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Yeah I have that patch, #127. Still thanks for any reply at all lol. Also, cloaks can be unchecked huh? Why's that?
EDIT: unchecked them on the right side just as a test and my Bashed Patch got moody. Will wait to hear back from you before unchecking them for good and rebuilding the bash
CCOR Supported Mods Page
https://forums.nexusmods.com/index.php?showtopic=2672844&p=23454924
CCOR Support Guide.
https://forums.nexusmods.com/index.php?showtopic=1355223
This may help with your issue as it makes compatibility patches for other mods.
When making a bashed patch, on the pop-up that first appears (Update Bashed Patch), by going into the section that says "Tweak Settings" you can set the Alarm Distance. Just check the box that says Crime: Alarm Distance and adjust to your desired setting (mine is set to 1000) - thus obviating the need for that mod and saving a plugin space.
Of course, since things seem to be working fairly well, probably best not to mess with success! Something to consider though if you restart.
Y'know it's funny you mention that. Because I too have that setting tweaked to 1000, and it didn't seem to be working. I have other tweaks like timescale to 12, Max Resist at 90% and max combat actors raised and those all perform as expected, but that one setting (Alarm Distance) wasn't. Ofc this was a while ago when I first changed the setting and I knew a whole lot less so I just went to grab RCRR. More than a year ago I think it was now. It also moves things to 1000 (and worked right off) ever since I just kinda forgot about it in the Bashed Patch lol.
EDIT: Rebuilt the Bashed Patch.....and DynDOLOD (evil eyes for cfs >_>). Now turning on those options in CCOR and making sure nothing blows up.