The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Yo, how the hell do you kill this Falmer/Falmor?
I'm stuck in the Elder Scroll retrieving quest, and me and my Lydia are stuck at the ruins with 3 Falmer trying to kill us. For some reason these guys are way too powerful for either of us to handle, and I need some help. I'm going to guess it's because I never enchant or use magic, but I'll give my buidl anyways.
Lvl16 Khajit dude with 46-47 in Two Handed, always using my Steel Warhammer. Chucked a lot of Steel Armor on this guy except for the Hide Helmet(I don't know why I still wear this), and I'm stuck in nowhere without any healing items except the Healing Magic. My other Magic is pre much garbage since I've never used it/really needed it up until now. So, any advice?
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Beiträge 114 von 14
if you keep on dying, try lowering the difficulty? or just try to pick each one of them off one by one.
1. Focus your damage
- When you approach them, try to focus both your and Lydias attacks on a single Falmer, to take him out quickly. Try to lower their numbers as fast as you can.
2. Stun-lock them
- Stun-locking is when you keep doing power attacks in order to stagger the opponent, and you time the attacks so that he's stunned all the time. Basically do a power attack (hold down attack button), do 1 or 2 normal hits (I suggest one, since Warhammers are slow as f*ck), and when the Falmer isn't stunned anymore just use a power attack again.
3. Just walk away.
No way! Yes, if you can't handle them (I don't blame you, they're really annoying and I hate them), maybe just walk out of the dungeon, gain levels somewhere else and come back when you're more powerful. I usually don't go to Dwemer Ruins until I'm level 25 or even 30, because Falmer are really tough.
4. Upgrade your gear
- I think it's time to get something better than Steel. Look into Dwarven items.
Grind up smithing, enchanting, and alchemy to make OP gear. Y would be fine with Orcish or Dwarven.
You're not dying to poison, are you? Poison isn't encountered often in the game, and when you do come across it you can usually ignore the effects, but higher level falmer ones can be quite lethal.

The trick is to simply cast your healing spells a lot earlier than you usually would. Sure that won't do you much good if your mana's bottoming out, but you should find things are a lot simpler if you at least take the time to sit down and figure out what's killing you.

If you really don't have any potions or other items that could give you an edge, consider backtracking a bit through the dungeon and poking the corpses you left behind to see if they've got anything you previously ignored. A staff for Lydia, perhaps, or a poison for your blade. Things you don't usually collect because you usually don't need the edge.

Also remember that you can shout!
Ursprünglich geschrieben von Bomb Bloke:
You're not dying to poison, are you? Poison isn't encountered often in the game, and when you do come across it you can usually ignore the effects, but higher level falmer ones can be quite lethal.
Poison is literally the only thing in the game that makes Frostbite Spiders somewhat threatening. Their regular attacks are silly weak, but their poison drains half of your health in a split second.
If you have a bow, use it. Even though you love beating enemies to a pulp, that doesn't mean you can't soften them from afar before things get close and personal. Sneak attacks with bows do double damage (triple if you have the Deadly Aim perk).
Zuletzt bearbeitet von arcasor; 9. Mai 2016 um 1:55
Ursprünglich geschrieben von Chairdolf Sitler:
Poison is literally the only thing in the game that makes Frostbite Spiders somewhat threatening. Their regular attacks are silly weak, but their poison drains half of your health in a split second.

Huh, that makes me wonder how poisons work. Frostbite Venom vials are rubbish - five damage for four seconds is hardly going to put a big dent in a player's health pool - and even Deadly Lingering Poison only deals three for twenty.

But the damage you take when enemies manage to poison you does feel like a percentage of your health pool, which is something to worry about. Maybe the magic effects screen reveals how much damage you actually take, or maybe the poisons stack, or something.
Ursprünglich geschrieben von Bomb Bloke:
Huh, that makes me wonder how poisons work. Frostbite Venom vials are rubbish - five damage for four seconds is hardly going to put a big dent in a player's health pool - and even Deadly Lingering Poison only deals three for twenty.

But the damage you take when enemies manage to poison you does feel like a percentage of your health pool, which is something to worry about. Maybe the magic effects screen reveals how much damage you actually take, or maybe the poisons stack, or something.

Not sure if it is a mod, or which mod infact, but I can use a couple a regular Frostbite Spider venom and "cook" it into a stronger version. then take a couple of those and "cook" it into an even stronger version. Can do this about 4 times I think. I realy do not use poison, but I tested it once because I was curious. Cannot remember what the end poison damage was.
Ursprünglich geschrieben von GIJoe597:
Ursprünglich geschrieben von Bomb Bloke:
Huh, that makes me wonder how poisons work. Frostbite Venom vials are rubbish - five damage for four seconds is hardly going to put a big dent in a player's health pool - and even Deadly Lingering Poison only deals three for twenty.

But the damage you take when enemies manage to poison you does feel like a percentage of your health pool, which is something to worry about. Maybe the magic effects screen reveals how much damage you actually take, or maybe the poisons stack, or something.

