The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Uncle Nastyfingers 2016 年 9 月 14 日 上午 10:09
Which guilds leave you as head of the faction (no spoilers if possible)
I want to do faction quests, but avoid any leadership roles, as they make very little sense to me, and even if they are explainable (as to why you rise so quickly, may not even know anything about the skills of said guild, and can just leave to pursue other things and not have a thing to do more with the guild yet remain leader), it still feels odd when you innevitably return to other affairs and leave the guild more or less to it's own devices.
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Stormsong 2016 年 9 月 14 日 上午 10:19 
They all do. The only ones which don't leave you as leader is the side you pick in the civil war. You are high ranking by the time things are done, but never leader.
最后由 Stormsong 编辑于; 2016 年 9 月 14 日 上午 10:19
Uncle Nastyfingers 2016 年 9 月 14 日 上午 10:32 
Maaan, are they at least handled believably? As in how you rise within a few quests to become leader, how you can just ♥♥♥♥ off afterwards with no further involvement, etc?
♥ Barney ♥ 2016 年 9 月 14 日 上午 10:55 
引用自 Fresh
Maaan, are they at least handled believably? As in how you rise within a few quests to become leader, how you can just ♥♥♥♥ off afterwards with no further involvement, etc?

Yes, its a bit silly the way you rise to the top after doing a few quests. Skyrim isn't really a decent rpg where you make important choices or things have consequences, your hand is well and truly held by Bethesda as you progress through the game, and pretty easy-peasy to go from zero to Thane of Whiterun even after a couple of hours play.

After recently playng Fallout 3, its made me realise how much Skyrim is dumbed down for the role playing side of things. In fallout 3 there are hardly any quests, so makes you go out and explore and discover things, with Skyrim, its get a ton of quests and follow the markers, you're not encouraged to explore and discover yourself. With guilds, its pretty much, do a bunch of quests and then you become leader, after that move on to somewhere else and do some more quests, and then more quests.
最后由 ♥ Barney ♥ 编辑于; 2016 年 9 月 14 日 上午 11:02
GrimCat 2016 年 9 月 14 日 下午 12:03 
Should have gone with a Champion of said faction. Def one of the areas that Skyrim fails at. There are mods that let you set the requirements for different guilds. I' d link them but my phone's a geezer.
Brandybuck 2016 年 9 月 14 日 下午 12:16 
引用自 ♥ Barney ♥
Skyrim is dumbed down...
That's not what he was asking. Morrowind (yes, THAT Morrowind) also had you rise to the leadership of all factions, except the Imperial ones (just like in Skyrim). Head of mages, head of fighters, head of thieves, head of temple, head of Morag Tong. Heck, you're even the ranking members of the Blades on Vvardenfell! Ditto for Oblivion.
最后由 Brandybuck 编辑于; 2016 年 9 月 14 日 下午 12:17
ShinkuTear 2016 年 9 月 14 日 下午 12:27 
For what little it is worth, the Thieves Guild doesn't make you the leader when its main quest chain is cleared. You are 'merely' one of the top in the guild.

Thieves Guild also makes you do a bunch of sidequests on top of its main chain, if you want to become the boss.
Rez Elwin 2016 年 9 月 14 日 下午 12:43 
引用自 Fresh
I want to do faction quests, but avoid any leadership roles, as they make very little sense to me, and even if they are explainable (as to why you rise so quickly, may not even know anything about the skills of said guild, and can just leave to pursue other things and not have a thing to do more with the guild yet remain leader), it still feels odd when you innevitably return to other affairs and leave the guild more or less to it's own devices.

Only theives guild doesn't MAKE you leader right off the bat, it actually takes some extra work. And you can keep doing theiving jobs as long as you want. The only guild that make sense for you to become leader that fast is the Dark Brotherhood, just because of what happens in its storyline.
Uncle Nastyfingers 2016 年 9 月 14 日 下午 1:05 
and as I understand it the Companions guild has you become the new advisor, not the leader, so that's alright I suppose. That leaves the Mages Guild, I take it this quest line makes little sense as to how and why you become leader so fast? and has little to do afterwards once you are the leader?
alexander_dougherty 2016 年 9 月 14 日 下午 1:13 
They all do. The only ones which don't leave you as leader is the side you pick in the civil war. You are high ranking by the time things are done, but never leader.
^this^

引用自 Fresh
and as I understand it the Companions guild has you become the new advisor, not the leader, so that's alright I suppose. That leaves the Mages Guild, I take it this quest line makes little sense as to how and why you become leader so fast? and has little to do afterwards once you are the leader?
You do become the leader of the Companions, the unofficial leader, but the leader nonetheless. Ignore the hyperbole about them not having leaders, the circle are the leaders, and you lead the circle.

