The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Chellsea May 13, 2016 @ 2:55pm
[SOLVED] Merging mods?
Hello!

Let's say I have two mods. They add things like new locations, new NPCs, and such. They aren't big mods, their size hardly exceeds 6 MB. Can I merge them together so that they're just one .esp file, and if so, how can I do that?
Last edited by Chellsea; May 13, 2016 @ 3:09pm
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Grathagis May 13, 2016 @ 2:57pm 
use Wrye Bash on Nexus
Chellsea May 13, 2016 @ 2:57pm 
Originally posted by Grathagis:
use Wrye Bash on Nexus
A tutorial or a link to a tutorial would be appreciated.
Last edited by Chellsea; May 13, 2016 @ 2:57pm
Grathagis May 13, 2016 @ 2:59pm 
Originally posted by Chairdolf Sitler:
Originally posted by Grathagis:
use Wrye Bash on Nexus
A tutorial would be appreciated.
Lol. I am currently studying up on Wrye Bash. I got dozens of tutorials to go through. Google has a lot of them , each for their own application.
smr1957 May 13, 2016 @ 3:05pm 
This is taken from page for Merge Plugins xEdit Script by matortheeternal - http://www.nexusmods.com/skyrim/mods/37981/? , which is what I use (there is a newer merge mod out that replaces this one: Merge Plugins by Mator - http://www.nexusmods.com/skyrim/mods/69905/? )

Begin quote:

Merging Plugins with Mod Organizer:
1. Set up the plugins you plan on merging so they're all in adjacent load order slots. Test to
make sure the plugins create the desired behavior in the game before merging.
2. Run xEdit through Mod Organizer and load the mods you want to merge.
3. Use "Check For errors" on files to be merged and fix any errors xEdit finds. See the FAQ
for more information on errors and how to fix them.
4. Hold control and click on each of the mods you want to merge so they're highlighted.
5. Right-click on one of the mods and click "Apply Script".
6. Choose "Merge Plugins v1.8" from the drop-down menu and click OK.
7. If it's your first time running Merge Plugins v1.9 you will be taken to the Advanced Options window.
When here, check the "I'm using Mod Organizer" checkbox and set Mod Organizer's directory (you can
use the Detect button to have the script try to find it for you). Check "Copy General Assets", and
set the Asset destination directory to Mod Organizer's overwrite folder, then click "Save".
8. Verify the mods you want to merge are checked, and that no other mods are checked, then click OK.
9. Choose -- CREATE NEW FILE -- and click OK.
10. Enter the filename you wish to use for the merged plugin.
11. Wait for merging to complete. If an error occurs (highly unlikely) the script will stop, display the
log, and alert you that an error occurred. Post this log on Nexus Mods to receive assistance.
12. Once merging is completed, close xEdit saving ONLY the new merged plugin you just created.
13. Right click on the Overwrite mod in Mod Organizer and click "Create Mod...". Name the mod,
activate it, and then deactivate the mods you merged.
14. Start the game and test to see if the merged plugin is working as intended.


Merging Plugins with Nexus Mod Manager:
1. Set up the plugins you plan on merging so they're all in adjacent load order slots. Test to
make sure the plugins create the desired behavior in the game before merging.
2. Run xEdit and load the mods you want to merge.
3. Use "Check For errors" on files to be merged and fix any errors xEdit finds. See the FAQ
for more information on errors and how to fix them.
4. Hold control and click on each of the mods you want to merge so they're highlighted.
5. Right-click on one of the mods and click "Apply Script".
6. Choose "Merge Plugins v1.9" from the drop-down menu and click OK.
7. If it's your first time running Merge Plugins v1.9 you will be taken to the Advanced Options window.
When here, check "Extract BSAs", and set the Asset destination directory to a folder on your desktop
(or somewhere else) for the Merged Plugin you're making.
8. Verify the mods you want to merge are checked, and that no other mods are checked, then click OK.
9. Choose -- CREATE NEW FILE -- and click OK.
10. Enter the filename you wish to use for the merged plugin.
11. Wait for merging to complete. If an error occurs (highly unlikely) the script will stop, display the
log, and alert you that an error occurred. Post this log on Nexus Mods to receive assistance.
12. Once merging is completed, close xEdit saving ONLY the new merged plugin you just created.
13. Open your Skyrim data directory and move the Merged Plugin ESP file from it to the folder on
your desktop. Add the folder on your desktop to a .zip, .rar, or .7z archive, then install it in
Nexus Mod Manager. Activate it and deactivate the plugins of the mods you merged from your
load order.
14. Start the game and test to see if the merged plugin is working as intended.


Verifying your Merged ESP:
You should also re-open the merged ESP in xEdit after merging and use Check For Errors to make
sure everything is functional.


Removing Plugins from a Merged Plugin:
As of v1.7, you can remove plugins from a merged plugin. This will only work on plugins made with
Merge Plugins v1.7 or newer. Note: this is an experimental feature and results may vary.

1. Load your merged plugin in TES5Edit.
2. Right click on the merged plugin, and click "Apply Script".
3. Choose "Merged Plugin Manager v1.1" from the drop-down menu and click OK.
4. Check the plugins you want to remove, then click "Remove".
5. Close the Merged Plugin Manager and then exit TES5Edit, saving the merged plugin.

End quote.
Last edited by smr1957; May 13, 2016 @ 3:08pm
Chellsea May 13, 2016 @ 3:09pm 
Oh my, thanks a lot smr1957! I'll certainly put this knowdlege to good use :)
Black Album Oct 10, 2017 @ 6:46am 
subscribed so I can nick this wonderful info from smr
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Date Posted: May 13, 2016 @ 2:55pm
Posts: 6