The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ilja Jul 15, 2016 @ 7:31am
CBBE/UUNP and BodySlide with Mod Organizer
It seems that several players are confused about how to use custom bodies and BodySlide in Mod Organizer (MO). The process is very straightforward, so I decided to write instructions as quick link to be shared.

Change log of this post can be found from reply #1

CBBE and Mod Organizer
Calientes Beautiful Bodies Edition -CBBE- does not require any extra steps with Mod Organizer. You install it as you would install it with Nexus Mod Manager (NMM).
  1. Download CBBE from Nexus through Mod Organizer. Alternatively you can download archive to your hard drive and use MO "Archive search" button from top left corner to locate and load archive from your HD to MO.

  2. Adding file to MO launches CBBE FOMOD installer. Pick your options from the installer and allow it to finish.

  3. Set CBBE active to your MO left panel. You are now done with basic Installation of CBBE.

  4. If default textures are not your liking, then browse Nexus for other textures. Load them to MO and make sure they load after CBBE in left panel order of priority.

CBBE FOMOD selections
  • Curvy or Slim?: most armor and clothes have been made for Curvy. However, any slider supported piece of gear should conform with Slim, when being ran through BodySlide - as explained below.

  • Vanilla Shape: recommended, if you are using all vanilla shaped gear - for example for your favourite gear that does not have BodySlide slider support. Difference between nude/semi-nude and geared option does not look so weird then. There is little point to select this option, if you are using gear sliders, unless you are very happy with vanilla body proportions.

  • Face Pack: recommended. It will add more options for next steps.

  • TexBlend Lite: recommended. Running TexBlend will help you with possible seams around neck and other body parts. TexBlend must be added to MO like BodySlide (as presented below.)

  • Underwear: this section asks, if you wish to use special Caliente Underwear, the default underwear (NeverNude) or none (nude body, when stripped from all gear.)

  • If you selected nude, then installer will ask, if you wish to install the BodySlide data for them anyway. This step is optional and rarely used in BodySlide. Select them, if you wish - it makes no harm.

  • Texture Quality: select textures quality, according to your own computer capability to run them.

  • Face Pack Options: only appears, if you selected Face Pack before. You can select variety of brows from this view. You can also select changing dirt to beauty marks. However, if you are using RaceMenu, then there are more various overlays for beauty marks, tattoos and other body decorations available from Nexus and other sites.

UUNP and Mod Organizer
Unified UNP (UUNP) does not have a separate download. Body itself is merged to BodySlide application.

It is important to notice that UUNP body in BodySlide does not include any body feature textures. You will have to provide custom textures. Using a custom UUNP body preset is also recommended, because the default body has same values for bot weight 0 and weigh 100.

UUNP body is created with BodySlide batch build. The process is same with CBBE and explained below. The selection between CBBE and BodySlide must be made, when you install BodySlide.

Installing BodySlide to Mod Organizer
  1. Download and install BodySlide and Outfit Studio through Mod Organizer, as you would install any mod.

  2. Pick the base body between CBBE and UUNP from the installer. Let it finish and activate mod in your MO left panel.

  3. Go to MO right panel Data tab. Scroll down, until you see Caliente Tools

  4. Open tree for Caliente tools. Open tree for BodySlide

  5. Right click BodySlide.exe with your mouse. Select Add as Executable. This will add BodySlide to your MO application list (the same where your launcher are) with correct path.

Adding armors and clothes with BodySlide support
Several armors and clothes in Nexus and other sites have so called slider support. Support can be for either CBBE or UUNP. There might also be sliders for both bodytypes, so check carefully.

Big mods usually have these sliders merged to main upload. Smaller releases often have slider support files included under Optional files in Nexus. Pick the support file and install it through MO. You can directly merge it with armor/cloth mod you have downloaded.

You can also install BodySlide slider files as separate mods. MO may warn that it does not find any gameplay data and display them as grey mods. This is usually fine and gear will still appear normally under BodySlide. If you do merge sliders, then make sure to keep an eye out for possible slider updates, because they do not necessarily appear with main file updates.

The root (Data) folder level for all BodySlide slider support mods in MO is CalienteTools. If this is the Data level folder that you see, when installing such mods to MO, then you are good to go.

