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Reminder: Just because you cant see bugs happening in your face in gameplay, doesn't mean they arent there and that they wont appear twenty hours down the line by corrupting your save.
Please listen to my warning about this. It is really crappy for both you and me for you to download some crappily put together one download file which is super broken because people who havent done their research and for you to come back to us later on with major issues and for our only option to be to tell you to scrap your entire installation.
Don't put yourself in that position, do not use one click download files, legalities aside, they are just NOT stable. We've had so many people we've had to tell that to and it just sucks for them. It seems nice and easy, but like the workshop, easy is just asking for trouble when modding skyrim.
The closest I can give you is guides which tell you exactly what to download and how to set it up. The only two stable ones I know of are:
STEP - including other packs you can get on their site which have alternate versions you can use:
http://wiki.step-project.com/Main_Page - either use the STEP v2.2.9.2 link at the top of the page or go to the STEP Packs link at the bottom right
A guide made by cfs here that you can find:
https://steamcommunity.com/app/72850/discussions/0/361787186420173059/
Skyrim: The Journey - includes over 450 mods, fully improved visuals and sounds, numerous gameplay tweaks and improvements. Focuses on immersion and hardcore playstyle being much more challenging then vanilla Skyrim turning it into more of survival game. Amazingly stable too. Requires powerful PC to run well.
Video: https://www.youtube.com/watch?v=KpGI1xWjWnE
Skyrim Perfectly Modded - in scale and amount of mods similar to Journey but nowhere near as hardcore, suits for casual players. Also has lighter system requirements.
Video: https://www.youtube.com/watch?v=co_dphVFALQ
I personally played Journey and it is ultimate modded Skyrim experience which you wont get from STEP or any other guide. Its weight is 60 gb after fully installed and installation requires only 1 hour. I had maybe one crash every 40 hours, thats how stable it is. Havent tried Skyrim Perfectly Modded but Ive heard only good things about it as well.
The second relies heavily on old versions of files that have, again, since been updated to be much more stable and far more reliable, several authors whos files were stolen for these uploads have come out and said the versions in use should not be used, again relies on manual tweaks to files, and overall is using several very out of date mods in general.
Neither of them have permission to use the files hosted in their download making both packs illegal.
Please do not avocate their use here. As I said before and will say again:
The fact that you cannot SEE the problems does not mean that the problems are not there. Stability is a technical matter, not a gameplay matter. Just because there are no in your face bugs that doesnt mean your game is stable. Not every game breaking bug will result in a crash. Not every game breaking bug has a visual representation of that issue. The fact that you haven't had an issue with them doesn't mean there isn't an issue. We see far too many people here who have plenty of issues with it, and I personally have checked both of these 'packs' for technical problems and found dozens in each
I understand that you hate modpacks, but lying about them wont help you prove your point. Pretty much all people who played The Journey praised it for being very stable and relatevely bug free. There are no dungerous mods that corrupt savefiles, every single mod included was fully tested for compatibility.
Yes, both modpack authors didnt ask persmission to use FREE mods, but they never said its their mods and always credited mod authors. The Journey even has full list of mods with links to original source where you can download them and endorse authors.
Those modpacks are like Steam workshop collections, just much bigger in scale.
Immersive Armours and Immersive Weapons are both pretty awesome and well-put-together by a reliable modder with full permissions from the other creators, AIUI. They are definitely worth a go.
One other mod that brings together a ton of content from other mods (again, with all permissions and very well-put-together) is Legacy of the Dragonborn - it adds a museum in Solitude which has a place for virtually every unique item in the game plus a TON of additional unique items that the mod adds (including bringing back classic unique items from the older TES games) and can also recognise certain additional mods' unique items and has displays for those if installed (e.g. I think it can recognise if you install Helgen Reborn) - this obviously doesn't apply to ALL mods that you might install alongside it. It also works nicely with Alternate Start: Live Another Life, which is a mod that lets you choose various, well, alternate starts - things like "robbed and left for dead", "new member of a guild", "patron of a local inn" and so on - with Legacy of the Dragonborn installed, you can pick the "arrived by ship to Solitude" start, and when you find yourself on the docks by Solitude you'll get a prompt asking if you want to do the Legacy of the Dragonborn "relic hunter" start, if so you'll be given a letter telling you to visit the museum to start work as a professional hunter of fancy relics and junk.
