The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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lonerebelman Aug 21, 2022 @ 5:45am
SKYRIM PHYSICS MODS
Hello,
Can anyone walk me through how to install breast butt physics. I have legendary edition but I am going to new a new playthrough on the special edition which is on sale here.

I have vortex and am used to modding but could never get the jiggly stuff to work on legenday edition. Maybe because my character was a male? Does it only work on the character you play as?

I know there are numerous guides and youtube videos but something that is fairly easy to follow and understand please. Any help would would be greatly appreciated , even a direction to a website or a guide please that you maybe have used before and got it to work.
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Showing 1-8 of 8 comments
smr1957 Aug 21, 2022 @ 5:57am 
If you intend to play SSE and install the physics on that, you need to ask in the Special Edition forum (to ensure your get the right answers and appropriate assistance), as it is not the same as for original Skyrim.

Special Edition forum:
https://steamcommunity.com/app/489830/discussions/

Good luck!
Last edited by smr1957; Aug 21, 2022 @ 5:57am
lonerebelman Aug 21, 2022 @ 9:49am 
Originally posted by smr1957:
If you intend to play SSE and install the physics on that, you need to ask in the Special Edition forum (to ensure your get the right answers and appropriate assistance), as it is not the same as for original Skyrim.

Special Edition forum:
https://steamcommunity.com/app/489830/discussions/

Good luck!

Thank you.
dtt.scanner Aug 21, 2022 @ 2:50pm 
The physics (momentum and gravity) are already part of the game... it isn't added by a mod.

If you see a mod that says HDT physics enabled, it isn't adding physics, it is enabling the physics that is already built in for use with their mesh... which means it should show the physics even if you haven't run any other batch builds to enable physics on other things. If you want a bouncy dress or bouncy hair: if you find one that says HDT enabled, it will bounce. (E.g. the KS Hair mods.)

In Legendary Edition, you would use a tool like Bodyslide to enable the physics on the body and clothing meshes using a batch build. If that is not compatible with SSE, then you would need to find something that does the same thing for SSE. Since the data is all stored the same way, I think you just have to make sure the tool is pointing to the correct Skyrim data. I don't see why it wouldn't work, but I don't play SSE. I also don't know how to use bodyslide without installing CBBE, and if you don't want the body mesh and textures to be overwritten, then you have to figure out how to save the normal ones (put the meshes/textures into a backup folder).

I think the point of SSE is that they came out with new textures for everything. See if you like them before overwriting them.
Last edited by dtt.scanner; Aug 21, 2022 @ 3:24pm
lonerebelman Aug 21, 2022 @ 3:26pm 
Originally posted by dtt.scanner:
The physics (momentum and gravity) are already part of the game... it isn't added by a mod.

If you see a mod that says HDT physics enabled, it isn't adding physics, it is enabling the physics that is already built in for use with their mesh... which means it should show the physics even if you haven't run any other batch builds to enable physics on other things. If you want a bouncy dress or bouncy hair: if you find one that says HDT enabled, it will bounce. (E.g. the KS Hair mods.)

In Legendary Edition, you would use a tool like Bodyslide to enable the physics on the body and clothing meshes using a batch build. If that is not compatible with SSE, then you would need to find something that does the same thing for SSE. Since the data is all stored the same way, I think you just have to make sure the tool is pointing to the correct Skyrim data. I don't see why it wouldn't work, but I don't play SSE. I also don't know how to use bodyslide without installing CBBE, and if you don't want the body mesh and textures to be overwritten, then you have to figure out how to save the normal ones (put the meshes/textures into a backup folder).

I think the point of SSE is that they came out with new textures for everything. See if you like them before overwriting them.


Some very useful info for me there. Thank you
smr1957 Aug 21, 2022 @ 5:00pm 
The information provided is incorrect. Unless you have a mod that enables the physics, you WILL NOT see any bounce or clothing or hair movement. Vanilla is purely static as far as that is concerned - the only things effected by physics in Skyrim are inanimate objects. In Oldrim what was needed was HDT Physics Extension - https://www.nexusmods.com/skyrim/mods/53996 - to apply the physics to things like clothing, hair, or NPC bodies. Without that, there is nothing - whether a mod was described as having HDT or not.