Creating body and gear in BodySlide
When open BodySlide, it will prompt you in it's default view. You can see all bodies and supported gear that you have installed from Outfit/Body list, top left corner of MO. Clicking the big Preview button from bottom will allow you to see how they look in your game.

You may also see check boxes named as "zap". These are optional selections that will add or remove parts of the gear. Not all mod authors are using them, so seeing them only with some files and not with others is not a problem. The Preview picture changes according zaps you enable/disable.

If you made changes you wish to save, then click Build button to save them.

You can also preview the body preset that you wish to use from the same list. You will see 0 weight and 100 weight slider in the view. If you wish to make changes, then click Build button to save them. If you are using recommended HDT and XPMSE (XP32 Maximum Skeleton Extended) combination, then using CBBE HDT or UUNP HDT - or body preset that you have downloaded to them - is the most optimal and compatible choice.

Creating body and gear
  1. Make sure that your MO Overwrite folder is empty. It should always be empty.

  2. Select Batch Build from left bottom corner of BodySlide.

  3. Select RaceMenu Morphs, if you are using RaceMenu mod and would like to have special set of body proportion sliders added to it's options. BodySlide will ask about different versions of same gear, if you have installed conflicting files. Pick between them. Note that RaceMenu Morphs require RaceMenu and XPMSE to work correctly.

    Important!. Do not skip selecting Morphs, if you are using body presets. In some cases you may loose weight slider properties. This is especially true with UUNP body presets included to BodySlide.

  4. Select gear you wish to conform to your custom body from the list. Then select Build.

  5. Select the body preset option from list that BodySlide offers.

  6. Select hand and feet from the list, if there are multiply options to be made.

  7. Let BodySlide run it's course, when it works with all your files.

  8. Close BodySlide, when it is done.

  9. BodySlide gear and body data is now added to your MO Overwrite folder. Right click Overwrite with your mouse. Select Create Mod... and name it accordingly. (Like <ProfileName> BodySlide).

  10. Set created mod active in MO.

Resources
See more from official Wiki page:

BodySlide and Outfit Studio - Wiki
https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki
Last edited by Ilja; Jan 3, 2017 @ 11:35am
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Showing 1-15 of 58 comments
Ilja Jul 15, 2016 @ 7:31am 
Change log
  • 03.01.2017
    - Added: Note about change log location.
    - Fixed: Rewrote some stuff. It was pointed out to me that some parts were misleading.
  • 02.01.2017
    - Added: Link to BodySlide and Outfit Studio Wiki
    - Added: Chapter "Resources."
  • 22.09.2016
    - Added: Note about morps and presets.
    - Removed: OPTIONAL text from body morpsh. This was not true for presets, especially UUNP presets.
  • 15.07.2016
    - Changed: Named XPMSE and BodySlide with full names and added note about RaceMenu Morphs requiring XPMSE and RaceMenu to work correctly.
    - Posted to Steam Skyrim Discussions.
Last edited by Ilja; Jan 3, 2017 @ 11:35am
Avrie Jul 15, 2016 @ 10:31am 
Your timing is perfect as always ... I was just thinking about switching over to UUNP. So many more outfits, and from the discussions I've been reading higher quality and better textures as well.

Thanks
Lermond Jul 15, 2016 @ 10:39am 
Note: Reposted!

First, I would like to Thank You!

Second, went for CBBE (Caliente's Beautiful Bodies Edition v3.4f) and downloaded it with MO. Double-cliked it and strated the installment via the CBBE Menu (FOMOD). Then went back to nexus and got Bodyslider, however it is named (BodySlide and Outfit Studio - v3.6). I already have RaceMenu + Coverwomen.

Once donwloaded and installed (Bodyslider and OS) I double cliked it and the Installation Menu opened up (FOMOD). In Option i assume I need to select CBBE? Followed by RaceMenu Morphs for CBBE which eads to the »last« selection option on the first page called Pre-Build Morphable Bodies. What do I need to select here, I am ansure for some of the option would require from me to have »skeleton« mods installed?
cfs111 Jul 15, 2016 @ 12:57pm 
Great guide!! You may want to add about needing to pick the body that matches the UUNP textures downloaded. For me it is UNPB, just a little clarification so folks know to pick the correct body.
Ilja Jul 15, 2016 @ 1:26pm 
Originally posted by Lermond:
Note: Reposted!