Apart from the Dark Brotherhood, it doesn't make sense that you become leader of any of the guilds.
The Thieves Guild should have chosen Brynjolf, The Mages Guild should have chosen one of the Tutors, not one of the students, and the companions should have chosen someone who had been in the circle longer. Each one has an explanation, but logically speaking it doesn't make sense.
Rez Elwin 2016 年 9 月 14 日 下午 1:15 
引用自 Fresh
and as I understand it the Companions guild has you become the new advisor, not the leader, so that's alright I suppose. That leaves the Mages Guild, I take it this quest line makes little sense as to how and why you become leader so fast? and has little to do afterwards once you are the leader?

Well ya companions have no real leader, but you can still do missions after finishing the quesline, but they are just radiant quests which imo the companions quests are kinda like just doing the stuff you as the dragonborn already do. Now that I mention it though if you read Kodlaks journal their is a reason you become Harbinger so early.

As for the mages guild that makes almost no sense, you becme a student like a week ago, Collete or Tolfdir should have become arch-mage, then let you become arch-mage after advancing your skills, do at least one master spell quest or somthing. I mean sure the psjiic order contacts you but so what they let the ARCH-mage leader of the collage be a novice mage.
Mattoropael 2016 年 9 月 14 日 下午 1:28 
With the sole exception of the Dark Brotherhood, none of the guild leadership handed to the player makes any real sense.

It's implied or outright stated that everyone in the top management level of the guilds have been around for years, and you can pretty much rush to that leadership position in days, bypassing all of them in the process.

Hell, every guild has plenty of them left when the leadership position is given to you. Most notably, the Mage College has Tolfdir, the Companions still have Aela and Vilkas (Farkas doesn't count since he admits he's a brawn type), and the Thieves Guild is the most egregious of them all with Karliah (a decades-old Nightingale and part of the old trinity) and Brynjolf (who has been practically running the scene for years) still kicking after the main questline, but at least it makes you work your ass off for it after you're done with the main questline.

The Bards College is notable for not giving you a leadership position, but that's because it doesn't have a full questline. And even then, your membership is still ridiculous since you can't actually sing or play instruments.
alexander_dougherty 2016 年 9 月 14 日 下午 1:35 
引用自 Mattoropael
The Bards College is notable for not giving you a leadership position, but that's because it doesn't have a full questline. And even then, your membership is still ridiculous since you can't actually sing or play instruments.
Bards College isn't actually a guild, it's a college for training Bards, they don't actually tell the graduated Bards what to do.

Also the term Bard is historically..... awkward. While the majority of people described as Bards played musical instruments, not all. Also several Celtic countries (there are three main ones, but Cornwall was also a Celtic princedom once too) regarded Bards as historians, and had seperate Harpers/Harpists for music.
Incunabulum 2016 年 9 月 14 日 下午 2:21 
引用自 Fresh
Maaan, are they at least handled believably? As in how you rise within a few quests to become leader, how you can just ♥♥♥♥ off afterwards with no further involvement, etc?

Nope. Every single one has you walk in completely unkown, rappidly advance over more qualified senior people already there, take a leadership position you are completely unqualified for that is given to you for completing a task that is completely unrelated to leadership of that faction.

The fighter with 3 spells to his name ends up running a university for example.

Good news is, it doesn't matter. Once you've become leader of the faction, its story is done and they will never require anything from you after that.
Incunabulum 2016 年 9 月 14 日 下午 2:22 
引用自 alexander_dougherty
引用自 Mattoropael
The Bards College is notable for not giving you a leadership position, but that's because it doesn't have a full questline. And even then, your membership is still ridiculous since you can't actually sing or play instruments.
Bards College isn't actually a guild, it's a college for training Bards, they don't actually tell the graduated Bards what to do.

Also the term Bard is historically..... awkward. While the majority of people described as Bards played musical instruments, not all. Also several Celtic countries (there are three main ones, but Cornwall was also a Celtic princedom once too) regarded Bards as historians, and had seperate Harpers/Harpists for music.

You never get to tell anyone stories either. Or collect lore and write a history.
Uncle Nastyfingers 2016 年 9 月 14 日 下午 3:58 
引用自 Incunabulum
引用自 Fresh
Maaan, are they at least handled believably? As in how you rise within a few quests to become leader, how you can just ♥♥♥♥ off afterwards with no further involvement, etc?

Nope. Every single one has you walk in completely unkown, rappidly advance over more qualified senior people already there, take a leadership position you are completely unqualified for that is given to you for completing a task that is completely unrelated to leadership of that faction.

The fighter with 3 spells to his name ends up running a university for example.

Good news is, it doesn't matter. Once you've become leader of the faction, its story is done and they will never require anything from you after that.

I don't get why Bethesda does this, even the most hardcore Skyrim fans seem to be in agreement it's stupid. They made a fantastic game but they pander far too much to the lowest common denominator in their games lately.
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发帖日期: 2016 年 9 月 14 日 上午 10:09
回复数: 17