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But ya, if you added items that only you get access too that gives you an advantage, then I see that as cheating. WHat I do is let the enemies cheat and give them stuff I usually wouldn't have.
Welcome to modding; pretty fun ehh? Soon you'll be spending more time looking for mods, than actually playing the game. Good luck!!
Haha yeah that makes sense, nah I won't download mods that only give myself a powerful weapon or something like that. Thanks for the reply!
Mods are a great way to make the game yours. If you feel like you're getting too powerful try something like Revenge of the enemies and higher level enemies mods.
You've done some research on using mods? Using MO or NMM with LOOT doing the sorting? Research now will save you many headaches down the road.
I don't mean that as high philosophy or moralising, just that since you can only cheat yourself, why let yourself be bothered. Go for whatever you like, and have fun.
FFS man, this is PC, not peasantville. Do what you want in a single-player game. Its your game, you paid for it. Change the rules, whatever. Nobody here gives a ♥♥♥♥ about your gamerscore or cheevos so we don't care if in modding a game you make it easier to get them.
The irony is that the vanilla crafting system does exactly this.
.. and distributing modded content with levelled lists and Bashed Patch more or less fixes it.
Indeed. As strange it may sound, properly modded game with merged levelled lists is less cheating than vanilla game.
I've actually got the crafting system harder in my games now because I've checked off that lovely box that says "Immersive" for components needed. You can adjust ore -> ingot ratios, tweak how mining works and it has compatibility with a few other equipment mods that you can work with.
Not sure if it adds anything to the game as far as equipment goes, but it does a fantastic job of overhauling the crafting system.
One to look at as well is More Interesting Loot for Skyrim. This one can be very OP, but there are numerous choices you can make in the MCM to balance it to what you feel is proper. I use this one simply because it pisses me off to clear out 3 Draugr Death Overlords and get 20 gold + a magicka potion. Lots of options you can choose from, and percentages for drops as well, and it adds a bunch of uniques to the game that don't go overboard.
Here's a link for it if you want to check it out:
http://www.nexusmods.com/skyrim/mods/48869/?
CCOR is highly recommended mod. It also allows you to use some mods directly from MCM. You do not need ESP files, but you do need resource files. Mods come fully patched. However, unique cloaks from Cloaks of Skyrim are not included.
CCOR Supported Mods
http://forums.nexusmods.com/index.php?/topic/2672844-ccor-supported-mods/
CCOR is included to this list, which was designed to solve bugs and bug-like behaviour from Skyrim.
Small list of little big mods for Skyrim
http://steamcommunity.com/app/72850/discussions/0/34094415774892758/
These immersive armor and weapon mods sound fine though since enemies get them to. Once you go beyond that, adding things for you, adding more powerful enemies, I would no longer trust the balance, and would forever be questioning whether my success in the game was earned or given by a mod.
If you share a similar mentality, I wouldn't go much beyond these immersive armor mods or that gnawing will forever be in the back of your mind, devalueing anything you do in game.
Yeah that was more my original meaning of "cheating" and not that I care about my "score" or whatever, its simply wanting a good experience for myself and having fun also comes with wanting a challenge with the gameplay pure to its original intent. I think these mods that I mentioned are fine though after trying it for a while, as they are similar in strength as the other weapon types just add to art variety. I won't go ahead and add mods that make me incredibly powerful and such because yes while that's "fun" it's fun for a very limited time for me and I much rather have fun through variety AND challenge and not just one of them. Also the moral feeling of keeping it pure and true to the series :D
I'd say it's hard to consider increasing the difficulty "cheating" unless it's cheating in favor of the enemy.
Also, last time I tried to use immersive armors, it had some issues related to physics. Specifically, cart physics would go haywire both in the vanilla start cart ride to helgen and when using Touring Carriages (a patch was released for TC, but the issue remained and I think is caused by unused/untextured bits in the IA meshes. There's an hdt physics enabled remodel of IA's armors that cleans up the unused parts of the meshes which I suspect will fix the issue)