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Some which crashed due to mod conflicts!
Now with better mod management and only playing things that interest me my character is at level 75 only started Winterhold (mage )quests Still have all Companion quests all Dragonborn and Dawnguard to go. Add in mods like Wrymstooth , Moonpath to Elsewhere, Falskaar, Sea of Ghosts, Sorcery...and so many others!
So I could easily get to level 150 if that interested me, which it doesn't! I could get more levels by using legendary system to keep leveling but I haven't done that either! If your whole concentration is on doing levels you'll feel like your grinding... and then you are and yep that then becomes boring!
So what it comes down to is your play style.... Are you in a rush.. do you feel like you need to quickly get this ...fast travel everywhere just to say you've done it!
Try something different on a quest try to escort the person you need to meet in riften... all of a sudden you need to defend a poor npc ...now that is hard work, cos they will try to help with their bare hands against Giants!
An example of that in the civil war you can get them all to meet at High Hrothgar! So escort them and see either general Tullius and his team in action ,or Ulfric and yes walk / run along the roads with them!
That's you playing the game and then you'll get to enjoy it so much more
I just like to play and any new modded lands new quests ...with there being so many that you may never finish! Add mods like Interesting Npcs where all over skyrim are new npcs that add depth and culture and complexity and new quests it becomes a never ending story.
So to sum it up it's a journey how you choose to travel along the road is your choice!
So choose wisely
Edit: Also, I haven't taken any characters very far, as I think you have to be at least 50th level to get the higher tiers of unique items. Please correct me if I'm wrong here, as I really don't want lesser teir rewards for the unique items.
I think pretty much all quest reward items do scale to level so it is a good idea to hold off on getting them I suppose.
eta: if you level up smithing and enchanting from the start, you'll usually make better equipment than you can find at every level.
my archer was 38 when i was done doing most of the progression. but if you want to knwo for yourself. hit google and search for perk calculator skyrim that way you can get a general idea of the level you will need to get your build done and finish the game
It's interesting that you've mentioned that, I have found that my Jack of all trades was one of the most unique builds I've ever done; concieved as a weapons expert. But she had some interesting gimps that has made playing her extremely rewarding. No crafting, no fast travel, she HAD to wear faction armor or robes of each faction she was in, even if better stuff was already found. When she was in the Mage's college, she wore the Necromancer's amulet, which seriously hindered her health and stamina. There are skills she cannot use; the crafting skills, pickpocket or sneak (now that made the TG and the DB very interesting), and any of the magic schools other than conjuration. For other rmagic schools, she used scrolls and staves, except for what was required by quests. She actually had to learn Frostbite at Mzulft. :D The girl had a dead thrall, but didn't know Frostbite.
It's level 46+ for some things, I think Chillrend and the Knightingale gear. One of the first mods I ever downloaded in Skyrim was a level eliminator for the leveled unique items. I really had problems with the shield of solitude or Chillrend being worth more and better when the game was easier in all honesty. Your build is way stronger by then and Potema's just awful for a low-level character. If you can beat her at level 10, you deserve the shield at full power rather than grinding levels to beat her at level 30+, where it is actually easier. IMO, those artifacts should've been at a fixed level. It doesn't effect many items in the game, but you are no longer pressured to postpone quests.