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http://steamcommunity.com/sharedfiles/filedetails/?id=125850384&searchtext=better+training
This mod could help you catch up.
Or best idea you could steal some nice armor and weapons to make yourself stronger.
A bow is incredibly simple to level. All you have to do is shoot animals in the landscaping. And since you have sneak thief skills, a bow would make you very OP about half way up the skill tree.
Another legit way to boost your survivability is to enchant your way to success. You already have alchemy, so you are more than halfway to the legit loop to boost your enchanting skills to OP in just a few easy steps using enchanted alchemy gear with boost enchanting potions together. Then you can use smithing gear to make powerful armor so you don't die. Be sure not to make each piece of your gear over 800. Since 150 is already way powerful.
instaed of earning 100% every lock set it for 50%
I Pickpocket alot early on in the game in order to unlock the extra pockets perk to increase carry weight and so I can steal the Blade of Woe from Astrid.
I find Pickpiocketing the easiest way to equip yourself with enchanted items before you can afford buying them. It also allows you to obtain alot of enchanted jewelry to use for disenchanting, to help level up enchanting skill and unlock Enchants to use.
I use the uncapper to reduce how much XP my character gains from Alchemy, Enchanting, Lockpicking, Pickpocket, Smithing, and Speechcraft from 1.00 to 0.20. The skills level up at the same rate, your character just gets less XP from those skill ups.
That way leveling up those skills has way less impact on your character gaining levels, allowing you to powerlevel them if you choose, without making you level 50 in the process.
Lockpicking used to piss me off because I started to notice how quickly it would level me up just from opening chests until I started using this mod.
Backstory: I had a mod which accidentally made alchemy OP (it disagreed with another mod I had), and I made a few poisons and accidently bumped Alchemy skill to level 60. I had no intention of using alchemy, I just wanted a few paralysis poisons incase I needed one in a pinch. I only realised this jump in level was going to be an issue after I'd made lots of progress so I didn't want to just load from a previous save either.
After scouring the internet for a way to remove levels and 'reverse' the exp, I found no good solutions, so I came up with my own.
My solution: Instead of trying to remove levels, swap them with another skill. My alchemy was 60, my enchanting was 50. I swapped them using the player.setav command so enchanting became 60 and alchemy became 50. I then swapped again with a skill around 40, so that became 50 and alchemy became 40. With a few small swaps I'd reduced alchemy to 35. At the end of the day, I wasn't doing anything I couldn't do just by grinding for an hour or two, except that my levels better suited the build I wanted. It also doesn't affect the base level or difficulty balance in the game.