The Elder Scrolls V: Skyrim
Heavy armor mage vs cloth armor mage?
Heavy armor mage vs cloth armor mage?

First yes i know mages can wear heavy armor.

However what i dont know is how much it would beneft a mage.

Now my elven wizard is going to be a master mage.
However his early game his survivablity is....less then diserable.
Now i want to know if heavy armor is going to make a big difference or a small one.

My currently playstyle is.
Summoning(multi summioning mod for the win)
heal self.
Heal ally.
Avoid getting hit.
Let my two companions(companion mod for the win)
Beat the living daylight out of the enemy.

So would heavy armor be usefull to my mage or just in the way?
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To avoid getting hit, you need to be fast. Heavy armor slows you down. Also, if your companions are tanking, you can stay back from the fight and not take damage,so heavy armor would be useless.
Heavy armor usually doesn't have increased magicka rate or magicka bonuses unless you make it yourself.
Unless you're very high level with Heavy Armor, it's not beneficial for a mage because of how much it slows you down. There's a lot of magical forms of protection, many of which you can use on the fly, and as BorderLAD mentioned, you want the mobility to avoid being hit. Also, you will incur sneaking penalties, and I've always found a certain degree of stealth to be useful as a mage.

What you can do is learn to use Heavy Armor in a more safe environment. Let something weak just beat you up for a while, keeping your HP up with restoration magic. Alternatively, you can just wear a single piece of Heavy Armor to increase the skill slowly. You can also pay a trainer to get you points in Heavy Armor each level. Once you're high enough level to take the Heavy Armor Perk that negates the move penalty, and weight penalties of wearing Heavy Armor, once you enchant a good set (good H Armor rarely comes enchanted with good mage bonuses) then it will actually be viable as a mage with Heavy Armor.

Until you're high level with Heavy Armor, you're just slowing yourself down, making it harder to sneak, and most importantly, taking up a lot of inventory capacity just to wear big armor. If you're agile enough, you can avoid getting hit by most physical attacks anyways. You don't need armor if you're not getting hit.

The best part about it is it's all about what works for you, and what's fun. It's all up to you, but if you're going this route, I highly recommend becoming proficient in Heavy Armor before you decide to try and wear that while having Magicka be your primary source of damage. It's doable, but more challenging if you just strap on Heavy Armor without decent skills for it. You'll be just as lethal in any kind of armor (not counting enchants), so it's really just what you want to do.

It can actually be really beneficial to be a mage with heavy armor in the long run, because you can always just throw a punch or two between magicka charging. There's also nothing stopping you from making a Mage-Tank, using Heavy Armor, with a shield in one hand and deadly magic in the other. I am currently something similar, except I only use Magic as utility to buff my 2h-weapon killing sprees.
Отредактировано Tired of your crap; 20 июл. 2014 г. в 11:06
Автор сообщения: Mog
Unless you're very high level with Heavy Armor, it's not beneficial for a mage because of how much it slows you down. There's a lot of magical forms of protection, many of which you can use on the fly, and as BorderLAD mentioned, you want the mobility to avoid being hit. Also, you will incur sneaking penalties, and I've always found a certain degree of stealth to be useful as a mage.

What you can do is learn to use Heavy Armor in a more safe environment. Let something weak just beat you up for a while, keeping your HP up with restoration magic. Alternatively, you can just wear a single piece of Heavy Armor to increase the skill slowly. You also pay a trainer to get you points in Heavy Armor each level. Once you're high enough level to take the Heavy Armor Perk that negates the move penalty, and weight penalties of wearing Heavy Armor, once you enchant a good set (good H Armor rarely comes enchanted with good mage bonuses) then it will actually be viable as a mage with Heavy Armor.

Until you're high level with Heavy Armor, you're just slowing yourself down, making it harder to sneak, and most importantly, taking up a lot of inventory capacity just to wear big armor. If you're agile enough, you can avoid getting hit by most physical attacks anyways. You don't need armor if you're not getting hit.

The best part about it is it's all about what works for you, and what's fun. It's all up to you, but I highly recommend becoming proficient in Heavy Armor before you decide to try and wear that while having Magicka be your primary source of damage. It's doable, but more challenging if you just strap on Heavy Armor without decent skills for it.

It can actually be really beneficial to be a mage with heavy armor in the long run, because you can always just throw a punch or two between magicka charging. There's also nothing stopping you from making a Mage-Tank, using Heavy Armor, with a shield in one hand and deadly magic in the other. I am currently something similar, except I only use Magic as utility to buff my 2h-weapon killing sprees.
Thank you.
Автор сообщения: Mog
Unless you're very high level with Heavy Armor, it's not beneficial for a mage because of how much it slows you down. There's a lot of magical forms of protection, many of which you can use on the fly, and as BorderLAD mentioned, you want the mobility to avoid being hit. Also, you will incur sneaking penalties, and I've always found a certain degree of stealth to be useful as a mage.

