The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Jenny Meki Jun 28, 2016 @ 11:07pm
Is there any Mod Pack for Skyrim?
Is there any mod packs in skyrim so that i don't have to install mods one by on. I just recently reinstall skyrim and all my mods was wiped out, I'm to lazy to go to nexus mods and reinstalls it all so is there any mods that comes in a pack so it only needs one instalation process but have everything i need to make the game looks awesome.
< >
Showing 1-15 of 35 comments
Nirvash Jun 28, 2016 @ 11:18pm 
There's not really many compilations, but downloading with the Nexus Mod Manager makes most mods really easy to install, since it does all that for you. Just hit "download with Nexus Mod Manager", and once it's done, just enable it.
Nazenn Jun 28, 2016 @ 11:21pm 
None that are usable. The only ones around are both illegal due to having stolen their files, but every one I've seen contains MULTIPLE unstable mods that can have game breaking effects, and most of them are also highly dependant on having out of date versions for mods which means you will not be able to get any support for it, and you are risking having a very buggy game.
Reminder: Just because you cant see bugs happening in your face in gameplay, doesn't mean they arent there and that they wont appear twenty hours down the line by corrupting your save.
Please listen to my warning about this. It is really crappy for both you and me for you to download some crappily put together one download file which is super broken because people who havent done their research and for you to come back to us later on with major issues and for our only option to be to tell you to scrap your entire installation.
Don't put yourself in that position, do not use one click download files, legalities aside, they are just NOT stable. We've had so many people we've had to tell that to and it just sucks for them. It seems nice and easy, but like the workshop, easy is just asking for trouble when modding skyrim.

The closest I can give you is guides which tell you exactly what to download and how to set it up. The only two stable ones I know of are:

STEP - including other packs you can get on their site which have alternate versions you can use:
http://wiki.step-project.com/Main_Page - either use the STEP v2.2.9.2 link at the top of the page or go to the STEP Packs link at the bottom right

A guide made by cfs here that you can find:
https://steamcommunity.com/app/72850/discussions/0/361787186420173059/
Last edited by Nazenn; Jun 28, 2016 @ 11:21pm
Jenny Meki Jun 28, 2016 @ 11:28pm 
Originally posted by Nazenn:
None that are usable. The only ones around are both illegal due to having stolen their files, but every one I've seen contains MULTIPLE unstable mods that can have game breaking effects, and most of them are also highly dependant on having out of date versions for mods which means you will not be able to get any support for it, and you are risking having a very buggy game.
Reminder: Just because you cant see bugs happening in your face in gameplay, doesn't mean they arent there and that they wont appear twenty hours down the line by corrupting your save.
Please listen to my warning about this. It is really crappy for both you and me for you to download some crappily put together one download file which is super broken because people who havent done their research and for you to come back to us later on with major issues and for our only option to be to tell you to scrap your entire installation.
Don't put yourself in that position, do not use one click download files, legalities aside, they are just NOT stable. We've had so many people we've had to tell that to and it just sucks for them. It seems nice and easy, but like the workshop, easy is just asking for trouble when modding skyrim.

The closest I can give you is guides which tell you exactly what to download and how to set it up. The only two stable ones I know of are:

STEP - including other packs you can get on their site which have alternate versions you can use:
http://wiki.step-project.com/Main_Page - either use the STEP v2.2.9.2 link at the top of the page or go to the STEP Packs link at the bottom right

A guide made by cfs here that you can find:
https://steamcommunity.com/app/72850/discussions/0/361787186420173059/
ok thank you i will try out the guide
Nazenn Jun 28, 2016 @ 11:30pm 
Both the STEP guys and CFS for the two guides respectively are super nice and can help out if you have any issues, but if you get stuck beyond that feel free to message me with any questions.
mind81 Jun 29, 2016 @ 1:52am 
There are 2 that are worth checking:

Skyrim: The Journey - includes over 450 mods, fully improved visuals and sounds, numerous gameplay tweaks and improvements. Focuses on immersion and hardcore playstyle being much more challenging then vanilla Skyrim turning it into more of survival game. Amazingly stable too. Requires powerful PC to run well.

