The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Stormsong 28 ABR 2016 a las 10:27
Stumped. Issue with CCOR.
Alright, well finally decide to get this problem in the open and take on other perspectives. I've been having a minor issue with CCOR for a month or two now and trying various solutions including load order positions changes, hide/reveal script combinations with other mods, posting to the nexus page, google and still can't figure it out.

EDIT: this only seems to happen with the most recent couple versions. Before I remade my entire modlist and updated everything this was never a problem.

My problem is that when I mine ores with CCOR installed, no matter what I set "Gem chance" to, whether it's 5%, default 10%, or something higher. I get gems from ore nodes every stroke, as in 100%. What I've been doing up to this point when I mine is simply doing some quick 10% math, and dropping 90% of the gems I mine in a barrel someplace and forget about them because it feels cheap, but I'd like to know if anyone has an idea on how to fix this? I'm not having crashes or anything of the sort, this is one of my only issues and certainly the largest.

Load order (couple mods not in their typical places because I found they behave better where I've placed them [i.e. VioLens near the bottom]):

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Skyrim Project Optimization - Full Version.esm
7 7 Wyrmstooth.esp
8 8 ApachiiHair.esm
9 9 Lanterns Of Skyrim - All In One - Main.esm
10 a MFVM.esm
11 b ApachiiHairFemales.esm
12 c ♥♥♥♥♥♥♥s of Skyrim - Core.esm
13 d Campfire.esm
14 e notice board.esp
15 f daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
16 10 dD - Realistic Ragdoll Force - Reduced.esp
17 11 Realistic crime report radius.esp
18 12 Convenient Horses - Faster Sprint.esp
19 13 serana stfu.esp
20 14 DD_Dawnguard Additions.esp
21 15 DD_Dragonborn Additions.esp
22 16 RealisticHumanoidMovementSpeed.esp
23 17 RaceMenu.esp
24 18 WetandCold.esp
25 19 EnhancedLightsandFX.esp
26 1a RealisticRoomRental.esp
27 1b AOS.esp
28 1c Immersive Citizens - AI Overhaul.esp
29 1d Guard Dialogue Overhaul.esp
30 1e YOT - Your Own Thoughts.esp
31 1f Weapons & Armor Fixes_Remade.esp
32 20 Clothing & Clutter Fixes.esp
33 21 Complete Crafting Overhaul_Remade.esp
34 22 Wintermyst - Enchantments of Skyrim.esp
35 23 CollegeOfWinterholdImmersive.esp
36 24 Rebirth Monster.esp
37 25 Purity.esp
38 26 ELFXEnhancer.esp
39 27 RRR_ELFX-Patch.esp
40 28 Skyrim Immersive Creatures.esp
41 29 OBIS.esp
42 2a RealisticNeedsandDiseases.esp
43 2b RND_USKP-Patch.esp
44 2c Disease Descriptions_RND Compatibile.esp
45 2d Skyrim Immersive Creatures - DLC2.esp
46 2e Better Towns Textures.esp
47 2f Hothtrooper44_ArmorCompilation.esp
48 30 CWIELnFXPatch.esp
49 31 Immersive Citizens - RRR patch.esp
50 32 Run For Your Lives.esp
51 33 Cloaks.esp
52 34 Dragon Soul Relinquishment.esp
53 35 OBISDB.esp
54 36 1nivWICCloaks.esp
55 37 1nivWICSkyCloaksPatch.esp
56 38 Improved Dragon Shouts - Dawnguard.esp
57 39 aMidianborn_Skyforge_Weapons.esp
SOSRaceMenu.esp
58 3a MFVM_Hearthfire_Patch.esp