What you can do is learn to use Heavy Armor in a more safe environment. Let something weak just beat you up for a while, keeping your HP up with restoration magic. Alternatively, you can just wear a single piece of Heavy Armor to increase the skill slowly. You also pay a trainer to get you points in Heavy Armor each level. Once you're high enough level to take the Heavy Armor Perk that negates the move penalty, and weight penalties of wearing Heavy Armor, once you enchant a good set (good H Armor rarely comes enchanted with good mage bonuses) then it will actually be viable as a mage with Heavy Armor.

Until you're high level with Heavy Armor, you're just slowing yourself down, making it harder to sneak, and most importantly, taking up a lot of inventory capacity just to wear big armor. If you're agile enough, you can avoid getting hit by most physical attacks anyways. You don't need armor if you're not getting hit.

The best part about it is it's all about what works for you, and what's fun. It's all up to you, but I highly recommend becoming proficient in Heavy Armor before you decide to try and wear that while having Magicka be your primary source of damage. It's doable, but more challenging if you just strap on Heavy Armor without decent skills for it.

It can actually be really beneficial to be a mage with heavy armor in the long run, because you can always just throw a punch or two between magicka charging. There's also nothing stopping you from making a Mage-Tank, using Heavy Armor, with a shield in one hand and deadly magic in the other. I am currently something similar, except I only use Magic as utility to buff my 2h-weapon killing sprees.
Everything said can be applied to Light Armor skill as well. Since light armor has a lower encumbrance and since the armor cap is 567, at higher levels light armor is just as effective in protection as heavy armor, but without the encumbrance.
Отредактировано Grathagis; 20 июл. 2014 г. в 11:09
Автор сообщения: Grathagis
Since light armor has a lower encumbrance and since the armor cap is 567, at higher levels light armor is just as effective in protection as heavy armor, but without the encumbrance.

...except when the enemy has the mace or hammer perk that allows him to ignore 25, 50 or 75% of your armor. What that happens, the true armor cap is 4 X 567 if what I read is true.
I just use alteration and the no-armour modifier for the various magical armours. You can get 30% resistence and 300 armour with high levels of alteration. To make it more practical I have lengthened the periord its cast dfor without chanign the cost because as is, 60 seconds isn't very practical. You can combine it with a shield like spellbreaker, so protection can get pretty good without affecting your movement or sneak.
My high elf is a Necromancer in heavy armor (Ebony). I took Smithing for the armor, Dual Enchanting for the obvious, increased mana/ mana regen/ decreased in casting penalties for particular schools of magic, increased resistances.
I took Stealth early on but not many points in it, just 4, primarily for the decrease in noise penalty while moving. Primarily use the Invisibility spell, silent casting perk.

Now I also took the...."stone"( can't remember the name right now) the one with the 25 points physical and spell damage reduction.

I use single cast armor spells just for the added benifits, along witht the 30% reduction of incoming spell damage recieved.

I also use a follower, mainly the 1rst house carl...Lydia, (almost forgot her name). Depending on how the game bugs out/glitches, she will either be invincible or a complete pushover.

This is my current x-box build. I don't have to worry about too much about spell damage unless i'm getting spammed by a necromancer with a blizzard staff.
That stone is the Lord Stone. It gives 50 points physical damage reduction and 25% magic resistance, iirc.

What is Dual Enchanting?
IMHO, heavy armor isn't going to be that useful to you if your strategy is to avoid getting hit in the first place. I mean, it certainly doesn't hurt anything, but you could use cloth armor for speed and mobility and then just use the mage armor from the Alteration school if you end up in the middle of the fray. Throw on a fire cloak to melt anything in melee range and use spellbreaker and there you go.

Playing as a heavy armor mage can still be fun, but I find it's the most fun if I go the spellsword route instead. That's the way I play, though. YMMV.
Armor is for protection when you're in the middle of a fight. Few mages want to be in the middle of a fight, that's just not their style. Sorcerers and priests are the exceptions. You're the 98 pound weakling academic nerd, so stay out of the fight where you could get hurt.
Cloth.

Mage armor perk, ebonyflesh, and lord stone(IMO lord and atronach are best mage stones, mage and apprentice are weak) allows for a total of 350 armor rating.
Автор сообщения: {λ³}NORTH KOREA IS BEST KOREA
Cloth.

Mage armor perk, ebonyflesh, and lord stone(IMO lord and atronach are best mage stones, mage and apprentice are weak) allows for a total of 350 armor rating.

Plus shield, plus the dragonflesh you get from Tolfdir as part of a quest at leverl 30 or something.
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Дата создания: 20 июл. 2014 г. в 10:50
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