Video: https://www.youtube.com/watch?v=KpGI1xWjWnE

Skyrim Perfectly Modded - in scale and amount of mods similar to Journey but nowhere near as hardcore, suits for casual players. Also has lighter system requirements.

Video: https://www.youtube.com/watch?v=co_dphVFALQ

I personally played Journey and it is ultimate modded Skyrim experience which you wont get from STEP or any other guide. Its weight is 60 gb after fully installed and installation requires only 1 hour. I had maybe one crash every 40 hours, thats how stable it is. Havent tried Skyrim Perfectly Modded but Ive heard only good things about it as well.
Last edited by mind81; Jun 29, 2016 @ 2:14am
Skelly Man Jun 29, 2016 @ 1:57am 
Does Immersive Armours and Immersive Weapons count? They're both 'compilation' mods that feature many different weapons by various Nexus users, so I figured I should mention it.
Nazenn Jun 29, 2016 @ 2:00am 
Originally posted by mind81:
-snipped for space-
The first one you mentioned is totally and utterly broken with mods that are known to reverse vital USKP fixes, labelled as very unstable by the very person who was going to take it over, using outdated versions of several files that are known to have since updated to fix vital flaws and bugs in them, and relies on a preset load order which is inaccurate, as well as having manual tweaks done to the files which means they cannot be supported

The second relies heavily on old versions of files that have, again, since been updated to be much more stable and far more reliable, several authors whos files were stolen for these uploads have come out and said the versions in use should not be used, again relies on manual tweaks to files, and overall is using several very out of date mods in general.

Neither of them have permission to use the files hosted in their download making both packs illegal.

Please do not avocate their use here. As I said before and will say again:
The fact that you cannot SEE the problems does not mean that the problems are not there. Stability is a technical matter, not a gameplay matter. Just because there are no in your face bugs that doesnt mean your game is stable. Not every game breaking bug will result in a crash. Not every game breaking bug has a visual representation of that issue. The fact that you haven't had an issue with them doesn't mean there isn't an issue. We see far too many people here who have plenty of issues with it, and I personally have checked both of these 'packs' for technical problems and found dozens in each
Last edited by Nazenn; Jun 29, 2016 @ 2:01am
mind81 Jun 29, 2016 @ 2:07am 
Originally posted by Nazenn:
The first one you mentioned is totally and utterly broken with mods that are known to reverse vital USKP fixes, labelled as very unstable by the very person who was going to take it over, using outdated versions of several files that are known to have since updated to fix vital flaws and bugs in them, and relies on a preset load order which is inaccurate, as well as having manual tweaks done to the files which means they cannot be supported

I understand that you hate modpacks, but lying about them wont help you prove your point. Pretty much all people who played The Journey praised it for being very stable and relatevely bug free. There are no dungerous mods that corrupt savefiles, every single mod included was fully tested for compatibility.

Yes, both modpack authors didnt ask persmission to use FREE mods, but they never said its their mods and always credited mod authors. The Journey even has full list of mods with links to original source where you can download them and endorse authors.
Those modpacks are like Steam workshop collections, just much bigger in scale.
Last edited by mind81; Jun 29, 2016 @ 2:15am
Jenny Meki Jun 29, 2016 @ 2:07am 
Originally posted by mind81:
There are 2 that are worth checking:

Skyrim: The Journey - includes over 450 mods, fully improved visuals and sounds, numerous gameplay tweaks. Focuses on immersion and hardcore playstyle being much challenging then vanilla Skyrim turning it into more of survival game. Amazingly stable too. Requires powerful PC to run well.

Video: https://www.youtube.com/watch?v=KpGI1xWjWnE

Skyrim Perfectly Modded - in scale and amount of mods similar to Journey but nowhere near as hardcore, suits for casual players. Also has lighter system requirements.

