The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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CBBE/UUNP and BodySlide with Mod Organizer
It seems that several players are confused about how to use custom bodies and BodySlide in Mod Organizer (MO). The process is very straightforward, so I decided to write instructions as quick link to be shared.

Change log of this post can be found from reply #1

CBBE and Mod Organizer
Calientes Beautiful Bodies Edition -CBBE- does not require any extra steps with Mod Organizer. You install it as you would install it with Nexus Mod Manager (NMM).
  1. Download CBBE from Nexus through Mod Organizer. Alternatively you can download archive to your hard drive and use MO "Archive search" button from top left corner to locate and load archive from your HD to MO.

  2. Adding file to MO launches CBBE FOMOD installer. Pick your options from the installer and allow it to finish.

  3. Set CBBE active to your MO left panel. You are now done with basic Installation of CBBE.

  4. If default textures are not your liking, then browse Nexus for other textures. Load them to MO and make sure they load after CBBE in left panel order of priority.

CBBE FOMOD selections
  • Curvy or Slim?: most armor and clothes have been made for Curvy. However, any slider supported piece of gear should conform with Slim, when being ran through BodySlide - as explained below.

  • Vanilla Shape: recommended, if you are using all vanilla shaped gear - for example for your favourite gear that does not have BodySlide slider support. Difference between nude/semi-nude and geared option does not look so weird then. There is little point to select this option, if you are using gear sliders, unless you are very happy with vanilla body proportions.

  • Face Pack: recommended. It will add more options for next steps.

  • TexBlend Lite: recommended. Running TexBlend will help you with possible seams around neck and other body parts. TexBlend must be added to MO like BodySlide (as presented below.)

  • Underwear: this section asks, if you wish to use special Caliente Underwear, the default underwear (NeverNude) or none (nude body, when stripped from all gear.)

  • If you selected nude, then installer will ask, if you wish to install the BodySlide data for them anyway. This step is optional and rarely used in BodySlide. Select them, if you wish - it makes no harm.

  • Texture Quality: select textures quality, according to your own computer capability to run them.

  • Face Pack Options: only appears, if you selected Face Pack before. You can select variety of brows from this view. You can also select changing dirt to beauty marks. However, if you are using RaceMenu, then there are more various overlays for beauty marks, tattoos and other body decorations available from Nexus and other sites.

UUNP and Mod Organizer
Unified UNP (UUNP) does not have a separate download. Body itself is merged to BodySlide application.

It is important to notice that UUNP body in BodySlide does not include any body feature textures. You will have to provide custom textures. Using a custom UUNP body preset is also recommended, because the default body has same values for bot weight 0 and weigh 100.

UUNP body is created with BodySlide batch build. The process is same with CBBE and explained below. The selection between CBBE and BodySlide must be made, when you install BodySlide.

Installing BodySlide to Mod Organizer
  1. Download and install BodySlide and Outfit Studio through Mod Organizer, as you would install any mod.

  2. Pick the base body between CBBE and UUNP from the installer. Let it finish and activate mod in your MO left panel.

  3. Go to MO right panel Data tab. Scroll down, until you see Caliente Tools

  4. Open tree for Caliente tools. Open tree for BodySlide

  5. Right click BodySlide.exe with your mouse. Select Add as Executable. This will add BodySlide to your MO application list (the same where your launcher are) with correct path.

Adding armors and clothes with BodySlide support
Several armors and clothes in Nexus and other sites have so called slider support. Support can be for either CBBE or UUNP. There might also be sliders for both bodytypes, so check carefully.

Big mods usually have these sliders merged to main upload. Smaller releases often have slider support files included under Optional files in Nexus. Pick the support file and install it through MO. You can directly merge it with armor/cloth mod you have downloaded.

You can also install BodySlide slider files as separate mods. MO may warn that it does not find any gameplay data and display them as grey mods. This is usually fine and gear will still appear normally under BodySlide. If you do merge sliders, then make sure to keep an eye out for possible slider updates, because they do not necessarily appear with main file updates.

The root (Data) folder level for all BodySlide slider support mods in MO is CalienteTools. If this is the Data level folder that you see, when installing such mods to MO, then you are good to go.

Creating body and gear in BodySlide
When open BodySlide, it will prompt you in it's default view. You can see all bodies and supported gear that you have installed from Outfit/Body list, top left corner of MO. Clicking the big Preview button from bottom will allow you to see how they look in your game.

You may also see check boxes named as "zap". These are optional selections that will add or remove parts of the gear. Not all mod authors are using them, so seeing them only with some files and not with others is not a problem. The Preview picture changes according zaps you enable/disable.

If you made changes you wish to save, then click Build button to save them.

You can also preview the body preset that you wish to use from the same list. You will see 0 weight and 100 weight slider in the view. If you wish to make changes, then click Build button to save them. If you are using recommended HDT and XPMSE (XP32 Maximum Skeleton Extended) combination, then using CBBE HDT or UUNP HDT - or body preset that you have downloaded to them - is the most optimal and compatible choice.

Creating body and gear
  1. Make sure that your MO Overwrite folder is empty. It should always be empty.

  2. Select Batch Build from left bottom corner of BodySlide.

  3. Select RaceMenu Morphs, if you are using RaceMenu mod and would like to have special set of body proportion sliders added to it's options. BodySlide will ask about different versions of same gear, if you have installed conflicting files. Pick between them. Note that RaceMenu Morphs require RaceMenu and XPMSE to work correctly.

