The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Pattrone Apr 5, 2016 @ 4:05pm
TK dodge and Dodge mod animations not working. Please help!
^ Self explanatory.

The mod works normally as intended but when I dodge there is no animation to it I just start to run faster for a split second and I lose stamina for a split second just like dodging works (but no animation)

I do have FNIS which is required for animations
I did use the GenerateFNISforusers
I installed TK dodge first then uninstalled and installed Dodge mod both work the same, no animations
I am using SKSE and SkyUI
Changing controls did not help

List of animation mods that I have installed (Incase they are in conflict):
FNIS
FNIS sexy move
Female Animation pack
YY anim replacer - mystic knight
XP32 Maximum skeleton

Thanks in advance!
< >
Showing 1-12 of 12 comments
cfs111 Apr 5, 2016 @ 5:17pm 
Try this skeleton, it is a little newer.
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
http://www.nexusmods.com/skyrim/mods/68000/?

Also, post your full load order and your FNIS report, the part in white after running generatefnis (you can just copy and paste it), mine is.
FNIS Behavior V6.2 4/5/2016 8:15:52 PM
Skyrim: 1.9.32.0 - F:\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2BBP (129 bones) male: XPMS2BBP (129 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * xp32's "Momo Acrobatic Jump"

Reading FNISBase V6.2 ...
Reading MomoAJ V?.? ...
Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
3 GENDER modifications for Animations\male
28 GENDER modifications for Animations\female
0_master usage: 5.0 % ( 0 paired, 0 kill, 80 alternate animations)
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Creature Pack not installed

213 animations for 3 mods successfully included (character)
Pattrone Apr 6, 2016 @ 9:02am 
FNIS Behavior V6.2 4/6/2016 5:01:33 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<

Reading FNISBase V6.2 ...
Reading FNISSexyMove V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 3.4 % ( 0 furniture, 0 offset, 0 chair, 6 alternate animations)
0_master usage: 3.5 % ( 0 paired, 0 kill, 0 alternate animations)
Alternate Animation mods: 1 sets: 1 total groups: 9 added file slots: 18 alternate files: 18

Creature Pack not installed

68 animations for 2 mods successfully included (character)
1 Warning(s).

This is what I got
It acts as if it does not recognise the mod, it acted the same with TK dodge mod (I ran the program while having dodge mod installed)
Avrie Apr 6, 2016 @ 9:11am 
Right off the bat you need to select the skeleton arn fix check box, then re-run the generator. make sure you overwrite the original generator output

Edit ... also listen to CFS... the XPMSE skeleton allows for newer and more complex animations to run
Last edited by Avrie; Apr 6, 2016 @ 9:12am
cfs111 Apr 6, 2016 @ 9:48am 
Let us know how it goes after choosing the arm fix as Avrie05 says.
Pattrone Apr 6, 2016 @ 2:59pm 
Originally posted by cfs111:
Let us know how it goes after choosing the arm fix as Avrie05 says.

I installed the XPMSE and ticked the arm fixed, still it acts exactly the same works but no animation. Although I have noticed that the FirstPerson animations do work.
zeiut Apr 6, 2016 @ 3:26pm 
Did you install (under optional files) the addon for tk dodge?

FNIS Behavior V6_2 Add-on1
Adds: 1) patch for tktk1's mods TK Dodge, Ultimate Combat, TK Combat and 2)
Last edited by zeiut; Apr 6, 2016 @ 3:26pm
Pattrone Apr 6, 2016 @ 3:47pm 
Originally posted by zeiut:
Did you install (under optional files) the addon for tk dodge?

FNIS Behavior V6_2 Add-on1
Adds: 1) patch for tktk1's mods TK Dodge, Ultimate Combat, TK Combat and 2)

Yep did all that just now and still no change.
cfs111 Apr 6, 2016 @ 4:59pm 
Does FNIS show any warnings now? In generateFNIS, you are checking the first two Gender Specific and Skeleton Arm?
Pattrone Apr 9, 2016 @ 12:02pm 
Yes I did every single thing that you have mentioned BUT I have found the problem. YY anim Mystic knight was in conflict with TK dodge so I uninstalled both, installed the dodge mod first and then the anim replacer now it works well.

Thanks for answering and giving any help you had, appriciate it.
cfs111 Apr 9, 2016 @ 6:14pm 
NP, glad you tracked it down and have it working now!!
Caincrusher Sep 22, 2019 @ 2:46pm 
Hello I'm haveimg a simmler problem I have alot of mods installed but I did not start haveing problems tell I started installing finis When I load my game it says that I have it all installed properly but everyone in my game T poses I'm extremely new to mod and would reallapricate help I dint want to delete this save
Pattrone Sep 22, 2019 @ 3:32pm 
Originally posted by shadowocelot123:
Hello I'm haveimg a simmler problem I have alot of mods installed but I did not start haveing problems tell I started installing finis When I load my game it says that I have it all installed properly but everyone in my game T poses I'm extremely new to mod and would reallapricate help I dint want to delete this save
What I would do in your situation now since you want to keep your save file is to troubleshoot, if it was FNIS then disable it and see if that works if it works then figure out which mod it is in conflict with, if you find a mod that it's in conflict with make a decision which one would you rather keep and delete the other.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Apr 5, 2016 @ 4:05pm
Posts: 12