The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Black Album Aug 2, 2016 @ 12:29pm
DynDOLOD question
I've installed DynDOLOD just once and everything was working fine.
I've decided to remove a mod from my list (Become Lord of Utgard) so I need to rerun DynDOLOD.

Do I remove the DynDOLOD Output mod from the LHP and create a new one or just uncheck it then overwrite
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Showing 1-4 of 4 comments
★Kelvy★ Aug 2, 2016 @ 2:20pm 
Rerun the dyndolod and texgen in executables you set up in MO
Aryel_Emrys Aug 2, 2016 @ 8:39pm 
Clean save is required!
Dynamic LOD saves data and current state baked into savegame, do a “clean save” cycle:

First deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, scripts and textures deleting both DynDOLOD Output and TexGen output.

Start game, load last save, wait a bit, save again. Rerum TexGen and DynDOLOD executables to generate new output folders to install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD textures. Enable the new DynDOLOD.esp. Start game, load the last save, go outside.
DynDOLOD should initialize by itself, else activate from MCM.



Last edited by Aryel_Emrys; Aug 2, 2016 @ 8:56pm
★Kelvy★ Aug 3, 2016 @ 5:05am 
Har, this maybe why I had issues with it, forgot to go inside before deactivating it.
Had an issue enter buildings but couldn't leave, other than that it worked fine.
Restarted new game/profile/reloaded mods but have not install dyndolod at present.
Black Album Aug 3, 2016 @ 7:56am 
Thanks guys ...
I was actually starting a new game ... I had a clash with Real Estate mod and Become Lord of Utgard mod .... but at least I know how to adjust mid-game if I need too.
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Date Posted: Aug 2, 2016 @ 12:29pm
Posts: 4