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It would not work correctly anyway. Skyrim runs death scripts to all named characters. Resurrecting them through console does not undo the script. As far as game knows, Nils is dead and remains that way.
Effects for using Resurrect command vary. Some characters may act and talk as usual, but very often - especially with merchants and quest characters - game will get bugged, when it is no longer running scripts to dead characters, but those (as being "resurrected") are trying to cause scripts to run.
If you need to find Base ID, then check character entry from UESPWiki. However, I really advice against using the resurrect command, or removing essential flags in the first place. None of the named characters will ever respawn, so they are all unique in their way.
Getting off of this tangent and back to my main topic: there's no console command that lets you see Ref IDs?
What comes console, I don't think there is a direct command. I don't recall and can't test right now, but does
help CharacterName
or
help "Character Name"
provide RefID?
Resurrect ID
or
player.moveto ID
This mod will make the console display both the baseID and refID of selected NPCs.
Edit: Nevermind, reread your post and this won't help you. Sorry.
Anyway, I'd say there's no such function as what i'm looking for ingame, thanks for the help, all :)
It is safest to do a quick attack against all enemies, when entering in to battle with them. NPCs do run, but sometimes enemies just chase them and go for the kill, or manage to lure them in to battle by attacking them, if the player or another combat oriented character does not notice to attack them first and get them to take part of the battle.
It's true that Ilja's exagerating a bit about the "scripts for every character" thing (obviously Bethesda haven't written death scripts to break the main quest if certain characters die - instead they simply assumed they won't die because they're supposed to be essential), but as a general rule he's right and you should reload where possible if you want someone undeaded. Certain NPCs do break quests and cause other world changes if they keel over, and resurrecting them won't undo any of that.
By all means use your own judgement, but fair warning, is all. :)
Morthal. Markarth's the place with the cannibals.
It'd be tricky for a command to do such a thing, due to the nature of refIDs.
The idea is that you can generate any number of copies of a given NPC, using their baseID as a template. The game actually does this on a regular basis, in order to provide you with an unending supply of bears, bandits, dragons, and so on.
Each copy gets its own refID, often generated on the fly. So given this, there's no reverse search - if you want to apply a command to a particular copy of an NPC, the baseID (which gets the NPC's "template" information) isn't sufficient to figure out the instance created from that template which you're after.
This is also why using placeatme to retrieve dead / missing NPCs doesn't "work" - it creates a new copy with a new refID, and the quests and scripts they're supposed to be involved with want an NPC with the original refID and fail to act on them.
I'm not having a go at the mods, they work well enough that I consider them essentials on most playthroughs (some playthroughs I'm not averse to losing the odd NPC to a Tragic Demise for story reasons, and tbh I'd not be against a very very low chance of a random non-essential NPC dying in cities I'm not in, because come on, what, the vampires and dragons ONLY attack when I, the supernaturally-blessed fighter of bad thingies am in town??)
Good reasoning as to why refID and BaseID are two different things. Interesting fact though, after reading this I decided to have a bit of fun and spawned 20+ delphines. I then started ♥♥♥♥♥♥♥ with the main questline using console commands, starting and finishing stages at random and they all updated to the new responses for the current quest simultaneously, however if I killed a Delphine and resurrected her after changing the objective she was stuck in her old way until I used console commands to complete the quest she was stuck on. Skyrim's weird.