59 3b HUE_Standalone_1.esp
60 3c HUE_Standalone_Albinism.esp
61 3d HUE_VampireEyesFix.esp
62 3e NPO Module - Crossbows.esp
63 3f ABT - Kevkas All-in-One.esp
64 40 FISS.esp
65 41 Convenient Horses.esp
66 42 TakeNotes.esp
67 43 Rebirth Monster - SIC Patch.esp
68 44 CCF_Revenge of Enemies_Patch.esp
69 45 CCO_SIC_Patch.esp
70 46 HarvestOverhaul.esp
71 47 Unique Unique.esp
72 48 AOS2_WAF Patch.esp
73 49 BloodthirstVampireFeeding.esp
74 4a AnonymousPeople.esp
75 4b Better Favor Jobs.esp
76 4c Better Favor Jobs - Dawnguard.esp
77 4d Better Favor Jobs - Dragonborn.esp
78 4e iHUD.esp
79 4f LootandDegradation.esp
80 50 Brows.esp
GQJ_DG_vampireamuletfix.esp
81 51 ImprovedHearthfireLighting.esp
82 52 SOS - Smurf Average Addon.esp
83 53 SOS - VectorPlexus Regular Addon.esp
84 54 Dragon Combat Overhaul.esp
85 55 College of Winterhold Entry Requirements (Normal).esp
86 56 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
87 57 Bijin Wives.esp
88 58 dD-No Spinning Death Animation Merged.esp
89 59 PermaZONESLegendaryBalanced.esp
90 5a logicaltraps.esp
91 5b dD - Enhanced Blood Main.esp
92 5c dD-DG-DB-Immersive Creatures EBT Patch.esp
93 5d iActivate.esp
94 5e ♥♥♥♥♥♥♥s of Skyrim.esp
95 5f NoAnimalsReportCrimes-DG+DB.esp
96 60 WetandCold - Ashes.esp
97 61 CFTO.esp
98 62 Populated Cities Towns Villages.esp
99 63 Valerica.esp
100 64 SkyUI.esp
101 65 TradeBarter.esp
102 66 FNIS.esp
103 67 Hunterborn.esp
104 68 YOT - Hunterborn.esp
105 69 Immersive Patrols II.esp
106 6a Hunterborn_RND-Patch.esp
107 6b Frostfall.esp
108 6c Hunterborn_Campfire_Patch.esp
109 6d TimingIsEverything.esp
110 6e CollegeDaysWinterhold.esp
111 6f Storefront.esp
112 70 daymoyl_DawnguardAddon.esp
113 71 The Paarthurnax Dilemma.esp
114 72 Extended Encounters.esp
115 73 HoldBorderBanners.esp
116 74 Immersive Citizens - ELFXEnhancer patch.esp
117 75 notice board - dragonborn patch.esp
118 76 Bijin Warmaidens.esp
119 77 Apocalypse - The Spell Package.esp
120 78 Daedric Reaper Armor.esp
121 79 Apocalypse - Dragonborn Staff Crafting.esp
122 7a When Vampires Attack.esp
123 7b YOT - Frostfall Module 3.0.esp
124 7c Bijin NPCs.esp
125 7d Serana.esp
126 7e Toccata as Elisif.esp
127 7f OBISCCOR&IA8.esp
128 80 Dynamic Dialogue Followers.esp
129 81 UltimateCombat.esp
130 82 Disparity.esp
131 83 Improved Dragon Shouts.esp
132 84 Improved Dragon Shouts - Dragonborn.esp
133 85 Ordinator - Perks of Skyrim.esp
134 86 Apocalypse - Ordinator Compatibility Patch.esp
135 87 KS Hairdo's.esp
136 88 Ordinator - Dragonborn Respec.esp
137 89 Better Vampires.esp
138 8a Vampire Lord Serana Fixed.esp
139 8b Cloaks - Dawnguard.esp
140 8c YOT - Better Vampires.esp
141 8d DeadlyDragons.esp
142 8e VioLens.esp
143 8f Alternate Start - Live Another Life.esp
144 90 OBIS DG Faction Patch.esp
145 91 XPMSE.esp
146 92 ASIS-Dependency.esp
147 93 TES5Merged.esp
148 94 Scarcity - Less Loot Mod.esp
Scarcity - 8x Loot Rarity.esp
Scarcity - 6x Merchant Item Rarity.esp
Complete Crafting_TrueWeaponsLvlLists.esp
149 95 Bashed Patch, 0.esp
150 96 ASIS.esp
151 97 iActivate - Patcher.esp
152 98 DynDOLOD.esp


