The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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[Solved] Character constantly 'T-poses' when using FNIS with Mod Organizer
i recently installed a couple of mods that use FNIS (because some are not appropriate i shall not list them here, more info below). i did the normal steps: i enabled the mods that needed FNIS in MO, ran FNIS and updated the FNIS Behavior (with GENDER and SKELETON patches), installed the file's from the Overwrite folder in MO, enabled them and tried them. when trying them they would not work, my character would just stand there in a T-pose. all added animations would not work, only vanilla animations would work (running, jumping, swinging a weapon, etc.). if it may help anyone figure this out, some animation mods had a V?.? behind the mod name and i'm using the XPMSE skeleton. i have tried so much! i tried running FNIS outside of MO, which did f*ck all, and i tried an older version of FNIS (6.2 instead of 6.3).the last thing that i have yet to try is NMM to see if that works, but it would be really annoying to constantly use NMM to install FNIS instead of using MO for this.

i also visited the mod page for FNIS and found out that the mod author for FNIS has dropped support for MO and actually reccomends me using NMM and as said earlier, i would rather not....

does someone either know a (better) way of using/installing FNIS or have a solution? it would be really appreciated :steamhappy:

also, even the animations that come with FNIS make my character T-pose. just putting that out there.

Nexus Mods Post: https://forums.nexusmods.com/index.php?/topic/4756235-character-constantly-t-poses-when-using-fnis-with-mod-organizer/
Lover's Lab Post + solution: http://www.LL.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/?p=1642776
最近の変更はRuftinator [E30]が行いました; 2016年8月14日 4時27分
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Ilja 2016年8月14日 4時14分 
If you are unsure, then do install up to date version of PapyrusUtil and allow it to win all conflicts.

PapyrusUtil - Modders Scripting Utility Functions by exiledviper meh321
http://www.nexusmods.com/skyrim/mods/58705/?
Ah yes that part. Many strange error do start come now when many modders do put netimmerse/papyrus in their mod and Instead of using the framework they add it in the mod.
So any changes some other mod maker have done is gone when some other mod is loading its changes.
Hope I did write right now.
it actually has already been fixed! no Papyrus need, i just had to follow a few steps thankfully provided by someone on LL.

the solution is found on LL, i have already marked it.
here is the link
http://www.loverslab.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/#entry1643297

i am so relieved that this method worked (i also used a suggestion provided by a modorator, he/she told me to leave the FNIS created file's in the Overwrite folder).
You can create one own overwrite folder, instead of leaving the files in it.
Good that you did get it to work.

Edit.
Did read the guide.
Yes you must do that, I did believe that you have done that part :P
Have done that mistake my self.
Fore tells about that to.
最近の変更はUncle64が行いました; 2016年8月14日 4時39分
Ruftinator E30 の投稿を引用:
it actually has already been fixed! no Papyrus need, i just had to follow a few steps thankfully provided by someone on LL.

the solution is found on LL, i have already marked it.
here is the link
http://www.loverslab.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/#entry1643297

i am so relieved that this method worked (i also used a suggestion provided by a modorator, he/she told me to leave the FNIS created file's in the Overwrite folder).
http://www.lover slab.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/#entry1643297 delete space
最近の変更はZiladusが行いました; 2018年5月14日 9時53分
The previous appears to be a redirect to another site? Spammin'?
Anyways, here is the current and correct URL for the t-pose solution.

https://www.loverslab.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/
dabuzzkiller の投稿を引用:
The previous appears to be a redirect to another site? Spammin'?
Anyways, here is the current and correct URL for the t-pose solution.

https://www.loverslab.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/

Could you for the love of god send another link of that site it wont let me access it i've been looking for a fix for so long.. I got the exact same issue
Ilja 2019年8月16日 12時33分 
Lunar Master の投稿を引用:
dabuzzkiller の投稿を引用:
The previous appears to be a redirect to another site? Spammin'?
Anyways, here is the current and correct URL for the t-pose solution.

https://www.loverslab.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/

Could you for the love of god send another link of that site it wont let me access it i've been looking for a fix for so long.. I got the exact same issue

They can not do that. The site name is censored. This is why Ziladus posted it as it was. Not spamming, but trying to avoid Steam clearing the link.

You already quoted the dabuzzkiller's post. Just do it again (without posting) and copy the uncensored link directly from quote view.
Lunar Master の投稿を引用:
dabuzzkiller の投稿を引用:
The previous appears to be a redirect to another site? Spammin'?
Anyways, here is the current and correct URL for the t-pose solution.

https://www.loverslab.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/

Could you for the love of god send another link of that site it wont let me access it i've been looking for a fix for so long.. I got the exact same issue
I'm gonna post the solution here to prevent people from having to go around the the Steam censoring.

What fixed it for me (and I have continued to use this method everytime I mod the game since then) is to hide or remove, they do the same, a couple of files included with FNIS that don't quite go hand in hand with the way MO handles these files.

If you browse the filetree in MO for FNIS you need to remove/hide the following:
Meshes/animationsetdatasinglefile.txt
Meshes/actors/character/behaviors (the folder)
meshes/actors/character/animations/FNISBase (the folder)

You could also remove or hide fnis.pex under the scripts folder but I noticed mine isn't hidden by MO so I think you can leave that one out. I also highly recommend you to keep the files that FNIS generates inside of you Overwrite folder. I heard that MO prioritizes the Overwrite folder from other mods that have been enabled in your left panel and I have indeed noticed a difference when making the generated files their own "mod" instead of leaving them in the Overwrite folder.