    Important!. Do not skip selecting Morphs, if you are using body presets. In some cases you may loose weight slider properties. This is especially true with UUNP body presets included to BodySlide.

  4. Select gear you wish to conform to your custom body from the list. Then select Build.

  5. Select the body preset option from list that BodySlide offers.

  6. Select hand and feet from the list, if there are multiply options to be made.

  7. Let BodySlide run it's course, when it works with all your files.

  8. Close BodySlide, when it is done.

  9. BodySlide gear and body data is now added to your MO Overwrite folder. Right click Overwrite with your mouse. Select Create Mod... and name it accordingly. (Like <ProfileName> BodySlide).

  10. Set created mod active in MO.

Resources
See more from official Wiki page:

BodySlide and Outfit Studio - Wiki
https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki
Dernière modification de Ilja; 3 janv. 2017 à 11h35
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  • 02.01.2017
    - Added: Link to BodySlide and Outfit Studio Wiki
    - Added: Chapter "Resources."
Ilja 3 janv. 2017 à 11h37 
Do you still want me to post these change logs here? Discussion is quite slow, compared to other threads.

  • 03.01.2017
    - Added: Note about change log location.
    - Fixed: Rewrote some stuff. It was pointed out to me that some parts were misleading.
Ilja a écrit :
Do you still want me to post these change logs here?

Actually I was wondering why you're not just updating post #1, but then no one subscribed would get notified so maybe it isn't a bad thing.
Ilja 3 janv. 2017 à 14h02 
That was kind of the idea. I have been announcing updates to all my posts in the thread. However, other posts are more busy, so posting updates to this thread started to feel like a forum spam. :p

Edit: Where did I pick the habit of adding those ":p"s after every other post? I need to get rid of that.
Dernière modification de Ilja; 3 janv. 2017 à 14h03
Comment 50.
I am gud now m8s

I have mastered modding Skyrim
Hi Ilja just another request for assistance
In attempting to rejig my Mod organizer setup using CBBE HDT XPMSE
I also followed a lot of your OP post to attempt to set up everything correctly.

Whatever load order I select I am missing CBBE hands whenever I run Bodyslide ... the only hands that seem to appear are UUNP hands and UUNP special hands from Remodeled armor.
Moving remodeled armor higher in load order doesn't seem to change anything, even removing all remodeled armors options, just removes having any hands.

Any idea on what I've done wrong?
I googled for this issue and found some old threads without any answers.

Ilja 16 janv. 2019 à 6h54 
Hands and feet do not have adjustment option in BodySlide. (Arms and legs of course do.) This means tha what ever conflict is hiding them comes from a mismatch.

CT77 comes with it's own body. This has caused similar issues with CBBE before. It has been ages since I last used CBBE. Both CT77 and Spice Gear got their conversions for higher quality UUNP, so I haven't looked back since.

If I recall correctly, I got tired of fighting with the problem and solved the issue the same way I did with SOS male feet. I installed a mod for CBBE female hands and allowed it to overwrite changes.

There must be another way, but it has been many years since I last worked with 32bit CBBE and CT77. If there was a way to solve this from MO directly, then I do not remember it. I am sorry.
Thanks for the response Ilja
I may have changed a setting in Bodyslide that caused the constant mismatch with seams on the join between hands and arms. After posting here I figured if I changed a setting that I cannot understand to correct. So I deleted the current Bodyslide an CBBE folders and redownloaded the newest versions of each. then deleted the previous bodyslide output.

Setting up bodyslide again in MO following your guide here.
As previously I selected CBBE Body HDT for outfits/ body and using the CBBE Curvy preset, ticked build morphs and batxh build. This time there were no hand selections available at all.
Thought OH NO what'll I do now ... but figured I needed to check in game.

Low and behold no seams any where it just works like magic SO IT IS FIXED!!!
Seems as soon as I write about an issue the pixies let it get fixed!
Thanks for your input and for all your guides!
Avrie 16 janv. 2019 à 13h50 
FYI ... the CT77 body and parts are actually intended for you to use as is to fit the armors if you choose not to use bodyslide. I always found that a little confusing myself as well. If you were to drop the meshes in the correct vanilla folders you could install his replacer armors with no BS alterations at all.
Do you know if I can make it so only the player character has one preset, but all the NPCs have another?
Gamble Gorps a écrit :
Do you know if I can make it so only the player character has one preset, but all the NPCs have another?

It is doable through Unique Player -mod system. But, I have not delved in how to use it.a
If you don't want it to be wildly different, you can also use racemenu and generate a... I forget the name but it has the word 'morphs' in it, basically a plugin that you can make when you run bodyslide, that lets you adjust most if not all of the same sliders from bodyslide in chargen/face sculptor if you use RaceMenu.

I *think* that one is probably better than setting up a different shape with Unique Character if you want armour to look different (from what I remember, I'm pretty sure using this *did* change how my character's armour looked, whereas with UC any vanilla gear will be fit to the same preset you used to generate vanilla armour meshes which I would assume would be the one you used for NPC bodies.)

(Unique Character is nice if you want custom (eg much higher res) textures for your character or want a different body type (eg UNP while NPCs use CBBE - most likely to be because of skin options again), provided you're happy to stick with custom armours that are fit to your own body.)
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Posté le 15 juil. 2016 à 7h31
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