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XP32 Maximum Skeleton Extended - XPMSE by Groovtama
http://www.nexusmods.com/skyrim/mods/68000/?
Also, post your full load order and your FNIS report, the part in white after running generatefnis (you can just copy and paste it), mine is.
FNIS Behavior V6.2 4/5/2016 8:15:52 PM
Skyrim: 1.9.32.0 - F:\Steam\steamapps\common\Skyrim\ (Steam)
Skeleton(hkx) female: XPMS2BBP (129 bones) male: XPMS2BBP (129 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * xp32's "Momo Acrobatic Jump"
Reading FNISBase V6.2 ...
Reading MomoAJ V?.? ...
Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
All Anim Lists scanned. Generating Behavior Files ...
3 GENDER modifications for Animations\male
28 GENDER modifications for Animations\female
0_master usage: 5.0 % ( 0 paired, 0 kill, 80 alternate animations)
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
Creature Pack not installed
213 animations for 3 mods successfully included (character)
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
Reading FNISBase V6.2 ...
Reading FNISSexyMove V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 3.4 % ( 0 furniture, 0 offset, 0 chair, 6 alternate animations)
0_master usage: 3.5 % ( 0 paired, 0 kill, 0 alternate animations)
Alternate Animation mods: 1 sets: 1 total groups: 9 added file slots: 18 alternate files: 18
Creature Pack not installed
68 animations for 2 mods successfully included (character)
1 Warning(s).
This is what I got
It acts as if it does not recognise the mod, it acted the same with TK dodge mod (I ran the program while having dodge mod installed)
Edit ... also listen to CFS... the XPMSE skeleton allows for newer and more complex animations to run
I installed the XPMSE and ticked the arm fixed, still it acts exactly the same works but no animation. Although I have noticed that the FirstPerson animations do work.
FNIS Behavior V6_2 Add-on1
Adds: 1) patch for tktk1's mods TK Dodge, Ultimate Combat, TK Combat and 2)
Yep did all that just now and still no change.
Thanks for answering and giving any help you had, appriciate it.