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Сообщить о проблеме с переводом
What you can do is learn to use Heavy Armor in a more safe environment. Let something weak just beat you up for a while, keeping your HP up with restoration magic. Alternatively, you can just wear a single piece of Heavy Armor to increase the skill slowly. You can also pay a trainer to get you points in Heavy Armor each level. Once you're high enough level to take the Heavy Armor Perk that negates the move penalty, and weight penalties of wearing Heavy Armor, once you enchant a good set (good H Armor rarely comes enchanted with good mage bonuses) then it will actually be viable as a mage with Heavy Armor.
Until you're high level with Heavy Armor, you're just slowing yourself down, making it harder to sneak, and most importantly, taking up a lot of inventory capacity just to wear big armor. If you're agile enough, you can avoid getting hit by most physical attacks anyways. You don't need armor if you're not getting hit.
The best part about it is it's all about what works for you, and what's fun. It's all up to you, but if you're going this route, I highly recommend becoming proficient in Heavy Armor before you decide to try and wear that while having Magicka be your primary source of damage. It's doable, but more challenging if you just strap on Heavy Armor without decent skills for it. You'll be just as lethal in any kind of armor (not counting enchants), so it's really just what you want to do.
It can actually be really beneficial to be a mage with heavy armor in the long run, because you can always just throw a punch or two between magicka charging. There's also nothing stopping you from making a Mage-Tank, using Heavy Armor, with a shield in one hand and deadly magic in the other. I am currently something similar, except I only use Magic as utility to buff my 2h-weapon killing sprees.
...except when the enemy has the mace or hammer perk that allows him to ignore 25, 50 or 75% of your armor. What that happens, the true armor cap is 4 X 567 if what I read is true.
I took Stealth early on but not many points in it, just 4, primarily for the decrease in noise penalty while moving. Primarily use the Invisibility spell, silent casting perk.
Now I also took the...."stone"( can't remember the name right now) the one with the 25 points physical and spell damage reduction.
I use single cast armor spells just for the added benifits, along witht the 30% reduction of incoming spell damage recieved.
I also use a follower, mainly the 1rst house carl...Lydia, (almost forgot her name). Depending on how the game bugs out/glitches, she will either be invincible or a complete pushover.
This is my current x-box build. I don't have to worry about too much about spell damage unless i'm getting spammed by a necromancer with a blizzard staff.
What is Dual Enchanting?
Playing as a heavy armor mage can still be fun, but I find it's the most fun if I go the spellsword route instead. That's the way I play, though. YMMV.
Mage armor perk, ebonyflesh, and lord stone(IMO lord and atronach are best mage stones, mage and apprentice are weak) allows for a total of 350 armor rating.
Plus shield, plus the dragonflesh you get from Tolfdir as part of a quest at leverl 30 or something.