Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From: https://forum.step-project.com/topic/10644-ck-load-error-v0000065432/#entry167623
I just get the Application load error - V:0000065432
Any other tips ?
All credit to WCXAAA on steam community.
if the above code does not work try this process...
For those who run Creation Kit from Mod Organizer and get the "Steam Error V:0000065432 at startup:
- Click the top right executable drop down list and select "Edit..."
- Find the "Creation Kit" entry
- Under "Overwrite Steam AppID" section, enter "1946180" and check the box.
- Click Okay and hit Run. There should be no more error.
:) 2022 update.
Kinda new to this but when you create the executable with creation kit what did u put in Start in section ?
could try leading it to your MO2 Exe but if it works, leaving it blank is probably best.
i just want to share that using the original override "202480" was enough to let me launch the CK through mo2 "properly," as in steam allowed mo2 to open the program.
however, in the time since then i'd been at a loss as to why my installed plugins (barring the base game, expansions, and creation club content) weren't appearing in CK's load dialogue. i mean, that eliminates the purpose of launching from mo2 in the first place, if i can't load and edit the mods i'm staging in mo2's virtual system.
naturally, going and dumping all of my mods into my game's data folder is definitely not the kind of thing i want to be doing before i'm totally certain i'm experiencing a known issue.
i believe the CK for SSE / FO4 was downloaded and installed through the bethesda launcher up until april of this year. that would explain why it's registered with a new appid.
Thank you! Worked for me
Want to confirm that this still works as of Aug 20 2022. Thank you so much I was stressing out. o7
You absolute hero
BLESS YOU KIND SIR!!! 😭