The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Bonkers Oct 7, 2016 @ 1:18am
Help with magicka/health/stamina spread.
I want to start a character focusing on restoration, conjuration, heavy armor and one handed. How should I spread my stats? I thought about either 1/1/1 or 2/1/1.
< >
Showing 1-15 of 25 comments
I would suggest 2 for magicka, 1,5 for health and 1 for stamina. I play with One-Handed + Light Armor + Alteration + Restoration + Conjuration + a liiiiiiitle bit of Destruction, I am around level 22, and I have 190 points in Magicka, 170 points in Health and 140 points on Stamina. I rarely encounter stuff that's too hard for me to deal with, and I play on Master difficulty
You shouldn't really invest in Stamina too much, because Restoration spells can restire your Stamina with a certain perk, and One-Handed weapons don't take nearly as much stamina during a power attack as Two-Handed weapons. The only problem I might see is the use of Heavy Armor might slow you down and not let you sprint as much, but this can be taken care of by using the Steed Stone, which works like the Unhindered perk in the Heavy Armor perk tree
Bonkers Oct 7, 2016 @ 1:34am 
Originally posted by Damian:
I would suggest 2 for magicka, 1,5 for health and 1 for stamina. I play with One-Handed + Light Armor + Alteration + Restoration + Conjuration + a liiiiiiitle bit of Destruction, I am around level 22, and I have 190 points in Magicka, 170 points in Health and 140 points on Stamina. I rarely encounter stuff that's too hard for me to deal with, and I play on Master difficulty
This sounds like it could work, thank you.
Bonkers Oct 7, 2016 @ 1:36am 
Originally posted by Damian:
You shouldn't really invest in Stamina too much, because Restoration spells can restire your Stamina with a certain perk, and One-Handed weapons don't take nearly as much stamina during a power attack as Two-Handed weapons. The only problem I might see is the use of Heavy Armor might slow you down and not let you sprint as much, but this can be taken care of by using the Steed Stone, which works like the Unhindered perk in the Heavy Armor perk tree
I planned on visiting the stone right after arriving at my first horse carriage.
Originally posted by Damian:
You shouldn't really invest in Stamina too much, because Restoration spells can restire your Stamina with a certain perk, and One-Handed weapons don't take nearly as much stamina during a power attack as Two-Handed weapons. The only problem I might see is the use of Heavy Armor might slow you down and not let you sprint as much, but this can be taken care of by using the Steed Stone, which works like the Unhindered perk in the Heavy Armor perk tree
Stamina boosts how much you can carry, if you don't put enough in there, then you need to enchant your armour to fortify carry weight, which can cost a few septims.
Bonkers Oct 7, 2016 @ 4:02am 
Originally posted by alexander_dougherty:
Originally posted by Damian:
You shouldn't really invest in Stamina too much, because Restoration spells can restire your Stamina with a certain perk, and One-Handed weapons don't take nearly as much stamina during a power attack as Two-Handed weapons. The only problem I might see is the use of Heavy Armor might slow you down and not let you sprint as much, but this can be taken care of by using the Steed Stone, which works like the Unhindered perk in the Heavy Armor perk tree
Stamina boosts how much you can carry, if you don't put enough in there, then you need to enchant your armour to fortify carry weight, which can cost a few septims.
Steed Stone. Anyway, I always only have the equipment with my I really need, so this won't be a big problem.
Originally posted by alexander_dougherty:
Stamina boosts how much you can carry, if you don't put enough in there, then you need to enchant your armour to fortify carry weight, which can cost a few septims.
1. Steed Stone increases your carryweight by 100 and makes all worn armor weightless
2. You can install mods that add backpack and pouches, like Bandolier
3. You should clean your inventory from time to time
4. Don't pick up all the junk you see.
5. If you have a horse you can move fast and travel regardless of whether you're overencumbered or not.
6. You can find carryweight-related enchanted items all around Skyrim, you don't need to enchant them yourself
7. If you have a carryweight-increasing potion, you can use it and fast travel before the effect wears off
Last edited by 'Tis but a scratch; Oct 7, 2016 @ 4:17am
♥cяεερ♥ Oct 7, 2016 @ 4:15am 
I made one of these recently, all to hp. Get that absorb stone and u will never run out of mana when taking damage. Restoration has a perk that will heal stamina too so no points there either.

Edit: if you are into enchanting like i am, you can enchant stuff to decrease cost of healing spells to near 0
Last edited by ♥cяεερ♥; Oct 7, 2016 @ 4:17am
Originally posted by Damian:
Originally posted by alexander_dougherty:
Stamina boosts how much you can carry, if you don't put enough in there, then you need to enchant your armour to fortify carry weight, which can cost a few septims.

3. You should clean your inventory from time to time
4. Don't pick up all the junk you see.
It's from picking up stuff to sell, at the minute crafting my lakeside manor, costs more than I was expecting to but the materials, even taking into account that some furniture takes the mats but disappears when I leave (no more trying to make a blacksmiths anvil).
Even stuff that sells for a decent price builds up, hence my investing a bit in stamina.
Last edited by alexander_dougherty; Oct 7, 2016 @ 4:25am
♥cяεερ♥ Oct 7, 2016 @ 5:03am 
stamina is soo useless tho with restoration build thooo.... having 400 hp instead of having 300 hp and 200 stamina is wayy better
Bonkers Oct 7, 2016 @ 5:22am 
Originally posted by ♥cяεερ♥:
I made one of these recently, all to hp. Get that absorb stone and u will never run out of mana when taking damage. Restoration has a perk that will heal stamina too so no points there either.

Edit: if you are into enchanting like i am, you can enchant stuff to decrease cost of healing spells to near 0
Well, I want to use Azhidal's armor, so the steed stone will be a must use and I'll have to get some magicka. I'll probably play as breton, so I have an useful ability to absorb magic attacks.
Bonkers Oct 7, 2016 @ 5:24am 
Also, I've heard you can get an Flame Thrall Spell Tome early in one of the Black Books. Is there an minimum level/skill level for it to appear?
If it's from the Black Books then it's an ability, activated the same way as other powers and shouts, requiring no mana.
As far as I know, there is no minimum skill/level requirement for Black Books to appear.
Last edited by 'Tis but a scratch; Oct 7, 2016 @ 6:25am
Bonkers Oct 7, 2016 @ 6:45am 
Originally posted by Damian:
If it's from the Black Books then it's an ability, activated the same way as other powers and shouts, requiring no mana.
As far as I know, there is no minimum skill/level requirement for Black Books to appear.
No, I meant the item Flame Thrall Spell Tome can be found in one of the Black Book levels.
Originally posted by Mr. Onion:
Originally posted by Damian:
If it's from the Black Books then it's an ability, activated the same way as other powers and shouts, requiring no mana.
As far as I know, there is no minimum skill/level requirement for Black Books to appear.
No, I meant the item Flame Thrall Spell Tome can be found in one of the Black Book levels.
Oh. Well, if it's a static, non-respawning item, then sure, you'll find it any time. Though I don't see the point, since the spell costs almost 1000 mana to cast, and before you get that much mana or equipment good enough to lower that cost drastically, you'll probably be able to do the Ritual quest
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Oct 7, 2016 @ 1:18am
Posts: 25