As a final bit, I use MO and yes the left side matches the load with the exception of a couple handmade changes from modder instructions and personal experience. On the left bit, the only thing I have overwriting anything in CCOR is Gemling Queen, and that's strictly meshes, I find it hard to figure those are the cause?
Última edición por Stormsong; 28 ABR 2016 a las 15:49
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Mostrando 1-10 de 10 comentarios
cfs111 28 ABR 2016 a las 14:44 
Probably not related, but there is a CCOR-OBIS patch, the patch is on OBIS's page. Cloaks and WIC's esp's are not needed in the right pane, mod still needs to be active in the left pane though. Nothing else jumps out, about to head home from work. Will look deeper tonight.
Stormsong 28 ABR 2016 a las 15:03 
Publicado originalmente por cfs111:
Probably not related, but there is a CCOR-OBIS patch, the patch is on OBIS's page. Cloaks and WIC's esp's are not needed in the right pane, mod still needs to be active in the left pane though. Nothing else jumps out, about to head home from work. Will look deeper tonight.

Yeah I have that patch, #127. Still thanks for any reply at all lol. Also, cloaks can be unchecked huh? Why's that?

EDIT: unchecked them on the right side just as a test and my Bashed Patch got moody. Will wait to hear back from you before unchecking them for good and rebuilding the bash
Última edición por Stormsong; 28 ABR 2016 a las 15:06
cfs111 28 ABR 2016 a las 15:51 
You will need to redo the bash and activate the mods in CCOR's MCM. Those mods as well as Dr_Bandoliers, Jaysus Sword and Jewelcraft are included in CCOR, only the assets are needed not the esp's / esm's.
CCOR Supported Mods Page
https://forums.nexusmods.com/index.php?showtopic=2672844&p=23454924
Stormsong 28 ABR 2016 a las 15:53 
Ahhh...that makes sense. Ugh, I hate dealing with Wrye Bash, but necessary is necessary lol.
cfs111 28 ABR 2016 a las 15:54 
It is also possible to add standalone mods to CCOR through a TES5Edit script by Mator.
CCOR Support Guide.
https://forums.nexusmods.com/index.php?showtopic=1355223

This may help with your issue as it makes compatibility patches for other mods.
Stormsong 28 ABR 2016 a las 16:00 
Helpful if we find the problem child then. As it is though I've no idea where the issue is.
cfs111 28 ABR 2016 a las 16:01 
Me either, as you know mods can have odd effects on the game. Even stuff they do not change. Cool mod list, btw.:-)
Stormsong 28 ABR 2016 a las 16:08 
Thanks! :P, been tempted to add other things here and there but it's stable and has a ton of features. x.X I don't wanna troubleshoot anymore!
smr1957 28 ABR 2016 a las 16:33 
Another note (not related to your issue) re: Realistic crime report radius.esp

When making a bashed patch, on the pop-up that first appears (Update Bashed Patch), by going into the section that says "Tweak Settings" you can set the Alarm Distance. Just check the box that says Crime: Alarm Distance and adjust to your desired setting (mine is set to 1000) - thus obviating the need for that mod and saving a plugin space.

Of course, since things seem to be working fairly well, probably best not to mess with success! Something to consider though if you restart.
Stormsong 28 ABR 2016 a las 17:26 
Publicado originalmente por smr1957:
Another note (not related to your issue) re: Realistic crime report radius.esp

When making a bashed patch, on the pop-up that first appears (Update Bashed Patch), by going into the section that says "Tweak Settings" you can set the Alarm Distance. Just check the box that says Crime: Alarm Distance and adjust to your desired setting (mine is set to 1000) - thus obviating the need for that mod and saving a plugin space.

Of course, since things seem to be working fairly well, probably best not to mess with success! Something to consider though if you restart.

Y'know it's funny you mention that. Because I too have that setting tweaked to 1000, and it didn't seem to be working. I have other tweaks like timescale to 12, Max Resist at 90% and max combat actors raised and those all perform as expected, but that one setting (Alarm Distance) wasn't. Ofc this was a while ago when I first changed the setting and I knew a whole lot less so I just went to grab RCRR. More than a year ago I think it was now. It also moves things to 1000 (and worked right off) ever since I just kinda forgot about it in the Bashed Patch lol.

EDIT: Rebuilt the Bashed Patch.....and DynDOLOD (evil eyes for cfs >_>). Now turning on those options in CCOR and making sure nothing blows up.
Última edición por Stormsong; 28 ABR 2016 a las 17:35
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Publicado el: 28 ABR 2016 a las 10:27
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