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Small list of little big mods for Skyrim
http://steamcommunity.com/app/72850/discussions/0/34094415774892758/
2. Press the tilde. (It's the button thext to 1 and above Tab.)
3. Type "resurrect 1" without the quotation marks.
4. The NPC should come back to life.
OT: I have no idea who would implement a quest NPC dying and not a fightable giant mudcrab. One really good thing? Nope. One that could ruin a questline? Why not?
But yeah tigers and mudcrabs killing npc's... But I never saw a dragon do it even once.
Don't. Skyrim runs death scripts for NPC characters. Resurrecting them does not undo these scripts. You will resurrect a character, but game considers him/her being dead.
This is especially problematic for quest givers and merchants. Giving quest back for dead quest giver can sometimes bug radiant quests for respective quest for other quest givers.
Resurrecting merchant is problematic, because most of them have a stand in that takes their place - or tries to take their place - after primary merchant dies. In "best" case scenario, the resurrected merchant just can't take the store and other character is handling it. In worst case scenario neither of them can manage the store.
Letting them die, or using mods to protect characters, is a lot better option than risking of loosing a whole store from the game, or bugging out respective radiant quests.
Dragons tend to do that a lot, because grand majority of citizen class characters are brave idiots. They attack against dragons with iron daggers and clothes. This is especially true in Riften, where peoples seem to be most suicidal.
Yeah. I know it is the city layout and amount of character doing that, but is still looks like they are all too happy to get shredded in pieces. I have never lost any unique NPCs for dragons in Whiterun, but at some point Riften looked like a graveyard. :p
There's also a mod that turns off the Vampire attacks completely. Frankly, I'm not overly impressed with the two mods you've mentioned, I still see NPCs being stupid about dragon attacks, instead of running for their lives. Some run and hide, others don't. Most don't. It is an improvement for the most part though.
I've been using those two since they came out. Never had a quest NPC die from vampire or dragon attack. Some NPCs will still attack them though, Maven Black-briar in Riften is always in the middle of battle. I've noticed that everyone I've seen though is set as essential so they cannot die.
That is because it may take some time for AI to kick in. Most citizens have low confidence, but they are set to be helpful toward friends and allies. They may run to aid others, until mod scripts kick in. The more script lag Papyrus has the more time it takes for changes to take effect.
Only way to fully fix this would be to set them to help nobody and have lowest possible confidence. That could be done in CK. Of course, that would not aid any characters added by mods.
If someone truly wants to do that, then it is quite easy, though it might be time consuming. Only characters I usually risk loosing are Adriane and Ahlam in Whiterun. I set them both as protected in CK, so that they will not get killed before AI changes from those mods kick in.
Riverwood is a bad location for people acting stupidly. Even the kids there can still be running around if a dragon attacks, and almost all of the townsfolk will fight instead of letting the guards deal with the dragon, like they're supposed to according to the mod. I've had a few people from there die after an attack. I'm not sure how well the Vampire version works though, as I'm using the mod that turns off those encounters completely.
That explanation makes sense, thanks. Here's a link to the mod that disables the Vampire attacks completely. I can verify that it works. It was made by Quarn, who was well known in the Oblivion modding community:
http://www.nexusmods.com/skyrim/mods/31088/?
Personally I always thought that it was a really stupid game mechanic, and I was more than happy to be able to shut it off.
I recently found that out on my current playthrough. I had to add Run for your Lives...The dragons really have it out for Alvor!
Even using that mod I've had Alvor get killed, as well as his wife and Feandal. It sucks as I've grown rather attached to them after dealing with them all at the start of the game. I always use Feandal as my sidekick for awhile, until I pick up Lydia, so I kind of like the guy. I don't really care about the guards, they'll just respawn again later anyway, but I hate losing any of the townsfolk.
Fortunately, I save a lot. I've had to go back to prior saves to fix whatever damage is done when I got there. The only time I don't try it is if they are missing when I get there...Then I check the death cell to see if they died or I just missed them.
Not necessarily. Townsfolk don't really get killed as much as it sounds, and the attacks are very random. Your own actions have a lot to do with it as well. If you are effective at killing the dragons and vampires, then no one has to die. Also, with Vampires, just don't fast travel to a community after dark.
Even better, I often hit a guard by accident during a fight... They arrest me instantly after the fight.
NPC's should just flee into their homes instead of using daggers/bare fists vs dragons&master vampires... Same with my horse... I always gotta check if my horse didn't die by some ranndom dragon (or it tried to fight a saber cat while running from the drake...) sigh... I slay the dragon, my reward: dead horse.
Still haven't found a mod to make horses invulnerable yet.