安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Yes, its a bit silly the way you rise to the top after doing a few quests. Skyrim isn't really a decent rpg where you make important choices or things have consequences, your hand is well and truly held by Bethesda as you progress through the game, and pretty easy-peasy to go from zero to Thane of Whiterun even after a couple of hours play.
After recently playng Fallout 3, its made me realise how much Skyrim is dumbed down for the role playing side of things. In fallout 3 there are hardly any quests, so makes you go out and explore and discover things, with Skyrim, its get a ton of quests and follow the markers, you're not encouraged to explore and discover yourself. With guilds, its pretty much, do a bunch of quests and then you become leader, after that move on to somewhere else and do some more quests, and then more quests.
Thieves Guild also makes you do a bunch of sidequests on top of its main chain, if you want to become the boss.
Only theives guild doesn't MAKE you leader right off the bat, it actually takes some extra work. And you can keep doing theiving jobs as long as you want. The only guild that make sense for you to become leader that fast is the Dark Brotherhood, just because of what happens in its storyline.
You do become the leader of the Companions, the unofficial leader, but the leader nonetheless. Ignore the hyperbole about them not having leaders, the circle are the leaders, and you lead the circle.
Apart from the Dark Brotherhood, it doesn't make sense that you become leader of any of the guilds.
The Thieves Guild should have chosen Brynjolf, The Mages Guild should have chosen one of the Tutors, not one of the students, and the companions should have chosen someone who had been in the circle longer. Each one has an explanation, but logically speaking it doesn't make sense.
Well ya companions have no real leader, but you can still do missions after finishing the quesline, but they are just radiant quests which imo the companions quests are kinda like just doing the stuff you as the dragonborn already do. Now that I mention it though if you read Kodlaks journal their is a reason you become Harbinger so early.
As for the mages guild that makes almost no sense, you becme a student like a week ago, Collete or Tolfdir should have become arch-mage, then let you become arch-mage after advancing your skills, do at least one master spell quest or somthing. I mean sure the psjiic order contacts you but so what they let the ARCH-mage leader of the collage be a novice mage.
It's implied or outright stated that everyone in the top management level of the guilds have been around for years, and you can pretty much rush to that leadership position in days, bypassing all of them in the process.
Hell, every guild has plenty of them left when the leadership position is given to you. Most notably, the Mage College has Tolfdir, the Companions still have Aela and Vilkas (Farkas doesn't count since he admits he's a brawn type), and the Thieves Guild is the most egregious of them all with Karliah (a decades-old Nightingale and part of the old trinity) and Brynjolf (who has been practically running the scene for years) still kicking after the main questline, but at least it makes you work your ass off for it after you're done with the main questline.
The Bards College is notable for not giving you a leadership position, but that's because it doesn't have a full questline. And even then, your membership is still ridiculous since you can't actually sing or play instruments.
Also the term Bard is historically..... awkward. While the majority of people described as Bards played musical instruments, not all. Also several Celtic countries (there are three main ones, but Cornwall was also a Celtic princedom once too) regarded Bards as historians, and had seperate Harpers/Harpists for music.
Nope. Every single one has you walk in completely unkown, rappidly advance over more qualified senior people already there, take a leadership position you are completely unqualified for that is given to you for completing a task that is completely unrelated to leadership of that faction.
The fighter with 3 spells to his name ends up running a university for example.
Good news is, it doesn't matter. Once you've become leader of the faction, its story is done and they will never require anything from you after that.
You never get to tell anyone stories either. Or collect lore and write a history.
I don't get why Bethesda does this, even the most hardcore Skyrim fans seem to be in agreement it's stupid. They made a fantastic game but they pander far too much to the lowest common denominator in their games lately.