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Laporkan kesalahan penerjemahan
In my experience wind doesn't affect arrows all that much (IRL) and you'll notice the wind pushing your stretched bow arm way before you'll notice it's effect on a flying arrow. Especially with stronger bows (40lbs+) your wrist/arm/shoulder/hips/knees/feet/neck/back/stomach/head/eyes/MIND determine where your arrow goes above all else. ^^
fVisibleNavmeshMoveDist=12288.0000
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
That's all I changed in my .ini. That mod you refer to alters the xhair +0.70 too doesn't it?
Yes auto aim sucks alot. I think there were better tools to disable it than this particular mod, probably just a preference thing though and it involves ini tweaks. Btw I was talking about aiming the crosshair where it needs to be more quickly, not how quick your character draws a bow.
Sure why not?
0.7 refers to the tilt angle (upward) of the arrow's flight as compared to the targeting recticle. You can leave it at 0.3 or 0.2, whatever it was before, if that looks normal to you. The AutoAim setting is "hidden" and has to be corrected by mod. It has to do with how the arrow will immediately track toward what the game assumes is your target. Sometimes, it's quite obnoxious how it chooses targets.
So wind might affect trajectory, but as I'm playing with someone who doesn't exist in this realm of being, so I can't feel the wind.
My point is fighting with swords requires no practice in game, whereas IRL it does require a decent amount of practice. You level up one-handed or two-handed, and that increases damage, but there's nothing else to it. No personal skill except clicking repeatedly (or right-clicking). ARCHERY, on the other hand, sure gives the same damage increases, but nothing with aim (not counting perks here), there's no in-game skill which involves figuring out trajectory. Why is that suddenly related to personal skill? Nothinig else is. Blacksmithing isn't. Magic isn't. Sword-fighting IRL DOES involve accuracy, in-game it does not, but not the same with archery. I find that is rather unbalanced. I'm not asking for something that will just hit everything, I'm asking for something that will actually show that my character is getting better at archery and hitting things. As I've said before, if it's all about personal skill then there's no point in having skill levels anywho. Damage/strength levels, sure, but not skill levels.