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Last time found myself using destruction spells through a dungeon, beats me as to why, but I used runes. Just ran around firing them at my feet. This actually worked pretty well, but then, with unlimited mana most things do.
One thing which DOES bug me, but I suspect doesn't affect everyone, is that if I stagger someone with the Impact perk I will be unable to hit them with another blast until they stand up again. I suspect something weird happens to their hitbox, I just dunno, but all my shots will fail to have a further effect until they're back up and ready to fight again.
That said, one-on-one, Impact means you'll win every fight through stun-lock... no matter how little damage your spells do. And yeah, at the end of the day, the only real boost to spell damage is through perks... destruction becomes obsolete once you level high enough, but by then you've got plenty of other skills maxed out too, so by then it doesn't really matter.
Edit: Also when using magic I tend to lead the target just like you would with archery.
Playing as a mage is awesome. I'm level 99 on destruction at the moment.
Magic is quite fun at least for me. I can use at least 7 Ice Storms(both hands) until my mana is out for a moment.
but 2 things i have notice, dont have a follower that use range skill bow and such, you need a melee types to move in , aka taunt them,
and do watchout for mods that change behavior on follower not all option is a good idea
( dont forget warewolf form ) if you had this this actual will help you past many enemys
until mage skill is much higher )
but again this depend on perks and mage style type
http://steamcommunity.com/sharedfiles/filedetails/?id=115423252
Skyrim magic feels like a large selection of arrows rather then spells.
I never got far in morrowind(god awefull combat) but i did play alot of oblivion on the xbox360.
And i remember loving the mage's guild quest.
I felt like i was using magic not just an other form of attack.
That is the problem with skyrim.
Everything is go to dungeon.
Kill stuff.
Repeat.
No find the invisible kaj'ick.
No get ring that will overburden you.
No use charm to get people to spill there deepest darkest secrets.
Or something as simple as underwater breating, water walking, unlock spells, etc.
In skyrim magic is just an other form of combat.
And that is why it fails.
I love skyrim crafting and combat system tho.
The catch is that your level increases not just with Destruction skill but with all other skills. You're sneaking around, stealing stuff (pickpocket), buying/selling stuff (speechcraft), enchanting/disechanting items, crafting ocassionally.
So you're Char Level = some formula involving sum of all these levels.
However, when the enemy gets normalized relative to your level only his attack attributes get normalized. It's as if the enemy grew up in the world doing nothing but fighting 100% of the time, i.e., he was a "pure" fighter, or a "pure" mage.
IMO this is what tends to make enemies so much harder as you level up. If you can somehow increase only your destruction / fighting skill levels and nothing else then fighting the enemies / bosses should be much easier at higher levels.
1) How were we supposed to know that we need to focus on enchanting along with destruction? It's only after a playthrough and reaching higher magic levels that we get to know about it.
2) What do you guys enchant really? Weapons are useless for a mage. Staff doesn't grant experience while fighting. So armor then?
You can get enchanted items without learning enchanting. These provide a fairly obvious hint that becoming a better enchanter would be beneficial.
Not that you need to enchant things. It's just a heck of a lot easier than the alternatives. For example, simply becoming a decent alchemist effectively gives you all the mana you could ever want... but it's less convenient in that you need to keep chugging potions.
Enchant everything you can equip, whether you use it or not!
The most important effects, in my view, are elemental and magical resistences. I aim to keep them all at their caps, 85%. This requires four bits of equipment to do, assuming you're about as good at enchanting as you can get.
That only leaves two bits of equipment (assuming you're keeping both hands free). I like to boost my total mana and mana regen rate a bit with what's left. I don't actually use any spell cost reductions on my main suit of armour, but I suppose it'd be possible to bottom out the cost of a single school while maintaining my protection level.
Remember that spell cost reductions also apply to weapon effects! For example, if your armour allows you to cast Alteration spells for free, then you'll also never wear out the enchantment charge on a sword with the Paralyse effect on it.
Edit. Be sure to get the "Impact" perk if you go Destruction as it allows you to chain stagger any enemy in the game. Vital for mages who die in a few hits, arrows, or spells.