The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Undead Wolf Jul 14, 2016 @ 3:26pm
Acrobatic Combat and Sneaking
I don't know if any of those mods that claim to allow attacking in mid-air/mid-jump actually work, but if you know how to make mid-air combat possible, I've got some other ideas for you.

First off, if you can make wall jumps possible(detect any colision object to use as jumping foothold, instead of needing to stand on stable, non-slipping ground, and jumping away from it), even if it requires a Sneak or a Light Armor perk, it would give a huge boost to combat flexibility. Maybe you could even jump on and from enemies.

Second, maybe for a separate mod even though it would fit nicely with the previous feature, a "grip" key, a special, configurable hotkey(or just "E") that would simply "glue" you to a colision object you look at if you're in mid-air, allowing you to climb, and that you can press again to detect the closest piece of ground where you can stand within a set reach, and put you there(preferably with a slight delay) if you're already climbing. Pressing jump should cancel that state and do the same as a Wall Jump. This feature would be best used as a Sneak Perk.

And lastly, maybe you could use that "grip" button to imediately climb ledges (very)near you, or jump short obstacles(or palisade walls if you jumped before pressing it).

It would be nice if people also made animations for each of these, but for 1st person view it shouldn't be a problem.

Any consideration or advice are welcome and thanked.
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ULTRA Jul 14, 2016 @ 3:41pm 
I think that Bethesda can hardly manage horizontal movement much less differentiating walls from ground, but yes. In Morrowind you used to be able to jump 20 feet in the air and hit people coming down. Wall jumping is pointless in combat however, I realize that Skyrim is Hollywood fantasy but the actors already move like gnats so Assassin's Creeding them would be practically impossible.
Undead Wolf Jul 14, 2016 @ 3:59pm 
Originally posted by Savant:
I think that Bethesda can hardly manage horizontal movement much less differentiating walls from ground, but yes. In Morrowind you used to be able to jump 20 feet in the air and hit people coming down. Wall jumping is pointless in combat however, I realize that Skyrim is Hollywood fantasy but the actors already move like gnats so Assassin's Creeding them would be practically impossible.

Yeah, I know the mobility is awful in skyrim, but it's hard to come by medieval sneak games that give you what skyrim does, even though skyrim is still lacking in that. And since it is somewhat modifiable, I thought those Role-Playing features would do well to be added into an RPG game. Especially the wall climbing, but the Wall Jump would be a fine(or maybe even necessary) feature for a swashbuckler roleplay.

That's why, if at all possible, I think it would be good to have these available, and that there would be other people interested, not only me.

I hope replying here isn't bumping, since it wouldn't fit well to respond by editing the main part, but if it IS bumping, let me know so I can stop doing it, and move the reply to the main text.
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Date Posted: Jul 14, 2016 @ 3:26pm
Posts: 2