In SSE there are different mods which apply it - which is why I directed you there. But without those mods, you will not see physics applied to body, hair or clothing - or any number of other things.
lonerebelman Aug 23, 2022 @ 1:58pm 
Originally posted by smr1957:
The information provided is incorrect. Unless you have a mod that enables the physics, you WILL NOT see any bounce or clothing or hair movement. Vanilla is purely static as far as that is concerned - the only things effected by physics in Skyrim are inanimate objects. In Oldrim what was needed was HDT Physics Extension - https://www.nexusmods.com/skyrim/mods/53996 - to apply the physics to things like clothing, hair, or NPC bodies. Without that, there is nothing - whether a mod was described as having HDT or not.

In SSE there are different mods which apply it - which is why I directed you there. But without those mods, you will not see physics applied to body, hair or clothing - or any number of other things.


Again thanks. Appreciated.
dtt.scanner Aug 24, 2022 @ 9:43pm 
LoL. You just said exactly what I said. The mod enables the physics. Also, many of the mods that use the Physics Extension now include the Extension, or it says to install it, which I meant to say, but looking back I can see I skipped. If you have CBBE and Bodyslide installed, then the HDT Physics Extension is redundant. It is already installed with CBBE and the Bodyslide tool. Still, it may just be a matter of semantics, but you are not installing the physics. You are installing instructions for using the physics. Older 'bouncy' mods actually did install a separate bounce physics for the mod. HDT physics uses the physics that is already part of the game. That is the beauty of it. Yes, you do need the Physics Extension, if you don't have it installed. Just like you will probably need SKSE, FNIS and an extended skeleton installed if you don't have those installed, unless they are already included in SSE. You will need it for things like High Heels, idle animations, and the like.

Many mods require the extensions in order to function properly, The extensions give additional instructions and framework for the Physics to operate with. The vanilla clothing actually does have inherent physics. When you sit, the clothing bends. When you raise your arms, the clothing raises with the body movement. The Physics extension adds additional points for gravity and momentum to interact with. Even with the Physics Extension installed, you still have to give the instruction to the meshes. That's what the Bodyslide tool does. It both reshapes the mesh and adds the appropriate weighted points, so that when you move, the clothing/body parts have a different momentum. Hence the bounce.
Last edited by dtt.scanner; Aug 24, 2022 @ 11:37pm
smr1957 Aug 25, 2022 @ 12:54am 
Sigh. It does not matter whether a mod installs the necessary weighted bone or not, or what is included with the mod, for the physics to work they will still need the necessary physics mod downloaded and installed, these are listed in the mod requirements, or have it integrated into the mod itself, which despite open permissions, the vast majority of mods do NOT have included (and, for the vanishingly small number that may, they are still using those mod assets, so it is no different than having to install the mod separately).

Without the necessary physics mods installed, or being included in a mod, physics WILL NOT work -
for Oldrim:
HDT Physics Extensions - https://www.nexusmods.com/skyrim/mods/53996

or for SSE:
HDT-SMP (Skinned Mesh Physics) - https://www.nexusmods.com/skyrimspecialedition/mods/30872
(which allows physic for clothes/armors/weapons)

or, for body physics only:
CBPC - Physics with Collisions for SSE and VR - https://www.nexusmods.com/skyrimspecialedition/mods/21224

or its earlier version (now outdated and obsolete to a certain extent):
CBP Physics - https://www.nexusmods.com/skyrimspecialedition/mods/13207

The bending of clothing seen, is NOT due to physics, it is due to the mesh deforming to fit the movement animation (the clothing literally being a body mesh) - a different thing entirely.

It is NOT semantics, you were posting erroneous information and are now attempting to word it to fit, and/or changing it to fit, so as to appear not in error. I cannot emphasize enough for any who may be reading, the above posts #3 and #7 contain misinformation and should, on the whole, be disregarded.

If you wish to have body or clothing physics in the game, you MUST install the appropriate physics mod unless stated otherwise (which, I have almost never seen - and I check EVERY mod published EVERY day - it is that rare for a mod to include the physics - far easier for the mod author to just have the appropriate physics mod as a requirement).

That is the last I will post regarding this.
Last edited by smr1957; Aug 25, 2022 @ 1:09am
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Date Posted: Aug 21, 2022 @ 5:45am
Posts: 8