Video: https://www.youtube.com/watch?v=co_dphVFALQ

I personally played Journey and it is ultimate modded Skyrim experience which you wont get from STEP or any other guide. Its weight is 60 gb after fully installed and installation requires only about 1 hour. I had maybe one crash in about 40 hours, thats how stable it is. Havent tried Skyrim Perfectly Modded but Ive heard only good things about it as well.
but do you need a beast computer to run it?
gnewna Jun 29, 2016 @ 2:14am 
Originally posted by SurrealSaxhleel:
Does Immersive Armours and Immersive Weapons count? They're both 'compilation' mods that feature many different weapons by various Nexus users, so I figured I should mention it.

Immersive Armours and Immersive Weapons are both pretty awesome and well-put-together by a reliable modder with full permissions from the other creators, AIUI. They are definitely worth a go.

One other mod that brings together a ton of content from other mods (again, with all permissions and very well-put-together) is Legacy of the Dragonborn - it adds a museum in Solitude which has a place for virtually every unique item in the game plus a TON of additional unique items that the mod adds (including bringing back classic unique items from the older TES games) and can also recognise certain additional mods' unique items and has displays for those if installed (e.g. I think it can recognise if you install Helgen Reborn) - this obviously doesn't apply to ALL mods that you might install alongside it. It also works nicely with Alternate Start: Live Another Life, which is a mod that lets you choose various, well, alternate starts - things like "robbed and left for dead", "new member of a guild", "patron of a local inn" and so on - with Legacy of the Dragonborn installed, you can pick the "arrived by ship to Solitude" start, and when you find yourself on the docks by Solitude you'll get a prompt asking if you want to do the Legacy of the Dragonborn "relic hunter" start, if so you'll be given a letter telling you to visit the museum to start work as a professional hunter of fancy relics and junk.

It also includes several quests, including the Moonpath to Elsweyr mod (if you install it, DO check the list of included mods because you mustn't have those installed alongside LotD or it'll cause issues) and a pretty nifty rent-free apartment in Solitude.
gnewna Jun 29, 2016 @ 2:16am 
Oh, and OP, Nazenn is extremely knowledgeable about Skyrim modding, both in terms of what's available and in terms of how stuff works. Listen to Nazenn. Just because some users don't experience game breaking bugs doesn't mean the modpacks are safe - some users uninstall mods and DLC mid-game and play on with saves that relied on them, and don't have issues, doesn't mean that it's 'safe', just means they got lucky.
Nazenn Jun 29, 2016 @ 2:19am 
Originally posted by mind81:
-snipped for space-

If I was lying, I wouldn't have evidence, I do. The easiest for me to get in a moment is this, the reason one of the mods the 'pack' is based around was removed from the Nexus:
http://www.nexusmods.com/skyrim/mods/23833/
Note the language: "this mod is now considered harmful in its current state". The current state being the state that is in the pack you are talking about. Thats the very first example out of dozens I found last time I checked on it.

Also just because something is free that doesn't make it legal to distribute it wherever you want. Legally every mod author has automatic and full copyright of their files which gives them control of distribution, meaning unless they have an open source license for their files on their mod page, you must ask their direct permission before redistributing them. This legal right is given by copywrite law, and confirmed by Bethesda as existing as per their Zenimax ToS:
2. GAME MODS; OWNERSHIP AND LICENSE TO ZENIMAX A. Ownership. As between You and ZeniMax, You are the owner of Your Game Mods and all intellectual property rights therein

I don't hate mod packs. I think mod packs are amazing things that help out a lot of people. The fact that someone can go through the effort to put together a total set of files that would just work and allow people a shortcut to get through all the issues my game continuously has would be fantastic. What I hate are mod packs with well defined and proved technical issues and instaibilities being flouted as stable for the pure fact that the issues arent visible, harming peoples games and us all having to deal with the fallout. If cfs went through and got permission for every mod in their guide to go into a one click download I'd be promoting it on every major board I can because I know cfs knows what they are doing and could provide users HONEST promises that the pack is stable.
If someone came to me and asked my permission I would say yes to my mods being in a pack, AS LONG AS THAT PACK WAS TECHNICALLY STABLE. These are not.

