via console with a certain percentage?
So wiki tells me that the command is playerenchantobject itemID enchantmentID enchantmentID.
What I want is enchant a necklace from a mod (that, when worn, replaces the necklace I wore before, just like normal) with 2 enchantments (because I have the enchantment perk that allows me to apply 2 enchantments).

It cannot be enchanted via enchantment table for some reason so I want to to do it via console.

So when I use the fortify alteration ID, it grants -100% magicka cost (because I am level 100), but I want -25% only because if I were enchanting it normally and used a grand soul gem it would get -25%. So how can I specify the percentage?

Also, when I want to apply two enchantments, do I simply have to type both enchantment IDs in the command?

I would also be grateful if anyone knew what the enchantment ID for fortify archery is (bows make 25% more damage).

Thank you in advance.
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Clever Monkey Oct 7, 2015 @ 4:35pm 
archer is called Marksman

your enchantment effect is based on your skill level when using the console.
damageactorvalue and modAV will effect the magnitude of enchantments without messing with your level/skill progress. so adjust your skill level prior to using the console code to enchant.but if you want 25% this and 50% that you may be out of luck.

and yes type both enchantments
playerenchantobject <object ID> <MGEF ID> <MGEF ID>

make sur you make a save right before messing with the console and try it ou
Last edited by Clever Monkey; Oct 7, 2015 @ 4:37pm
Ⱑⱃⱁⱀ Oct 7, 2015 @ 4:48pm 
Originally posted by Clever/Witty Moniker:
archer is called Marksman

your enchantment effect is based on your skill level when using the console.
damageactorvalue and modAV will effect the magnitude of enchantments without messing with your level/skill progress. so adjust your skill level prior to using the console code to enchant.but if you want 25% this and 50% that you may be out of luck.

and yes type both enchantments
playerenchantobject <object ID> <MGEF ID> <MGEF ID>

make sur you make a save right before messing with the console and try it ou
Thanks a lot, is there maybe a command that simply makes that I can apply all enchantments on a certain item via ench. table, also enchantments that I otherwise could not apply? That would be a better solution than applying the enchantment via console...
Clever Monkey Oct 7, 2015 @ 5:05pm 
playerenchantobject <object ID> <MGEF ID> <MGEF ID (optional)>
Spawns an object with specified enchantments Example: playerenchantobject 136D5 109637 109637 would give you imperial armor with two magic resist enchantments.
The Magnitude used for any magic effect is set to your enchanting skill, so 85 enchanting skill = 85% magnitude,85 damage/+85 health/magicka/stamina, 85+1 sec duration(weapons only).

Any effect with an MGEF ID can be added, including special effects normally restricted to NPCs and some perk effects. Perk MGEFs don't show up on equipment or passive effects, but still work. They also use enchanting skill instead of the perks usual value, and stack with the real perk.

Weapons made through the console will always have about 11.5 charges(regardless of enchanting level), and can be recharged. Some effects don't require charges unless grouped with an effect that does require charges. When used on weapons some MGEF are toggled on hit(first hit= on,second hit= off), like improved nighteye.

Enchanted weapons/equipment created with this command cannot be disenchanted, the game will tell you that you already have the effect.

damageactorvalue and modAV will effect the magnitude of enchantments without messing with your level/skill progress.

copied from
http://www.uesp.net/wiki/Skyrim:Console
so you read the above. anything with a mgef can be applied to an item. these are easiest found using the creation kit but with enough patience and searching you will eventually locate all the MGEF whether available normally or only available to NPCs.
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Date Posted: Oct 7, 2015 @ 4:22pm
Posts: 3