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Blunderbust: uses glass and random ore as ammo
Double barrel musket: Twice the damage in the single shot Uses "pellats for ammo" pellats made of steel ingots.
Pistol: Uses glass and pellets for ammo "Close range, high damage"
Double barrel pistol: Uses glass and pellets for ammo. Double damage even closer range
Musket: pellets for ammo "High damage, high accuracy, longest range"
If your to lazy to make glass just stick with pellets and random ore. Dont like ore for ammo? Just use pellets? These are the basics that should be in this mod. very simple, doesnt haveto be high res, and the sounds dont really matter! I JUST WANT TO MAKE A FREAKING ALCHEMISR/ENGIENEER!!
Probably because they are dependant on Dawnguard crossbows in some fashion.
How easy can it be? I don't know ... download the CK and find out!
AS FOR RELOADING ANIMATIONS: Simply drag the rifle off screen and add a loadng cirlce saying reloading. Add like ashotgun reloading sound to it for both weapons! That would be easiest!
Craftable is a must.... Say you add a quick quest, where you find someone that came back from a dwemer ruins with a schematic and materials! After doing the quest you can craft them and the ammo!
There are a great many 'Dwemer' firearm mods. Something the OP would know if he did a search.
Of course - none of them are 'immersive' (or lore-friendly as not even the Dwemer had fire-arms (as we know them) prior to their exztinction).
is stupid