Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The fact the OP removed FNIS, means we have to presume he wants mods that require SKSE but don't require FNIS, which eliminates a lot of good mods.....
In the mean time some very popular mods depend on FNIS and many of us are happy FNIS is still available. One day Nemesis will be much more popular and FNIS may fade away. But that time has not yet come for FNIS.
Many of us would agree with smr yet even he would tell you it's your game so mod it your way. I know that's my motto. His advice however is sound IMHO.
Nemesis also allows you to add in pseudo-combo animations, meaning instead of the same two animations many weapons have and share, you can attack several times without seeing the same attack animation. I would say, however, that combo animations are in their early stages and they tend to look a bit choppy and stiff, but it's definitely something to keep an eye on.
Of course, Nemesis supports all the mods that FNIS does, except for creature animations i think.