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- Added: Note about change log location.
- Fixed: Rewrote some stuff. It was pointed out to me that some parts were misleading.
- Added: Link to BodySlide and Outfit Studio Wiki
- Added: Chapter "Resources."
- Added: Note about morps and presets.
- Removed: OPTIONAL text from body morpsh. This was not true for presets, especially UUNP presets.
- Changed: Named XPMSE and BodySlide with full names and added note about RaceMenu Morphs requiring XPMSE and RaceMenu to work correctly.
- Posted to Steam Skyrim Discussions.
Thanks
First, I would like to Thank You!
Second, went for CBBE (Caliente's Beautiful Bodies Edition v3.4f) and downloaded it with MO. Double-cliked it and strated the installment via the CBBE Menu (FOMOD). Then went back to nexus and got Bodyslider, however it is named (BodySlide and Outfit Studio - v3.6). I already have RaceMenu + Coverwomen.
Once donwloaded and installed (Bodyslider and OS) I double cliked it and the Installation Menu opened up (FOMOD). In Option i assume I need to select CBBE? Followed by RaceMenu Morphs for CBBE which eads to the »last« selection option on the first page called Pre-Build Morphable Bodies. What do I need to select here, I am ansure for some of the option would require from me to have »skeleton« mods installed?
Using HDT would recuire XP32 Maximum Skeleton Extended. HDT+XPMSE is currently the best and most compatible option to have around. Just having HDT does not really stress your game and XPMSE requires it.
If BodySlide asks to rebuild something, then let it rebuild it. However, you ra correct in that some features will require custom skeleton, to work correctly. Support was made for XPMSE+RaceMenu combination. I will need to update that to OP.
XPMSE skeleton is most up to date. If you use it, then you will not need to worry about customa animations or items that require skeleton nodes. XPMSE has all of them.
Using custom skeleton is not mandatory for BodySlide though. It has more to do with animations. There is just little reason not to create HDT compatible body, with all nodes for the game. It will save you from fiddling with features later, if you decide to install them.
Note that you do not need to install NetImmerse Override as a standalone, if you decide to install XMPSE. You already have RaceMenu and NiO is fully merged to it.
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
http://www.nexusmods.com/skyrim/mods/68000/?
I will update the BodySlide name, so that there will not be any confusion.
The selection between CBBE and UUNP is indeed made during BodySlide installation. Selecting UUNP will install UUNP body, which also requires fitting textures.
CBBE requires the main CBBE mod to work correctly. It already has base textures, but you can always provide custom textures instead.
UNPB should be compatible with UUNP, yes. I have not found a face texture for UNP or UUNP that wouldn't look like all females were under heavy medication, but that's just my own opinion, so I may have overlooked something. I will try to remember to check UNPB textures and UUNP bodies out again and update the post, if needed.
That is true. Mature Skin is a proof that UNP textures can be done, without them looking like all the females in Skyrim have been hitting skooma, nirnroot and what ever Heimskir drinks over two weeks.
Sorry, if that sounded annoying to someone. I do understand that each of us prefer our favorite textures and I do not mean to bash UNP/UUNP textures at all. It just has been a trend, since original UNP textures were released. Mod authors have based their new textures to those, so the only feature that personally bothers me has been transported from one version to another.
If the decapitation crash problem with NiO could be solved, then peoples would likely distribute such visible features like moles as RaceMenu overlays. That would be a good reason for me to try those textures as well.
Just wondering what the decapitation crash problem you mentioned entales? I've noticed a lot of the standalone follower mods coming from asia are all using NiO
Netimmerse Override has an unsolved problem with head overlays. Game will crash to desktop, if face overlays are used during any decapitation event.
Head overlays are currently being disabled by default from NiO configuration file. That prevents troublesome overlays from being added to character. Unless you have set it active, then NiO is not a problem.
"But Ilja? How do I utilise UUNP HDT Special?"
^^
- Add your UUNP HDT Special Max 100+ to MO, like any other mod.
- Run BodySlide Batch Build. Select the body from there and let application run.
- Make mod out of BodySlide output, if there is any.
- Open the game and create your UUNP HDT Special Max 100+ female character.
- Loose yourself in to bosom of your busty princess and go to your "special place."
- Invoke your best "Xzar the Necromancer" imitation voice and spell out loud "Those the gods wish to destroy they first make mad!" Laugh like a maniac.
- Done.
Sounds like a great idea though I'm sure having the game run/maintain a secondary form database of body selection per NPC would impact performance and mess up some of our "favorite" mods. Still one can dream ... maybe for 6 ;-)
Prolly 1 more stupid question, but when I saved a created Avatar via RaceMenu option I get a Warning Window from MO and see that an SKSE file was crated. Within it is my named »profile«. The Map is in my MO Override folder. What do I do with it?
If there is something that I could explain better, then feel free to tell me what it is. These posts develop over time, but only when peoples give feedback about them. :)
If you are using Mod Organizer, then you should run BodySlide through Mod Organizer. It should run correctly, if you added it to application list as presented and run it from there.
You can add it to either your MO SKSE output folder, or create a separate mod out of it, as you would do with any other outuput data from Overwrite. I explained the process with BodySlide output. I have also given few more points about it here:
Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Well, what do you mean buy "run via MO", I so far only installed it as a mod not a program. Do you mean add it as with LOOT? So you can run it from inside MO?
And while at it, this CBBE and BodySlide will as well tranfer to all armor (as long as only retexture was used and is not a player made), so the body type you created will stay or only when you are naked/underwear?