First, I would like to Thank You!

Second, went for CBBE (Caliente's Beautiful Bodies Edition v3.4f) and downloaded it with MO. Double-cliked it and strated the installment via the CBBE Menu (FOMOD). Then went back to nexus and got Bodyslider, however it is named (BodySlide and Outfit Studio - v3.6). I already have RaceMenu + Coverwomen.

Once donwloaded and installed (Bodyslider and OS) I double cliked it and the Installation Menu opened up (FOMOD). In Option i assume I need to select CBBE? Followed by RaceMenu Morphs for CBBE which eads to the »last« selection option on the first page called Pre-Build Morphable Bodies. What do I need to select here, I am ansure for some of the option would require from me to have »skeleton« mods installed?

Using HDT would recuire XP32 Maximum Skeleton Extended. HDT+XPMSE is currently the best and most compatible option to have around. Just having HDT does not really stress your game and XPMSE requires it.

If BodySlide asks to rebuild something, then let it rebuild it. However, you ra correct in that some features will require custom skeleton, to work correctly. Support was made for XPMSE+RaceMenu combination. I will need to update that to OP.

XPMSE skeleton is most up to date. If you use it, then you will not need to worry about customa animations or items that require skeleton nodes. XPMSE has all of them.

Using custom skeleton is not mandatory for BodySlide though. It has more to do with animations. There is just little reason not to create HDT compatible body, with all nodes for the game. It will save you from fiddling with features later, if you decide to install them.

Note that you do not need to install NetImmerse Override as a standalone, if you decide to install XMPSE. You already have RaceMenu and NiO is fully merged to it.

XP32 Maximum Skeleton Extended - XPMSE by Groovtama
http://www.nexusmods.com/skyrim/mods/68000/?

I will update the BodySlide name, so that there will not be any confusion.

The selection between CBBE and UUNP is indeed made during BodySlide installation. Selecting UUNP will install UUNP body, which also requires fitting textures.

CBBE requires the main CBBE mod to work correctly. It already has base textures, but you can always provide custom textures instead.

Originally posted by cfs111:
Great guide!! You may want to add about needing to pick the body that matches the UUNP textures downloaded. For me it is UNPB, just a little clarification so folks know to pick the correct body.

UNPB should be compatible with UUNP, yes. I have not found a face texture for UNP or UUNP that wouldn't look like all females were under heavy medication, but that's just my own opinion, so I may have overlooked something. I will try to remember to check UNPB textures and UUNP bodies out again and update the post, if needed.
Last edited by Ilja; Jul 15, 2016 @ 1:38pm
gnewna Jul 15, 2016 @ 1:35pm 
Mature Skin (yes, I know you don't like the ubiquitous moles...) works nicely for UNP, and IMO so does SG textures, although I haven't used SG a lot because the character I tried it on suited Mature Skin SO much better, but I thought SG made the NPCs in my game look very nice in a slightly more prettified way than I usually aim for. My "Vilja with Adriana face" in particular looked lovely, a little less made up than with Mature Skin, surprisingly. (Thankfully the in-game face doesn't look nearly as, um... vampish as the picture by the download thingy.)
Ilja Jul 15, 2016 @ 1:50pm 
Originally posted by gnewna:
Mature Skin

That is true. Mature Skin is a proof that UNP textures can be done, without them looking like all the females in Skyrim have been hitting skooma, nirnroot and what ever Heimskir drinks over two weeks.

Sorry, if that sounded annoying to someone. I do understand that each of us prefer our favorite textures and I do not mean to bash UNP/UUNP textures at all. It just has been a trend, since original UNP textures were released. Mod authors have based their new textures to those, so the only feature that personally bothers me has been transported from one version to another.

If the decapitation crash problem with NiO could be solved, then peoples would likely distribute such visible features like moles as RaceMenu overlays. That would be a good reason for me to try those textures as well.
Avrie Jul 15, 2016 @ 8:29pm 
Originally posted by Ilja:
If the decapitation crash problem with NiO could be solved, then peoples would likely distribute such visible features like moles as RaceMenu overlays. That would be a good reason for me to try those textures as well.

