Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pretty much it, yeah.
In the long run - once the war is done and dusted - the main changes are to who's in charge of certain holds, and which guards will patrol them. For example, siding with the Stormcloaks gets Balgruuf kicked out of Whiterun.
The only unique rewards you get are the armour of either the Imperial leader (Tullius) or that of the Stormcloaks (Ulfric).
If you roam the land and talk to people long enough before choosing, and perhaps even play through the main questline, you'll find it easier to make your own decisions about the war.
Pssst. Join the Empire.