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Dynamic LOD saves data and current state baked into savegame, do a “clean save” cycle:
First deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, scripts and textures deleting both DynDOLOD Output and TexGen output.
Start game, load last save, wait a bit, save again. Rerum TexGen and DynDOLOD executables to generate new output folders to install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD textures. Enable the new DynDOLOD.esp. Start game, load the last save, go outside.
DynDOLOD should initialize by itself, else activate from MCM.
Had an issue enter buildings but couldn't leave, other than that it worked fine.
Restarted new game/profile/reloaded mods but have not install dyndolod at present.
I was actually starting a new game ... I had a clash with Real Estate mod and Become Lord of Utgard mod .... but at least I know how to adjust mid-game if I need too.