The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Molag bal's inferno mod uninstallation makes save game corrupt
the title pretty explains my problem.
i want to uninstall molag bal's inferno mod, but whenever i disable its files, the save game gets corrupted.
help?
i have its latest version
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Showing 1-15 of 30 comments
Uncle64 Jan 1, 2016 @ 11:19am 
Ok. You did one tread good.

First why do you want to remove it?
How have you installed it?
MO/NMM/Wrye Bash manuall?

Do Skyrim actuall say that your save is corrupted?
In some cases when you install one mod the mod it self do overwrite files from other mods, and it actually add scripts to your save what do make the mod impossible to remove.
76561198133591931 Jan 1, 2016 @ 11:21am 
Ans last but not least why did you uninstall a mod in mid-play? You never remove a mod in mid-play. One of the reasons you don't, you have just discovered.
well. first- i first disabled it via the NMM.
second, after i load my save, and the game says that there are missing files and stuff. and i save the game, and afterwards load it- the game says that it is corrupt and cannot be loaded.
at the mod's page, the author says that you can uninstall it like a typical mod.
i wanted to remove it, because it starts to teleport me (do you know the bug in game with the blackreach gates? that afte you get to blackreach, every some minutes the gam etakes you there repeatedly? i have the same problem but with a gate of that mod. i tried everything but nothing works, and that's why i want to remove it)
by the way i am at the very start of the mod
Uncle64 Jan 1, 2016 @ 11:33am 
If you disable it in the newest NMM it only disable the esp not the files it have added to your skyrim folder.

Have you sorted your mods whit LOOT?
https://loot.github.io/

What you should do is.
Activate the mod again in NMM, load one save before you tryed to remove it.
And simply dont use the mod leave it inside your game. Check if it have some function to turn it off.
Dont remove mods from one save.
yes i've sorted my mods with LOOT.
this is what i am telling you. it is an esm by the way.
when i uncheck the esm it corrupt my saves.
the glitch happens even when i am not using the mod (when i am doing DB missions for example, hwile i am in the middle of a puzzle, my game gets me inside the mod's world which is annoying!!)
Trehek Jan 1, 2016 @ 11:49am 
You shouldn't remove mods from an ongoing save. Your entire load order shifts one number up and every reference number in your save suddenly tries to point to something in the next mod. Errors are certain to happen! If you remove mods, start a new game! (unless you absolutely, really know what you're doing and took care of the load order change)
i know what i am doing and i take care of my load order
pepuch Jan 1, 2016 @ 12:02pm 
:steamsalty:
the author says that you can uninstall it. why am i not able to do it?
Trehek Jan 1, 2016 @ 12:06pm 
Originally posted by <3 Svetlana Ma Laf!!!!! <3:
i know what i am doing and i take care of my load order

What did you do to fix it?
i though for myself that maybe usign the console and removing the portal that started that bug in the first place would help, but it didn't. i didn't save after i removed it by the way
Uncle64 Jan 1, 2016 @ 12:36pm 
Originally posted by <3 Svetlana Ma Laf!!!!! <3:
i know what i am doing and i take care of my load order
If you know what you are doing, then why?

And you should know that you should not use console to solve issues, console it last resort after have checked all other options.

If you have found one bug in the portal did you report that to the modder?
It can be something that is easy to fix.
Trehek Jan 1, 2016 @ 12:47pm 
TL;DR, you are best off starting a new game.

Being able to easily uninstall a mod and being able to uninstall a mod from an ongoing save are completely different things. When you remove a mod, the remaining load order will very likely be stable and safe, by itself. You'll be able to start a new game and have no problems! The problem is that it will no longer be the same load order than the one in your save.

Like I mentioned earlier, the load order numbers will change because of the missing mod and things in the save will point to wrong things. The save will fail to find assets, will pick up wrong items, will run wrong scripts and will quite likely crash. Running LOOT will also almost certainly fail. Shuffling the load order to a stable arrangement probably won't place them where your save needs them.

If you want to be able to keep a save after removing a mod, the following is required:

1) Your remaining load order items MUST keep their indexes

This means that the removed mod must either be from the end of the load order, or it must be replaced with something so everything else stays at the correct numbers. In the case of a removed master file, this can be difficult.

2) Your save must contain NO volatile references to the mod that was removed

This is the really tricky part, and there might be nothing that can be done about it. Even if everything else in your load order is fine, if your save still attempts to use something from the removed mod, you're probably in trouble. In some cases this will simply fail and nothing bad happens. On others, this will do something related to whatever mod you placed in the load order in the removed mod's place. This may be harmless or it might be bad. In most cases bad stuff or crashes happen. You will need to try and continue from a save which didn't have anything to do with the removed mod yet.

3) Your new load order must in itself be stable

Again, if you start a new game after removing the mod, only the stability of your remaining load order matters.
Last edited by Trehek; Jan 1, 2016 @ 12:48pm
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Date Posted: Jan 1, 2016 @ 11:12am
Posts: 30