The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Lihat Statistik:
Arrow trajecctory
Is there any way/mod to see the arrow trajectory BEFORE it's released?
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Horoai 8 Jul 2014 @ 5:28pm 
Diposting pertama kali oleh pedantic_roc:
You are better with a sword than a bow because your sword isn't blown off course by random gusts of wind. Even Robin Hood would miss if an unexpected gust of wind caught one of his arrows. Of course we only notice this "wobble" when the % chance to miss is met in game.

Again IRL, your sword arm accuracy is directly linked to and governed by your wrist/arm/shoulder/hips/knees/feet movement.

In my experience wind doesn't affect arrows all that much (IRL) and you'll notice the wind pushing your stretched bow arm way before you'll notice it's effect on a flying arrow. Especially with stronger bows (40lbs+) your wrist/arm/shoulder/hips/knees/feet/neck/back/stomach/head/eyes/MIND determine where your arrow goes above all else. ^^
Terakhir diedit oleh Horoai; 8 Jul 2014 @ 5:29pm
MageThis 8 Jul 2014 @ 5:30pm 
My mind determines where my arrows go, if I miss it is because I am not 100% convinced you require an arrow to your history. That, and I do have trouble fletching true arrows.
EbonHawk 8 Jul 2014 @ 5:31pm 
Diposting pertama kali oleh Yggdrasil:
In my experience wind doesn't affect arrows all that much (IRL) and you'll notice the wind pushing your stretched bow arm way before you'll notice it's effect on a flying arrow. Especially with stronger bows (40lbs+) your wrist/arm/shoulder/hips/knees/feet/neck/back/stomach/head/eyes/MIND determine where your arrow goes above all else. ^^
I'll be sure to tell the olympic archery team that; I'm sure they'll agree. :-P
[Actor]
fVisibleNavmeshMoveDist=12288.0000

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

That's all I changed in my .ini. That mod you refer to alters the xhair +0.70 too doesn't it?
Horoai 8 Jul 2014 @ 5:35pm 
Diposting pertama kali oleh EbonHawk:
But "aiming quicker" is a perk of the game (faster draw, slow-mo zoom) but leading your target is a player skill. So, contradictory stuff right there.

Also, about "leading your target" with the vanilla auto-aim that the game does: leading your target does crap if your target is moving, because the game auto-adjusts your shot to fly straight at the target where it is at the moment your release, and it negates any leading you do as a player. Videos abound on the internet about how Skyrim screws this up as it's "trying to help" you.

But, with the NoAutoAim mod, this is gone, thank goodness, and my character in the game is shooting like a boss now. I can get moving kills that were impossible in vanilla aiming mode. I couldn't for the life of me figure out (or remember) why this wasn't so hard the first time I played the game about a year ago. Now, I know why. It's that auto-aiming crap and I can play an archer with a lot more skill now.

Yes auto aim sucks alot. I think there were better tools to disable it than this particular mod, probably just a preference thing though and it involves ini tweaks. Btw I was talking about aiming the crosshair where it needs to be more quickly, not how quick your character draws a bow.



Diposting pertama kali oleh EbonHawk:
I'll be sure to tell the olympic archery team that; I'm sure they'll agree. :-P

Sure why not?
EbonHawk 8 Jul 2014 @ 8:13pm 
Diposting pertama kali oleh pedantic_roc:
[Actor]
fVisibleNavmeshMoveDist=12288.0000

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

That's all I changed in my .ini. That mod you refer to alters the xhair +0.70 too doesn't it?
No, the mod overrides the AutoAim settings, nothing else. Those values you listed are still edited manually in the .ini file. You can leave them how you want.

0.7 refers to the tilt angle (upward) of the arrow's flight as compared to the targeting recticle. You can leave it at 0.3 or 0.2, whatever it was before, if that looks normal to you. The AutoAim setting is "hidden" and has to be corrected by mod. It has to do with how the arrow will immediately track toward what the game assumes is your target. Sometimes, it's quite obnoxious how it chooses targets.
Diposting pertama kali oleh pedantic_roc:
You are better with a sword than a bow because your sword isn't blown off course by random gusts of wind. Even Robin Hood would miss if an unexpected gust of wind caught one of his arrows. Of course we only notice this "wobble" when the % chance to miss is met in game.

At level 100 that seldom happens with a powerful (base) bow in Skyrim. The trajectory of an Ebony bow (for example) is much flatter and faster than the hunting bow which relatively slowly lobs your arrows through the air in comparison, and slower is more likely to be affected by the wind. Besides, if you want a range weapon that is very accurate at close to medium range, there's always the Dawnguard crossbows. With those you point and that's where the bolt goes. But at close range with a powerful normal bow there's no point in aiming where you want to hit because the inherent lofting will make you miss, so you need to aim lower. Conversely, at distance you aim higher. The weaker the bow, the greater the adjustment you need to make. This all happens IRL archery too, I know. I was pretty good at it in my youth and, with a few tweaks, archery in Skyrim can be very rewarding - Thud!

Again IRL, your sword arm accuracy is directly linked to and governed by your wrist/arm/shoulder/hips/knees/feet movement. Before a battle those body parts are normally connected and don't allow wind to gust between them so they are more likely to be accurate.
Fact is, if you had to go to war (in medieval times as it were) with no prior weapons training, you'd be more likely to hit someone - an enemy - with a sword than you would with a bow. So, the game has it balanced pretty good I think.

So wind might affect trajectory, but as I'm playing with someone who doesn't exist in this realm of being, so I can't feel the wind.
My point is fighting with swords requires no practice in game, whereas IRL it does require a decent amount of practice. You level up one-handed or two-handed, and that increases damage, but there's nothing else to it. No personal skill except clicking repeatedly (or right-clicking). ARCHERY, on the other hand, sure gives the same damage increases, but nothing with aim (not counting perks here), there's no in-game skill which involves figuring out trajectory. Why is that suddenly related to personal skill? Nothinig else is. Blacksmithing isn't. Magic isn't. Sword-fighting IRL DOES involve accuracy, in-game it does not, but not the same with archery. I find that is rather unbalanced. I'm not asking for something that will just hit everything, I'm asking for something that will actually show that my character is getting better at archery and hitting things. As I've said before, if it's all about personal skill then there's no point in having skill levels anywho. Damage/strength levels, sure, but not skill levels.
True, you can't literally feel the wind. Look through the gameplay settings and you'll see that there are ways to simulate it and negate it at higher skill levels. I really don't understand your argument. Because "everything" can't be simulated then nothing should be simulated? What about your own skill, your own reflexes. You can't just click repeatedly and expect to be able to block effectively - you need to time it correctly. This is Skyrim, the Elder Scrolls Game, which has been dumbed down to appeal to the masses. Agreed, most of it makes no sense. A complete novice can cast any spell for example - it wasn't always like that. Without the relevant smith perk you can still enhance any non enchanted weapon but not by as much as if you had that perk. It's bonkers. I suppose I'm just hanging on to the last remaining areas of gameplay that I can have any influence over and, in that light, I must therefore defer to your viewpoint. It's not the best of the Elder Scrolls games but I still enjoy the parts I can. Good times... :D
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Tanggal Diposting: 8 Jul 2014 @ 3:22am
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