The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Paddy Wagon Jan 17, 2021 @ 8:24pm
SKSE dependent Mods
I have not installed SKSE till recently. I reasoned, a mod that manipulates the game engine would probably result in an unstable game, so I never bothered. I finally installed it so install FNIS and quickly uninstalled that. I think I had to install SKY UI for FNIS and that was a treat. Good Gods what a utilitarian piece of work that is such an improvement over the default UI. Anyway, Ive been looking and I dont see any SKSE mods that are all that interesting. I dont need bouncing boobs and all that garbage, Ive had intimate relations with real women so there is no need for that nonsense. Are there any must have SKSE mods? Please do tell.
< >
Showing 1-15 of 22 comments
alexander_dougherty Jan 18, 2021 @ 12:40am 
SKSE makes scripts run better, that's all it does, it's what those scripts are that matters. There are mods that add better followers, better AI and more diversity in creatures, some of these will need SKSE..... some SKSE dependent mods add quests.
Vlad 254 Jan 18, 2021 @ 2:37am 
yeah it's a bit different for SSE where more useful mods like SSE Engine Fixes depend on SKSE64.
jreese46 Jan 18, 2021 @ 9:35am 
...
Last edited by jreese46; Jan 18, 2021 @ 10:13am
Originally posted by jreese46:
I have a relatively small load order, but it contains things like SSE Engine Fixes, Violens, Papyrus Util (which is needed for things like Campfire, Frostfall, etc.) Papyrus Util, which is a requirement of those and other mods, requires SKSE64. It's perfectly possible to play without SKSE, but you miss out on some good modding, like Violens, and good quality of life things like SSE engine fixes.
This is an Oldrim thread, which doesn't have an engine fixes mod.
jreese46 Jan 18, 2021 @ 10:12am 
Oh damn. My bad.
Altbert Jan 18, 2021 @ 12:42pm 
Originally posted by alexander_dougherty:
SKSE makes scripts run better, that's all it does, it's what those scripts are that matters. There are mods that add better followers, better AI and more diversity in creatures, some of these will need SKSE..... some SKSE dependent mods add quests.
SKSE adds additional script functionality (new functions). IMHO, SKSE doesn't make scripts run better. It adds new functions and only alters higher level scripts to support these functions.
alexander_dougherty Jan 19, 2021 @ 12:55am 
Originally posted by Altbert:
Originally posted by alexander_dougherty:
SKSE makes scripts run better, that's all it does, it's what those scripts are that matters. There are mods that add better followers, better AI and more diversity in creatures, some of these will need SKSE..... some SKSE dependent mods add quests.
SKSE adds additional script functionality (new functions). IMHO, SKSE doesn't make scripts run better. It adds new functions and only alters higher level scripts to support these functions.
Ok, but for most people you are arguing technicalities here, doesn't really change my point of it's what those scripts are that counts.
Paddy Wagon Jan 19, 2021 @ 2:33am 
Originally posted by alexander_dougherty:
Originally posted by Altbert:
SKSE adds additional script functionality (new functions). IMHO, SKSE doesn't make scripts run better. It adds new functions and only alters higher level scripts to support these functions.
Ok, but for most people you are arguing technicalities here, doesn't really change my point of it's what those scripts are that counts.
And and, the purpose of the thread is to suggest mods that require SKSE. I suppose a thread can be created to debate and clearly define what SKSE is and does.
Most of the follower mods that require SKSE also require FNIS, which makes it hard to recommend any. Same for mods that add NPCs and creatures.

The fact the OP removed FNIS, means we have to presume he wants mods that require SKSE but don't require FNIS, which eliminates a lot of good mods.....
smr1957 Jan 19, 2021 @ 7:11am 
Not to be snarky, but you install SKSE because you have mods that require it - you don't look for mods that use it just because you have it installed. If it happens that a mod you want requires it, fine, you already have it. Similarly with FNIS - you install it because you have animations that require it, you don't install it and then look for mods that use it. FNIS by itself does nothing - it is just a tool; and so, the same for SKSE. If you don't have mods that need them, then you do not install them - you don't install them and then look for mods that require them.
Paddy Wagon Jan 19, 2021 @ 8:35pm 
Originally posted by smr1957:
Not to be snarky, .
Too late for that. I disagree with everything after that. There is no rule or authority that says I cant look for mods that require SKSE. I have it installed for SkyUI I may as well take advantage of its capability. If if requires me to install something else well so be it.
Last edited by Paddy Wagon; Jan 19, 2021 @ 8:35pm
Paddy Wagon Jan 19, 2021 @ 8:38pm 
Originally posted by alexander_dougherty:
Most of the follower mods that require SKSE also require FNIS, which makes it hard to recommend any. Same for mods that add NPCs and creatures.

The fact the OP removed FNIS, means we have to presume he wants mods that require SKSE but don't require FNIS, which eliminates a lot of good mods.....
OK so what are the mods also require FNIS that are worth while? And did not the creator of FNIS retire? As in he isnt offering support for it anymore?
Vlad 254 Jan 19, 2021 @ 11:05pm 
Originally posted by Anglo Wagon:
Originally posted by alexander_dougherty:
Most of the follower mods that require SKSE also require FNIS, which makes it hard to recommend any. Same for mods that add NPCs and creatures.

The fact the OP removed FNIS, means we have to presume he wants mods that require SKSE but don't require FNIS, which eliminates a lot of good mods.....
OK so what are the mods also require FNIS that are worth while? And did not the creator of FNIS retire? As in he isnt offering support for it anymore?
He retired yes. As far as support is concerned he turned that over to CareTaker as is clearly stated on his mod page. Furthermore his FNIS mod on Nexus as many other popular mods always have been and still is community supported. On top of that sometimes the sign of a good mod is one that needs no further updates. This is not always the case but for now it certainly is with FNIS. Are there alternatives? Although Nemesis does not work on all FNIS dependent mods it can be considered an alternative as it serves newer mods that depend on it.

In the mean time some very popular mods depend on FNIS and many of us are happy FNIS is still available. One day Nemesis will be much more popular and FNIS may fade away. But that time has not yet come for FNIS.

Many of us would agree with smr yet even he would tell you it's your game so mod it your way. I know that's my motto. His advice however is sound IMHO.
pho_kko Jan 19, 2021 @ 11:28pm 
not FNIS, but you should look into Nemesis. it does the same job as FNIS but it supports things like Combat Gameplay Overhaul. CGO enables weapon-grip switching (dual-wield warhammers or two-hand daggers) a script-free dodge roll that obsoletes TK Dodge, as well as free movement during power attacks and attacking (and power-attacking) in midair.

Nemesis also allows you to add in pseudo-combo animations, meaning instead of the same two animations many weapons have and share, you can attack several times without seeing the same attack animation. I would say, however, that combo animations are in their early stages and they tend to look a bit choppy and stiff, but it's definitely something to keep an eye on.

Of course, Nemesis supports all the mods that FNIS does, except for creature animations i think.
Originally posted by Anglo Wagon:
Originally posted by alexander_dougherty:
Most of the follower mods that require SKSE also require FNIS, which makes it hard to recommend any. Same for mods that add NPCs and creatures.

The fact the OP removed FNIS, means we have to presume he wants mods that require SKSE but don't require FNIS, which eliminates a lot of good mods.....
OK so what are the mods also require FNIS that are worth while? And did not the creator of FNIS retire? As in he isnt offering support for it anymore?
I just went to check, and you know all the nexus mods I thought needed FNIS don't mention it, so maybe ignore what I've said...
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jan 17, 2021 @ 8:24pm
Posts: 22