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Yes, but it's presented in a more "boring" practical way, no +1 with an icon floating up every few seconds etc. like in runescape. I suspect they deliberately made it like that so you don't get stuck in that dopamine loop at crafting stations, and instead you're out exploring the world they took so much time to make.
I think not we should get in TES stats on the items. Thats not TES. But the ability to diverse our level up points better, would be nice. So instead of Health, Magicka and Endurance i can choose between these three and agility, strengh, intelligence to increase range, meele or magic damage and maybe luck (critchance).
And with such a system the races have more impact to the game. Because for example lvlpoints limited to 100 every startingpoint makes a small differance. I also would like to see different limits. So maybe a woodelf can reach more then 100 archery. Not op, not forcing a race. But for example if they have +5 agility, you can have 105 agilitypoints instead of 100. And if you have as woodelf -5 health (because of not so stabil build) only 95 points.
"Massively Multiplayer Online" games only play "like a single player RPG" if you personally decide to play it as one. That doesn't mean they're the same experience, that doesn't mean they're intended to be the same, and that doesn't mean comparing the two makes any single modicum of sense.
You're basically saying "driving a car is like walking because they both move me geographically and I do it alone." That's not even apples to oranges. That's apples to fruit rollups.
https://www.youtube.com/watch?v=xHXmsBz2tz8
What matters is you didn't have a valid counterpoint.
Your post is literally "I play MMO's incorrectly and I think Skyrim is a bad MMO." This only makes sense in your head.