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Skyrim: 1.9.32.0 - E:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Reading DeviousDevices V2.9.2 ...
Reading FNISBase V6.2 ...
Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading xo3dBF V?.? ( 11 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading zzEstrus V1.2 ...
All Anim Lists scanned. Generating Behavior Files ...
No GENDER directory male
No GENDER directory female
mt_behavior usage: 28,4 % ( 39 furniture, 29 offset, 0 chair, 0 alternate animations)
0_master usage: 5,2 % ( 0 paired, 0 kill, 80 alternate animations)
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
Creature Pack not installed
2404 animations for 10 mods successfully included (character)
like i said, i'm using 6.2 instead of 6.3. i tried 6.2 to see if that would work and haven't gone back to 6.3.
If I recall correctly, some of the descriptions were lacking. You do not have creature pack. See if that fixes your problem.
Estrus is a mess. I would not use it, even for fun. Grown-up's site has upgraded version of it. That mod requires Estrus, but not it's ESP file or scripts folder. They can (and really should) be deleted when using it. Just having that mess of scripts in your game can cause bugs and problems.
i do actually have Creature Pack, i only uninstalled it (and ran FNIS of course) to see if that would fix my problem. and, i will update my behavior immediately (again) and uninstall Estrus for Skyrim.
If that does not solve your problem, then have you properly sorted conflicts from your MO left panel as well? I did notice to you knew to add FNIS output as it's own mod from Overwrite, but I still have to ask to be sure.
Also, have you minded the running order for tools? Wrong order usually just crashes or glitches the game, but I remember few occasions where FNIS have reacted like that, if tools were ran in the wrong order.
1. Bashed Patch.
2. SkyProc tolls (DSR and similar)
3. FNIS
All tools added as mods should be added as executables from MO right panel Data-tab. It should then work correctly.
However, the last time I did test this out it was with a lot older version of FNIS. If Fore has changed something, then that might work. I am honestly sceptic, but interested.
As far as I see, DD is going to get updated soon (TM). Those mods are not exactly my thing, but I am of course following the progress with all popular mods that reserve slots from bodies. It seems that they are breaking some mod scenes with curren version.
I don't remember if you needed to run FNIS again after installing Spells. That does only take a minute or so, so it would not be a big hassle.
- When you start a new game, activate SL manually from MCM.
- Save and exit the game to desktop.
- Start and load the save that you made.
This will allow SL and all mods related to it - including DDi - to initialize correctly. Otherwise they may glitch, or cause glitches with other animation mods.
if you mean installing it before it does that automatocally, that also didn't work :P