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Well my character is also a mage.
Did you push the magic field any while there, or did you bash everything you could see, not advance at all in magic? Have you even advanced beyond level 20 in any magic tree before starting this quest? If you are just playing a Conan brute type, then I can understand. But you have to push yourself in this game.
For my main character (before my newest one) the one I have the most game hours locked in as. I played as an archer, I used my bow for the dark brotherhood and for TG. I was satisfied wtih the leveling system of both quest lines I am not complaining about the leveling of those quest lines. Sneak and weapon skills shot through the roof on those quest lines and so did lockpicking. (Pickpocketing tho, not so much. Not that I ever looked at it) I'm satisfied to a certain point with those quest lines, the main complaint here is Winterhold.
The problem is this:
TG is useful for sneaking/lockpicking/pickpocketing
BH is useful for killing/sneaking/lockpicking/alchemy
CG is useful for killing/brute strength/strong characters (Companions guild)
LHC is useful for vampire/sneaking/mages
And winterhold?
Is useful for getting through the front gate learning the ward spell getting the amulet then forgetting about it completely.
Basically your goal is to get through the front gate, get that amulet then go back to the college buy the good spells once you're done selling your kidney to do so cause they're expensive (a good kinda expensive tho don't get me wrong) Buy some equipment to make your magicka not drain out so fast and that's it. Then go do the DB quest to level your magic up properly and have some fun with LHC (Lord harkons court) in dawnguard questline and there you go!
Oblivion also found a pretty decent solution though with the required recommendation quests for the Mages Guild, requiring you to go to every city in Cyrodiil before you could enter the MG area in the Imperial City. Sure, you could just fast travel from city to city and become Arch-Mage as a low-level fighter character, but it was heavily discouraged.
Skyrim should have just done something similar. Have a gatekeeper at the College of Winterhold who only allows you access to the magic school if you can cast a certain X level spell in front of him (let's say an Adept level spell of one of the magic schools of your choice). The guild itself probably just sucks because of budget issues but I agree that a few more lessons and more meaningful main quests would have been welcome.
And on top of that, once you'd done that load of quests and entered the guild (something which had a sizeable reward of its own, access to spellcrafting! Something Skyrim just forgot about!), you had to do a whole bunch more before you were worthy of the archmage's attention... let alone his position. Morrowind had the same sort of deal - you do quests, your standing increases, you get access to more demanding quests, etc. You wanted to rank up? There were skill requirements alongside the quests, and if you didn't meet them you'd be quite justifiably told to go off and train.
In Skyrim you walk into the college and Nirya wanders right up to you and points out that they could use a new leader. Then the next thing you know the archmage gets blown up and for some reason, you, the newbie, gets his job. Huh. Because you found a giant bowling ball...? In the far off lands of... no, wait, it was right next to the college...
I suppose this is what comes of scrapping the ranking completely. You're either not in the guild, you're in the guild, or you're the leader of the guild. That's about as complex as Skyrim gets. Not that anyone cares if you hit leader rank. No respect from the NPCs for being a leader, or even saving the world. They're just like "whatever".
For example, most players probably don't realise that simply completing the main thieves guild questline doesn't make you the guild leader. For that, you've additionally got to complete a certain number of radiant quests in each area of the land, at which point you finally get the ceremony. You've got to work for acceptance there. TG is the only questline in the whole game which feels fleshed out in this sort of manner, though even then they apparently had to resort to randomly generated quests to do it.