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They won't upgrade if cloth, even with great enchantments, only armor.
Shields and weapons are the easiest thing to make them keep equipped. Bows and arrows are problematic, they may revert to defaults, decide to go with melee if the weapon is better, start using default arrows, or arrows they get shot with, etc.
Grabbing a follower that has gone home, means trading an item with them so they will re-equip all their good stuff, rather than default gear. If doing hunting with your Blades, it can mean juggling all of them to re-equip.
Each NPC/group has odd issues. I've seen some refuse to keep a shield equipped, but happily use another, issues with jewelery, etc.
Housecarls might equip a new weapon and keep it even after you transition away and back, but you have to make them a follower temporarily and trade an item so they wear the good apparel (every time). Stealing, crafting, and returning their own items is less than successful.
If the pickpocketing is developed, you can remove default items from their inventory (some are still hidden), but when they reset, they may respawn respawn them anyway, or pull items out of the hidden inventory.
This will work, to an extent. Have your cross hairs centered on the NPC in question, when you hit ' and then use the in-console cursor to click them, until you see their number appear beneath the cross hairs. Make sure you've selected them. You can double check this by typing
inv
which will show you their name and full inventory. (Use page up/down to scroll through that list). If you type
removeallitems
all their inventory goes away, completely, which can cause you two problems. One is that, unless you leave at least one piece of default gear on them, they respawn all new and end up wearing their normal gear anyway. Most times, I leave them in their own gauntlets or shoes. The other is that removeallitems makes them go away completely, gone.
So you're better off trading all but their default inventory, then using unequipitem or removeitem individually, with the item's ID number and quantity.
Here's a bit more on console commands. Each tab will have something important for you, so please don't skip right to the command list.
http://www.uesp.net/wiki/Skyrim:Console
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My suggestion, for a more permanent solution, is to use creation kit (or TES5edit if you prefer) to change her default outfit completely, after which you'll have no more worries about reverting.
This will help you download, set up, and start using creation kit.
http://www.creationkit.com/index.php?title=Category:Getting_Started
There is a link at the top for the "tutorial hub" which has more job-specific tutorials, but this one will tell you how to find/navigate the actor form.
http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor#Actors
In that first image, you'll see an inventory tab. Click that, and "default outfit" is a drop down box of pre-made outfit combos. Find the one you want and set it, close the form, save. You can also create a custom outfit, but that is a bit less simple. Should you decide to go that route, let me know and I'll help you get through it.
It may take you a few minutes of fiddling with it, but once you're familiar with creation kit, it literally takes longer to load up than it does to make this type of change.
Run your new mod like you would any other mod. You can put it pretty high in the load order, unless you have some other mod that affects Mjoll or changes the components of the outfit you selected.
Good luck.