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- Added: Link to BodySlide and Outfit Studio Wiki
- Added: Chapter "Resources."
- Added: Note about change log location.
- Fixed: Rewrote some stuff. It was pointed out to me that some parts were misleading.
Actually I was wondering why you're not just updating post #1, but then no one subscribed would get notified so maybe it isn't a bad thing.
Edit: Where did I pick the habit of adding those ":p"s after every other post? I need to get rid of that.
I have mastered modding Skyrim
In attempting to rejig my Mod organizer setup using CBBE HDT XPMSE
I also followed a lot of your OP post to attempt to set up everything correctly.
Whatever load order I select I am missing CBBE hands whenever I run Bodyslide ... the only hands that seem to appear are UUNP hands and UUNP special hands from Remodeled armor.
Moving remodeled armor higher in load order doesn't seem to change anything, even removing all remodeled armors options, just removes having any hands.
Any idea on what I've done wrong?
I googled for this issue and found some old threads without any answers.
CT77 comes with it's own body. This has caused similar issues with CBBE before. It has been ages since I last used CBBE. Both CT77 and Spice Gear got their conversions for higher quality UUNP, so I haven't looked back since.
If I recall correctly, I got tired of fighting with the problem and solved the issue the same way I did with SOS male feet. I installed a mod for CBBE female hands and allowed it to overwrite changes.
There must be another way, but it has been many years since I last worked with 32bit CBBE and CT77. If there was a way to solve this from MO directly, then I do not remember it. I am sorry.
I may have changed a setting in Bodyslide that caused the constant mismatch with seams on the join between hands and arms. After posting here I figured if I changed a setting that I cannot understand to correct. So I deleted the current Bodyslide an CBBE folders and redownloaded the newest versions of each. then deleted the previous bodyslide output.
Setting up bodyslide again in MO following your guide here.
As previously I selected CBBE Body HDT for outfits/ body and using the CBBE Curvy preset, ticked build morphs and batxh build. This time there were no hand selections available at all.
Thought OH NO what'll I do now ... but figured I needed to check in game.
Low and behold no seams any where it just works like magic SO IT IS FIXED!!!
Seems as soon as I write about an issue the pixies let it get fixed!
Thanks for your input and for all your guides!
It is doable through Unique Player -mod system. But, I have not delved in how to use it.a
I *think* that one is probably better than setting up a different shape with Unique Character if you want armour to look different (from what I remember, I'm pretty sure using this *did* change how my character's armour looked, whereas with UC any vanilla gear will be fit to the same preset you used to generate vanilla armour meshes which I would assume would be the one you used for NPC bodies.)
(Unique Character is nice if you want custom (eg much higher res) textures for your character or want a different body type (eg UNP while NPCs use CBBE - most likely to be because of skin options again), provided you're happy to stick with custom armours that are fit to your own body.)