Just wondering what the decapitation crash problem you mentioned entales? I've noticed a lot of the standalone follower mods coming from asia are all using NiO
Ilja Jul 16, 2016 @ 2:14am 
Originally posted by avrie05:
Just wondering what the decapitation crash problem you mentioned entales? I've noticed a lot of the standalone follower mods coming from asia are all using NiO

Netimmerse Override has an unsolved problem with head overlays. Game will crash to desktop, if face overlays are used during any decapitation event.

Head overlays are currently being disabled by default from NiO configuration file. That prevents troublesome overlays from being added to character. Unless you have set it active, then NiO is not a problem.
Stoob Jul 16, 2016 @ 3:01am 
*purposefully obtuse question I already know the answer to but it's all just for fun*

"But Ilja? How do I utilise UUNP HDT Special?"

^^
Ilja Jul 16, 2016 @ 3:11am 
Originally posted by Stoob:
*purposefully obtuse question I already know the answer to but it's all just for fun*

"But Ilja? How do I utilise UUNP HDT Special?"

^^

- Add your UUNP HDT Special Max 100+ to MO, like any other mod.
- Run BodySlide Batch Build. Select the body from there and let application run.
- Make mod out of BodySlide output, if there is any.
- Open the game and create your UUNP HDT Special Max 100+ female character.
- Loose yourself in to bosom of your busty princess and go to your "special place."
- Invoke your best "Xzar the Necromancer" imitation voice and spell out loud "Those the gods wish to destroy they first make mad!" Laugh like a maniac.
- Done.
Last edited by Ilja; Jul 16, 2016 @ 3:11am
Avrie Jul 16, 2016 @ 4:42am 
Now all we need is a modified version of Automatic Variants to allow us to create and save multiple body presets in an "AV" pack so that not every NPC is identical. Right down to the textures in use so you don't have to worry about everybody having the same scar/mole/Etc.

Sounds like a great idea though I'm sure having the game run/maintain a secondary form database of body selection per NPC would impact performance and mess up some of our "favorite" mods. Still one can dream ... maybe for 6 ;-)
Last edited by Avrie; Jul 16, 2016 @ 4:42am
Lermond Jul 16, 2016 @ 5:38am 
Oh boy… my sliders IG via RaceMenu seems not to work at all. So now I wonder, do I have to run BodySlide outside of the game or how does it work. I didn't really understand you steps?

Prolly 1 more stupid question, but when I saved a created Avatar via RaceMenu option I get a Warning Window from MO and see that an SKSE file was crated. Within it is my named »profile«. The Map is in my MO Override folder. What do I do with it?
Ilja Jul 16, 2016 @ 5:45am 
Originally posted by Lermond:
Oh boy… my sliders IG via RaceMenu seems not to work at all. So now I wonder, do I have to run BodySlide outside of the game or how does it work. I didn't really understand you steps?

If there is something that I could explain better, then feel free to tell me what it is. These posts develop over time, but only when peoples give feedback about them. :)

If you are using Mod Organizer, then you should run BodySlide through Mod Organizer. It should run correctly, if you added it to application list as presented and run it from there.

Originally posted by Lermond:
Prolly 1 more stupid question, but when I saved a created Avatar via RaceMenu option I get a Warning Window from MO and see that an SKSE file was crated. Within it is my named »profile«. The Map is in my MO Override folder. What do I do with it?

You can add it to either your MO SKSE output folder, or create a separate mod out of it, as you would do with any other outuput data from Overwrite. I explained the process with BodySlide output. I have also given few more points about it here:

Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Lermond Jul 16, 2016 @ 7:51am 
Originally posted by Ilja:
If there is something that I could explain better, then feel free to tell me what it is. These posts develop over time, but only when peoples give feedback about them. :)

If you are using Mod Organizer, then you should run BodySlide through Mod Organizer. It should run correctly, if you added it to application list as presented and run it from there.
Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/

Well, what do you mean buy "run via MO", I so far only installed it as a mod not a program. Do you mean add it as with LOOT? So you can run it from inside MO?

And while at it, this CBBE and BodySlide will as well tranfer to all armor (as long as only retexture was used and is not a player made), so the body type you created will stay or only when you are naked/underwear?
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Date Posted: Jul 15, 2016 @ 7:31am
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