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Not exactly - rather, the multipliers just don't factor in at all unless the player is involved. This matters because the offensive and defensive multipliers aren't the same!
Beats me, but you could always give her a bow, if it really bugs you. She only has infinite ammo when using her default hidden one, so you can stop her from firing entirely this way (by simply not giving her any arrows).
If she persists in using her own bow even with a semi-decent tempered one in her inventory, then that'd be a pretty strong indication that a mod has messed with her usual load out (making that base bow more powerful than it should be).
So YES difficulty adjustments DO IN FACT adjust Followers amount of outgoing damage INCREASES with higher difficulty and thus yes you get weaker and your follower gets stronger. Anyway even if its just only when the follower hits you it doesnt matter as in that case the follower is still not subject to doing less damage so basically they are just stronger anyway in that case as well.
There are a few mods that will just make enemies more powerful without adjusting your followers. The easiest one to make a whole bunch of useful adjustments with very little fuss is called SkyTweak. Just put the games default difficulty on Adept and go from there.
Skytweak has a ton of simple slider functions that adds up to an extremely useful mod.
One such function allows you to simply increase the level of the creatures you fight and another slider increase the amount of HP they have.
You should check it out.
Kinda silly though how difficulty scales on followers. I assume their tripple damage includes enchants. So my follower was doing around 105 damage per hit on around lvl 10 while I did only 10-15 per hit. Maybe the new Skyrim edition will fix that imbalance. And hopefully skytweak can also get rid of enemies performing combat fininshers on me (full hp) because that is just lame.