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Keep in mind you can hit the armor cap without a shield, but the benefit to using one is that you further decrease damage you take by a percentage of what's left. At cap, you take 85% less damage iirc, and if you drop half of that you only take 7.5% of the incoming hit.
Two-handed does far less damage than dual-wielding. The only real downside to holding two weapons is that the game's keyboard shortcut system sucks at handling them, and you can't bash.
But two-handed in general is pretty rubbish. To equip a spell, you have to sheath your primary weapon. The swing speed is slow and no where near made up for by the extra damage, which is pretty minimal by the time some decent smith effects have been applied.
True. However, if you set a number - I use 2 for Bow and 3 for One/Two Hand weapon - you can click on the same number and it will auto sheath and give you the last unarmed combo you used .
For example, if I am using One-Handed and a Shield, and I hit three while they are equipped, they will be sheathed and the last unarmed combo will appear (two spells, sheild and spell, unarmed, etc).
I like the repeat head-butt I get with two-handed weapons. :D
I've never tried dual wield but maybe I shall. I don't really use spells; when I have tried them they are ineffective anyway. Swing speed was only slow for me with some warhammers, but I am always improving my stamina so it's gotten better. I get great results with battleaxes.
I've read the responses of using a shield versus dual wielding or having a spell in the other hand. I don't agree that using a shield makes a player less tough than dual wielding or using a spell. Defense is always important especially at Master and Legendary. Plus I get to fend off attacks.
Yes, you can do damage at higher levels where you won't need to defend, but that is a play style and doesn't reflect the toughness of a character.
So I will finish the main-line (finally) with a Nord Warrior Archetype as outlined in the Prima Game Guide.
Cpt
There is something about being able to dispatch a bandit with one mighty swing. When I get to Meridia's Shrine for the quest line that will reward me with Dawnbreaker then I will switch to one handed.
Dual wielding is an awesome idea, but it goes against a true warrior type: an assassing who's dual wielding daggers with a sneak perk Assasin's blade makes more sense. I don't see a lot of dual wielding warriors in the Companions, Silverhand or leveled bandits.
Again, I plan on having at least another 10 iterations but I really want to finish to the end of the main quest line. I plan on having TH and OH trees populated before the end of my journey (some of the perks like the backward power attack I'll ignore, but the main perk sequence such as Barbarian, Armsman, Critical Strike, for swords critical hit)
Using the shield was very helpful - it provides an extra layer of defense. When you add the power bash, small creatures like wolves are easily dispatched with a single bash and a hit from the primary weapon.
Bethesda knew they would hook us into this version of The Elder Scrolls series and they delivered. Looking forward to many many years of Elder Scrolls: Skyrim
And it's just as well, as the few Forsworn you run into with two weapons tend to make your health plummet. The game would be much more difficult if more NPCs did it.