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First why do you want to remove it?
How have you installed it?
MO/NMM/Wrye Bash manuall?
Do Skyrim actuall say that your save is corrupted?
In some cases when you install one mod the mod it self do overwrite files from other mods, and it actually add scripts to your save what do make the mod impossible to remove.
second, after i load my save, and the game says that there are missing files and stuff. and i save the game, and afterwards load it- the game says that it is corrupt and cannot be loaded.
at the mod's page, the author says that you can uninstall it like a typical mod.
Have you sorted your mods whit LOOT?
https://loot.github.io/
What you should do is.
Activate the mod again in NMM, load one save before you tryed to remove it.
And simply dont use the mod leave it inside your game. Check if it have some function to turn it off.
Dont remove mods from one save.
this is what i am telling you. it is an esm by the way.
when i uncheck the esm it corrupt my saves.
the glitch happens even when i am not using the mod (when i am doing DB missions for example, hwile i am in the middle of a puzzle, my game gets me inside the mod's world which is annoying!!)
What did you do to fix it?
And you should know that you should not use console to solve issues, console it last resort after have checked all other options.
If you have found one bug in the portal did you report that to the modder?
It can be something that is easy to fix.
Being able to easily uninstall a mod and being able to uninstall a mod from an ongoing save are completely different things. When you remove a mod, the remaining load order will very likely be stable and safe, by itself. You'll be able to start a new game and have no problems! The problem is that it will no longer be the same load order than the one in your save.
Like I mentioned earlier, the load order numbers will change because of the missing mod and things in the save will point to wrong things. The save will fail to find assets, will pick up wrong items, will run wrong scripts and will quite likely crash. Running LOOT will also almost certainly fail. Shuffling the load order to a stable arrangement probably won't place them where your save needs them.
If you want to be able to keep a save after removing a mod, the following is required:
1) Your remaining load order items MUST keep their indexes
This means that the removed mod must either be from the end of the load order, or it must be replaced with something so everything else stays at the correct numbers. In the case of a removed master file, this can be difficult.
2) Your save must contain NO volatile references to the mod that was removed
This is the really tricky part, and there might be nothing that can be done about it. Even if everything else in your load order is fine, if your save still attempts to use something from the removed mod, you're probably in trouble. In some cases this will simply fail and nothing bad happens. On others, this will do something related to whatever mod you placed in the load order in the removed mod's place. This may be harmless or it might be bad. In most cases bad stuff or crashes happen. You will need to try and continue from a save which didn't have anything to do with the removed mod yet.
3) Your new load order must in itself be stable
Again, if you start a new game after removing the mod, only the stability of your remaining load order matters.