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But now that there's a legendary system on skill trees, you can keep going. So basically unlimited level cap
As mentioned above there isn't really a level cap any more - maxing all trees = 81, if you use the legendary system to reset skills and keep going until you have all perks, I believe that will be something like level 254 (vanilla perk trees, anyway.
So, if you want to take any of the builds on TV to 81 or higher, well, you can (legendary skills/relevelling or use off-build skills) but the point of the builds is to take you through to the point where you'll hit the "natural level cap" (all listed skills at 100) for that build which is usually around 50 (may even be a little lower for a *very* focused build using the skills favoured by that race) and show how they see perk distribution, gear, etc. for the build, usually with plenty of "flavour text" about the character as they see them.
In TES games (certainly the most recent 3) all levelling comes from using your skills, so as long as there's stuff to use your skills on, you can keep levelling, and there's always more stuff to use your skills on - even if you were to clear every alchemy ingredient found "in the wild", lower the timescale, and travel around on foot passing through every cell every few days so none of it ever respawns, there's always alchemy ingredients to buy from vendors (unless you kill them, I guess). So as compared to a system where most XP comes from completing quests, discovering new locations and so on, in TES games you never run out of opportunities to increase your skills.