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If you're playing on Adept or lower, then yeah smithing is pretty useless, but try using harder difficulties or use some combat mod and you'll soon see the benefits. You want to be playing on a difficulty where combat is challenging, and you need to make stronger stuff to survive, which is where smithing and enchanting come in.
And I have played this game a long time. It never really ends.
but for sure it's lame early/mid game
The game seems to be built more with creating a more simple TES than a game such as Morrowind in a way that would not annoy or confuse players. Skyrim is more about aesthetics, simplicity, and fuctionality on a console format (i.e inventory menus) than roleplay.
Most of the game's functions are indeed useless if you do not roleplay, because much of the game was not designed with roleplay in mind. If you do like both TES and roleplaying, I'd suggest Morrowind.
That's not a very good idea. Animals are somewhat sparsely poplated across Skyrim, and hunting a sufficient amount to grind smithing is too time consuming, as you'd need hundreds of leather worth of leather straps. It's more advisible to purchase these straps instead and reset vender inventory by waiting 2-3 days, or much more effectively, quicksave, attack until they're hostile, then quickload, which refreshes vender gold and inventory. As to where you'll get the gold? Up to you. Raid a dungeon, I suppose.
My advice, up the difficulty if you think something is useless. Unless it's speach, it will quickly become essential.
If you are into using mods, I can suggest a few to make things much harder;
Duel Combat Realism
Deadly Dragons
Dragon Combat Overhaul
SkyRe/Perkus Maximus
These are my go to mods that I use to turn my tedious Legendary experience into a Masochist's wet dream. They also tend to make quite a few skills essential for survival, Smithing being one of them.
At the end of the day though, if you are playing on anything less then Master Difficulty, most things will seem useless. Due to vanilla Skyrim putting a hard level cap on all NPC's aside from a select few, once you are past level 80 or so, everything will be useless anyway lol.
Don't craft daggers. Once upon a time that was a good idea, so you'll sometimes see it being recommended, but later official patches to the game rigged things such that less valuable items get you less smithing XP.
Go for Dwarven Bows or Dwarven Crossbows at earlier levels, then work you way up to stuff like Ebony Bows.
Jewels are always good. Transmute any iron ore you find.
Learn to smith items using just your keyboard and without involving your mouse. Spamming items this way is dramatically faster.
Remember that both potions and enchants can be used to buff your smithing ability further. Enchant everything you make and sell it; you'll get all your gold back and then some.
... which you straight away could've tempered into even better gear. You'll never find pre-tempered loot without certain mods, and eventually you'll get your hands on the strongest base items and never find any "better" loot ever again.
I would go on hunting trips, pitch a tent, and stalk Deer, Elk, Wolves and Sabre Cats. Cook some of the meat, eat it, save all the hides. It does not take long to skin the animals, you get better and faster at it as you progress. Once I had a large stock, I pack up my tent, load the horse and head home to the Tanning Rack.
Two or three hunting trips and you have 300 Leather. I started "forging" Leather Armor, usually the Braces, I think. They have the lowest Leather/Strip requirement.
I stopped doing that after I realized it levels your character as well as your skill. Did not like that, but it certainly leveled my skill fast. I did not spend a single Septum on ore. I looted all the Steel Arrows I used from random bandits and roving patrols of Stormcloaks/Imperials.
Go rant on the morrowind forums.
These are the SKYRIM Forums.
I'm not much of a talker on either, and I don't like one game more than the other, but I suppose, looking back, that my argument was a bit biased. My argument was supposed to reflect how Skyrim didn't seem to be designed around roleplay.