It also includes several quests, including the Moonpath to Elsweyr mod (if you install it, DO check the list of included mods because you mustn't have those installed alongside LotD or it'll cause issues) and a pretty nifty rent-free apartment in Solitude.
If I was lying, I wouldn't have evidence, I do. The easiest for me to get in a moment is this, the reason one of the mods the 'pack' is based around was removed from the Nexus:
http://www.nexusmods.com/skyrim/mods/23833/
Note the language: "this mod is now considered harmful in its current state". The current state being the state that is in the pack you are talking about. Thats the very first example out of dozens I found last time I checked on it.
Also just because something is free that doesn't make it legal to distribute it wherever you want. Legally every mod author has automatic and full copyright of their files which gives them control of distribution, meaning unless they have an open source license for their files on their mod page, you must ask their direct permission before redistributing them. This legal right is given by copywrite law, and confirmed by Bethesda as existing as per their Zenimax ToS:
I don't hate mod packs. I think mod packs are amazing things that help out a lot of people. The fact that someone can go through the effort to put together a total set of files that would just work and allow people a shortcut to get through all the issues my game continuously has would be fantastic. What I hate are mod packs with well defined and proved technical issues and instaibilities being flouted as stable for the pure fact that the issues arent visible, harming peoples games and us all having to deal with the fallout. If cfs went through and got permission for every mod in their guide to go into a one click download I'd be promoting it on every major board I can because I know cfs knows what they are doing and could provide users HONEST promises that the pack is stable.
If someone came to me and asked my permission I would say yes to my mods being in a pack, AS LONG AS THAT PACK WAS TECHNICALLY STABLE. These are not.
The ONLY reason I oppose these is because they are stolen and unstable. I have worked with mod pack authors before to go through and get permissions from people and I have worked with guides in the past to increase their stability. I will always do what I can to help users, so please don't accuse me of lying simply because my knowledge doesn't match with your beliefs.
Also doubly frustrated at the 'creator' of the second pack you mentioned who routinely asks for donations and has ads up on his site to make money off other peoples work.
Edit: Also to clarify, Steam Workshop collections download from the original source still, which means fully updated versions and the author gets the proper credits and notifications etc, a well as the fact you know its an unaltered file so the author can actall provide support on it. The Steam Workshop Collection (which if anyone wants me to check over one to ensure is stability, please let me know, I'd be happy to do so for you) is more of a macro for mass downloading, rather then a 'pack'.
People played Journey for hundreds of hours without any critical issues or having their saved corrupt. Including myself. If this particular mod had any problems, those were fixed by modpack author.
Also if you care to read link you posted, SMPC author mentioned reasons why he put mod to hidden:
1. A large part of its fixes have been incorporated by Arthmoor in Unofficial game patches.
2. He doesnt have much free time to support the mod.
So no, it wasnt taken out because it destroys your Skyrim, your HDD, your life.
This was already discussed many times and commented by people with degree in jurisprudence. There is no reason to call modpacks illegal. You cant call it a theft when we speak about FREE software and credit being given to its author. At best its ethical subject to ask or not permission
You are promoting breaking ToS and ZeniMax legal statement, encouraging mod thefts. You really disgust me.
What comes to Journey, Nazenn speaks the truth. Journy is a duct tape project, where tweaks barely hold it together. It is designed wrong, player are missing content from mods, performance settings are not global (there ARE no global performance settings for Skyrim) and outdated design makes it so that memory allocation is far from optimal. Thieves playing with it are also misssing up to date Unofficial Patch Fixes
At the top of all, several mod authors have stopped working with their mods, because of things like Journey. Does that make YOU particularly proud of yourself?
Can you provide a proof that mod authors quit claiming modpacks were the reason? Since this sounds like another bull#$%