Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but i once had but it was fix though unofficial patch
ps
not sure if its same summon pile ash
This Mod deletes em after you leaves the Cell.
do you actually use this mod and if so do you have any issues?
FYI
the ashpiles were apparently fixed by the last official update. the spectral assassin may be a different issue however. on his uesp discussion is a comment from someone that experieced this after the last official update was released. and is this in a respawning cell?
http://www.uesp.net/wiki/Skyrim_talk:Spectral_Assassin#His_remains
I am just making sure you have downloaded or updated skyrim since 2013.
mark for delete may be the way to go but if you click on the wrong object you can not unmarkfor delete. disable is much safer however if you cantinue to use him and use disable the amount of invisible but persistant things may add up. I have used this on barrels and stuff but these are things not respwaning or situationally reoccuring.
use any console command with safety and always make and keep a save from before using any console command.
You're welcome.