安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Likewise, if you were using a weapon enchant from a different school, then that's the school you'd want to buff. Personally I wear a 100% spell cost reduction set for Alteration, and dual-wield weapons with the most expensive Paralyse enchants I could create.
I'm fairly sure the Blade of Woe's enchant ("absorb 10 pts of health") is Destruction-based, though personally I'm a fan of this mod, which allows you to entirely respec it (and most any other bit of gear) into something else:
http://www.nexusmods.com/skyrim/mods/32999
Increase the enchantment amount from 500 to 1000 or higher, so that it has more charges.
I have modified a few items like that myself, so they don't run out of charges with a handful of uses.
for charges, youc an just buy filled soul gems (or steal or make with soul stealing weaps)
as far as I know
... so the better you are at enchanting, the more spell-cost reduction you can apply, and the more charges you'll get out of your weapon.
Raising your total casting reduction to 100% means unlimited weapon charges.