Not sure if it is a mod, or which mod infact, but I can use a couple a regular Frostbite Spider venom and "cook" it into a stronger version. then take a couple of those and "cook" it into an even stronger version. Can do this about 4 times I think. I realy do not use poison, but I tested it once because I was curious. Cannot remember what the end poison damage was.
I think that poison is subject to difficulty setting damage multiplier just like any other type of damage, so instead of 5 damage per second it deals 15 damage per second on Legendary, 10 damage per second on Master and so on. Not to mention that you rarely have anything on you that reduces poison damage.

5 damage for 4 seconds = 20 damage total. Legendary makes every damage taken 3x bigger, so it turns into 60 damage total. On level 1 your health is 100, so it's 60% of your health right there. It seems about right
Zuletzt bearbeitet von Chellsea; 8. Mai 2016 um 22:39
Ursprünglich geschrieben von Bomb Bloke:
Ursprünglich geschrieben von Chairdolf Sitler:
Poison is literally the only thing in the game that makes Frostbite Spiders somewhat threatening. Their regular attacks are silly weak, but their poison drains half of your health in a split second.

Huh, that makes me wonder how poisons work. Frostbite Venom vials are rubbish - five damage for four seconds is hardly going to put a big dent in a player's health pool - and even Deadly Lingering Poison only deals three for twenty.

But the damage you take when enemies manage to poison you does feel like a percentage of your health pool, which is something to worry about. Maybe the magic effects screen reveals how much damage you actually take, or maybe the poisons stack, or something.
Poison damage does stack with itself, and the Falmer passively deal poison damage without needing to consume any items. This is one reason why the alchemy perk that lets poisons last for 2 attacks is actually worth getting if you use a lot of poisons. The only time poison damage may not seem to stack is when you reverse pickpocket multiple poisons onto somebody at once. If you don't do them one at a time, only one will effect them while the others are just put in their inventory. If you want reverse pickpocketed poisons to stack, you need to take that risk of detection by putting each on a person individually.

Also, the damage isn't a percent of your health. Each hit from a frostbite spider, the spit of a chaurus, and the attacks of some Falmer has a chance to apply a poison effect. The chance of it being applied depends on poison resistence. This means, for example, the wounded frostbite spider you encounter early in the main quest line will apply 10 points of damage to health and stamina per second for 3 second with almost every hit if you aren't playing a race with especially high resistence to poison. That is 30 damage which ignores armor added to almost every hit. A Redguard or Bosmer player will only take that 30 extra damage from about half of the hits the spider deals. The highest poison damage from an enemy is the poison spit of a chaurus reaper. It does 7 damage for 7 seconds, which is a total of 49 damage in one hit. Fortunately the cooldown on frostbite spider and chaurus spit attacks was made by giving them 4 maximum magicka which doesn't scale with level and making the spit attacks spells which cost 4 magicka to cast, so the sparks spell you pick up in Helgen Keep hitting them often enough can prevent one of their attacks, but Falmer are a bigger threat since they don't consume any resource to poison you.
LordAziki, I don't think that's how Frostbite Spiders work. They have several attacks, some of which apply poison. They have little claws on their front legs ehich they use to attack you. They can either use one of them to hit you, or perform some kind of dual attack where they hit you with both front legs. These two attacks don't deal poison damage. Then they have the spit of poison that you mentioned, which deals poison damage, a standing poison injection, which deals poison damage, and a jumping poison injection and front legs attack. The last one also deals poison damage and is by far the deadliest Frostbite Spider attack.
Just popped back to this thread, thanks for the help everybody! I really should increase my Smithing skills, since I only use the Steel due to it being Superior rank-thing and doing more damage than the Dwarven one I found lying around in a chest. I did manage to get past them without it, but once I head back to a smithing spot I'll work on that Swarven thing.
Ursprünglich geschrieben von GIJoe597:
Ursprünglich geschrieben von Bomb Bloke:
Huh, that makes me wonder how poisons work. Frostbite Venom vials are rubbish - five damage for four seconds is hardly going to put a big dent in a player's health pool - and even Deadly Lingering Poison only deals three for twenty.

But the damage you take when enemies manage to poison you does feel like a percentage of your health pool, which is something to worry about. Maybe the magic effects screen reveals how much damage you actually take, or maybe the poisons stack, or something.

Not sure if it is a mod, or which mod infact, but I can use a couple a regular Frostbite Spider venom and "cook" it into a stronger version. then take a couple of those and "cook" it into an even stronger version. Can do this about 4 times I think. I realy do not use poison, but I tested it once because I was curious. Cannot remember what the end poison damage was.

That definitely sounds like a mod. I'm not aware of any way to alter Frostbite Venom in vanilla.
Ursprünglich geschrieben von Malvastor:
That definitely sounds like a mod. I'm not aware of any way to alter Frostbite Venom in vanilla.

My "guess" would be Hunterborn... but I am too lazy to search. :)
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Geschrieben am: 8. Mai 2016 um 20:11
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