I hope this prevents people from struggling with the links in the future and that it will clear up the problem with anybody using MO or MO2 and running FNIS.
Ruftinator E30 の投稿を引用:
Lunar Master の投稿を引用:

Could you for the love of god send another link of that site it wont let me access it i've been looking for a fix for so long.. I got the exact same issue
I'm gonna post the solution here to prevent people from having to go around the the Steam censoring.

What fixed it for me (and I have continued to use this method everytime I mod the game since then) is to hide or remove, they do the same, a couple of files included with FNIS that don't quite go hand in hand with the way MO handles these files.

If you browse the filetree in MO for FNIS you need to remove/hide the following:
Meshes/animationsetdatasinglefile.txt
Meshes/actors/character/behaviors (the folder)
meshes/actors/character/animations/FNISBase (the folder)

You could also remove or hide fnis.pex under the scripts folder but I noticed mine isn't hidden by MO so I think you can leave that one out. I also highly recommend you to keep the files that FNIS generates inside of you Overwrite folder. I heard that MO prioritizes the Overwrite folder from other mods that have been enabled in your left panel and I have indeed noticed a difference when making the generated files their own "mod" instead of leaving them in the Overwrite folder.

I hope this prevents people from struggling with the links in the future and that it will clear up the problem with anybody using MO or MO2 and running FNIS.
Dont know if it is one good way to do it, if it works for you fine.
But we cant suggest that.
What you talk about is LEFT side in MO. Way better to sort it correct.
Uncle64 の投稿を引用:
Dont know if it is one good way to do it, if it works for you fine.
But we cant suggest that.
What you talk about is LEFT side in MO. Way better to sort it correct.

Tell that to the people from the LOOT team if it really isn't sorted correctly. I thought I clearly stated that the files you need to hide/remove are not needed when using FNIS in MO. To edit the FNIS filetree in MO you have to use the LEFT panel to edit the file tree. In here you wanna do as instructed and after that FNIS should properly generate your animations. For me there really wasn't more to it.
Ilja 2019年8月17日 17時16分 
Ruftinator E30 の投稿を引用:
Uncle64 の投稿を引用:
Dont know if it is one good way to do it, if it works for you fine.
But we cant suggest that.
What you talk about is LEFT side in MO. Way better to sort it correct.

Tell that to the people from the LOOT team if it really isn't sorted correctly. I thought I clearly stated that the files you need to hide/remove are not needed when using FNIS in MO. To edit the FNIS filetree in MO you have to use the LEFT panel to edit the file tree. In here you wanna do as instructed and after that FNIS should properly generate your animations. For me there really wasn't more to it.

LOOT only manages the right panel. It really isn't up to team to tell people how to manage their left panel in MO/MO2. That is another disucssion.

Though there wouldn't be any reason to move FNIS in left panel. Tool Priorities are the issue there. FNIS should be run among last generators, if you are using any other generators (xEdit, WryeBas, SkyProc etc.)

The order IS strict. It is that with any tool, but MO/MO2 makes it more obvious.
Zireth 2019年8月17日 20時16分 
Hello! Regular FNIS user here, if you disable any mod which uses FNIS, it will cause T posing if the mod disabled was enabled during the last time you made a patch.

Delete your previous FNIS patch and build a new patch.

If you don’t know how to make a patch, there’s a video for it.
https://youtu.be/Q7ZgIHWV5Ec

Ok I can’t read, I just saw the solved part. I’ll keep this for anyone who has a similar issue.
最近の変更はZirethが行いました; 2019年8月17日 20時21分
Ok, I will cop to being an idiot where this is concerned. I'm getting the evil t-pose after just installing the Devious Followers Mod and usually when I've seen this I uninstall the mod and things go back to working, but NOT this time. GRRRR ...

I'm using Vortex as my mod manager which has always worked just fine for me. I understand from reading this thread that the problem is likely the load order. I can display it in Vortex, but I can't for the life of me figure out how to manipulate it, nor even how I can effectively list it other than on the screen.

I apologize for being in any way vague, I'm honestly not sure what information to include here.

Thanks in advance for the help.
Ilja 2019年9月13日 11時59分 
jibrpg の投稿を引用:
Ok, I will cop to being an idiot where this is concerned. I'm getting the evil t-pose after just installing the Devious Followers Mod and usually when I've seen this I uninstall the mod and things go back to working, but NOT this time. GRRRR ...

I'm using Vortex as my mod manager which has always worked just fine for me. I understand from reading this thread that the problem is likely the load order. I can display it in Vortex, but I can't for the life of me figure out how to manipulate it, nor even how I can effectively list it other than on the screen.

I apologize for being in any way vague, I'm honestly not sure what information to include here.

Thanks in advance for the help.

You didn't mention the most obvious. Are you running FNIS through Vortex? That is required, because Vortex uses hardlinks for mods and does not actually install any files in to your Data folder. It differs from MO2 in that Vortex uses links that appear in Data, when Vortex system is active. MO2 runs all from virtual Data folder. Both modern mod managers require that you run FNIS through the mod manager, or there is nothing for it to detect from the Data folder.

If you are already running FNIS through Vortex, then you can try to run LOOT through Vortex as well. Vortex does not have native plugin sorting feature. In most cases it does not require it, due to how it handles resource priorities (in it's system: mod priorities.) If you encounter load order issues that you can not solve with mod priority functions, then you can always set custom rules to LOOT - if it does not for some reason sort files correctly - and deal with the problem that way.
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投稿日: 2016年8月13日 8時05分
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