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Yep.
This ^
Although I have made a Breton Alch-Enchant-Smith "god-like" character who was basically indestructable with light dragon bone armour with maxed defence stats (aka improved deadric stats.) and a sword that could one hit kill a dragon....
I "killed" him off after some time most the characters I play through as will be "roleplay" characters, I'll make them with a basic personality in mind and play them through the game in ways their character would.
Most fun play through: The coward pacifist mage who had to rely on companions to kill anything for him.
Bingo, Save for the "God" and svae for the nord lumberjack confused as to why he's being called Dragonborn and a save for a murderous assassin with no remorse. ^^
"If you sleep in the same house as your children, you receive the Mother's Love or Father's Love bonus (unless you are a werewolf), which makes healing spells and potions more effective."
As for the benefit of having kids, there are none, really. The only reason to have kids is:
1. You want to try out every mechanic and feature in the game
2. You have a mod that does something interesting related to kids (it can ne a new kid to adopt or a new mechanic or possibility to have your kids as followers, etc.)
3. You're roleplaying and want your character to be a parent
Murder houses drive the price of real estate down, innit?
1. Many people in Windhelm are racist. That's not a very nice neighbourhood.
2. There is a murdered on the loose. Though if you're a guy you're probably safe. Did the Butcher's journal specify why he was killing only women, by the way?
3. Windhelm is one of the coldest cities in the province. It's not a very nice place for Khajiit, Redguards, and other warm-loving races.
4. Windhelm is the capital of the Stormcloaks. Thus, if you support the Empire or think that Ulfric will lose the Civil War, moving to his city might not be the best idea
Have you read the journals that you can find in a locked chest in the Butcher's home? He wants to create a new body for his dead sister. It's also possibly implied that his reasons are not entirely, erm, brotherly.