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I played the VL questline once. I was not impressed. All the perks are fun to use once or twice, but none were really useful.
The whole VL experience, for me, was grindy and lackluster. And no, I didnt see any particular aspect that was OP; more UP than anything.
???
English?
Illusion is an odd thing. The reason it's overlooked so much, is for it to be effective, you have to fully invest or not at all, since illusion spells are a level-check.
Master illusion spells are a ton of fun, though! If you fully invest as an illusion mage, using the three primary illusion spells will get you far, and if you're a vampire (why are you not?), you could use embrace of shadows to get past enemies too strong for your illusion.
Useful as in what? If you need to kill something, then vampire lord form has you covered. Hard to believe it's just me that thinks vampire lord is extremely powerful.
Ok, should have said, 'none were as useful as a bow and 2 handed'. Some perks are however, fun to use.:D
As for Serana, if she would turn into a VL during combat instead of teasing dragons with her pathetic life-drain, she would be more useful.
Perhaps, with max archery, smithing, perks, a really good bow, all that jazz. And yes, two-handed is REALLY good, on Adept you can kill a dragon with a few swings midgame. (30's)
I never really use followers so I wouldn't know. Followers just get in the way, even though they're useful, I suppose. It seems like the gear you give them doesn't do jack...
Also, vampire lord, as I mentioned, does have the dps to take down any enemy or boss. While full investment in a weapon as a human may do more (namely dual-wield, holy-!), vampire lord requires x10 less effort and investment.
Werewolf after an overhaul mod was even better.
Werewolf after my daughter and I wrote a mod to go e each individual race their own distinctive"feel" (khajiit wolf? BS!) was pure win!
What about both of them vanilla?
I just told you. Very first sentence.
How would you describe a werewolf experience on legendary difficulty?
I always tell myself I'm going to try something new but inevitably I become a sneaky backstabbing bow wielding bastage.
Meh, whatever works.
I never use sneak, it always seems a bit too strong, especially with x15 dagger damage which can instakill most enemies on legendary
Base mana regen. This means that it multiplies with the sum of your regular mana regen enhancements.
Haven't tried it, but I suspect you'll find it significantly more... difficult.
For one thing, the difficulty level only affects you. Your gargoyle summon, for example, is just as effective against your enemies regardless. Ditto for any regular followers you might have.
Werewolves can summon things, but the ability is hidden away - you don't even get the opportunity to unlock it until you've pretty much completed the Companion's questline. Without Dawnguard revealing the perk tree, I wouldn't expect many players to know it was there. Even with that knowledge, I wouldn't expect many to figure out how to get it without a guide.
Werewolves also have health regen and utility issues. Want to regain health? You need a corpse, and until you've gained a few perks, it has to be a humanoid one. Want to pick a lock? You simply have to sit on your thumb until the form wears off. Heck, you even need a special ring just to enter the form more than once per day. There's a ring that makes you regen health in werewolf form all the time, but you can't wear both...
On normal difficulty, the werewolf form can get a weak character through certain battles, but it becomes significantly less useful as you gain regular character perks and tempered weapons / armour. I'd expect it to lose that utility sooner on legendary.
However, there's not much that's more gratifying than basically being able to FUS RO DAH with your melee attacks.