Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
http://www.nexusmods.com/skyrim/mods/68587/?
There's also a patch to have the above work with the Elemental Destruction Magic mod.
Also try Invested magic, or just look at the most endorsed or downloaded mods under the Magic - Gameplay section of nexus.
Wellm what you're after comes in two forms from mods I've seen. Damage scaling based on destruction skill level, or mods that add fortify spell magnitude (destruction strength in this case) enchantments. Neither of which you want. So you can either say thank you, make a small sacrifice and pick one of them, or be needy and cranky, and go without.
Or you can learn to play the vanilla system.
This might have the fine detail tweaking that you are looking for.
As for damage scaling and re-balanced Magicka costs, I really wouldn't have much of an issue with at all. One particular mod that I felt was going to be the best that I could find is called Balanced Magic. It doesn't boast any of that perk-changing nonsense, doesn't add any new enchantment, nor does it add any new spells. All it does is re-configure the damage balancing for Destruction as well as other balancing changes to the other schools which I approve of to essentially make the use of magic viable at higher levels. I'll keep searching but I definitely have my eye on Balanced Magic.
This. Or you can make your own mod however you see fit.
this adds some new enchants, namely spell power enchants. you craft enchanted items at a forge (they can be quite expensive) and then disenchant them. I don't think you need any blacksmith perks to unlock the spell power enchants. However, there is no restoration enchant as it could break the game with the resto/enchant buff bug.
There's also a few combat enchants that are pretty cool and specific to armor types (reflect 10% damage on heavy armor body, dual wield / bow speed on light armor hands)
there's also equippable tomes : http://www.nexusmods.com/skyrim/mods/76949/?
adds a sage crafting table in dragonsreach where you can craft tomes worn on your belt that ncrease spell power. as your power in each school increases more powerful recipes are unlocked ( 0 = 10%, 25 = 20%, 50 = 30%, 75 = 40%, 100 = 50%)
Don't reply.
Wasn't paying attention to the dates on this thread, Sorry.