The ONLY reason I oppose these is because they are stolen and unstable. I have worked with mod pack authors before to go through and get permissions from people and I have worked with guides in the past to increase their stability. I will always do what I can to help users, so please don't accuse me of lying simply because my knowledge doesn't match with your beliefs.

Also doubly frustrated at the 'creator' of the second pack you mentioned who routinely asks for donations and has ads up on his site to make money off other peoples work.

Edit: Also to clarify, Steam Workshop collections download from the original source still, which means fully updated versions and the author gets the proper credits and notifications etc, a well as the fact you know its an unaltered file so the author can actall provide support on it. The Steam Workshop Collection (which if anyone wants me to check over one to ensure is stability, please let me know, I'd be happy to do so for you) is more of a macro for mass downloading, rather then a 'pack'.
Last edited by Nazenn; Jun 29, 2016 @ 2:28am
mind81 Jun 29, 2016 @ 2:31am 
Originally posted by Nazenn:
If I was lying, I wouldn't have evidence, I do. The easiest for me to get in a moment is this, the reason one of the mods the 'pack' is based around was removed from the Nexus: http://www.nexusmods.com/skyrim/mods/23833/
Note the language: "this mod is now considered harmful in its current state". The current state being the state that is in the pack you are talking about. Thats the very first example out of dozens I found last time I checked on it.

People played Journey for hundreds of hours without any critical issues or having their saved corrupt. Including myself. If this particular mod had any problems, those were fixed by modpack author.

Also if you care to read link you posted, SMPC author mentioned reasons why he put mod to hidden:
1. A large part of its fixes have been incorporated by Arthmoor in Unofficial game patches.
2. He doesnt have much free time to support the mod.

So no, it wasnt taken out because it destroys your Skyrim, your HDD, your life.


Originally posted by Nazenn:
Also just because something is free that doesn't make it legal to distribute it wherever you want. Legally every mod author has automatic and full copyright of their files which gives them control of distribution, meaning unless they have an open source license for their files on their mod page, you must ask their direct permission before redistributing them. This legal right is given by copywrite law, and confirmed by Bethesda as existing as per their Zenimax ToS:
2. GAME MODS; OWNERSHIP AND LICENSE TO ZENIMAX A. Ownership. As between You and ZeniMax, You are the owner of Your Game Mods and all intellectual property rights therein

This was already discussed many times and commented by people with degree in jurisprudence. There is no reason to call modpacks illegal. You cant call it a theft when we speak about FREE software and credit being given to its author. At best its ethical subject to ask or not permission
Last edited by mind81; Jun 29, 2016 @ 3:34am
Ilja Jun 29, 2016 @ 2:32am 
You are entirely wrong. According to ZeniMax, Nexus and all other sites ToS, mod authors own their mods. Uploading them to other site without permission is theft.

You are promoting breaking ToS and ZeniMax legal statement, encouraging mod thefts. You really disgust me.

What comes to Journey, Nazenn speaks the truth. Journy is a duct tape project, where tweaks barely hold it together. It is designed wrong, player are missing content from mods, performance settings are not global (there ARE no global performance settings for Skyrim) and outdated design makes it so that memory allocation is far from optimal. Thieves playing with it are also misssing up to date Unofficial Patch Fixes

At the top of all, several mod authors have stopped working with their mods, because of things like Journey. Does that make YOU particularly proud of yourself?
mind81 Jun 29, 2016 @ 2:37am 
Originally posted by Ilja:
At the top of all, several mod authors have stopped working with their mods, because of things like Journey. Does that make YOU particularly proud of yourself?

Can you provide a proof that mod authors quit claiming modpacks were the reason? Since this sounds like another bull#$%
Last edited by mind81; Jun 29, 2016 @ 2:40am
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Jun 28, 2016 @ 11:07pm
Posts: 35