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Special Edition forum:
https://steamcommunity.com/app/489830/discussions/
Good luck!
Thank you.
If you see a mod that says HDT physics enabled, it isn't adding physics, it is enabling the physics that is already built in for use with their mesh... which means it should show the physics even if you haven't run any other batch builds to enable physics on other things. If you want a bouncy dress or bouncy hair: if you find one that says HDT enabled, it will bounce. (E.g. the KS Hair mods.)
In Legendary Edition, you would use a tool like Bodyslide to enable the physics on the body and clothing meshes using a batch build. If that is not compatible with SSE, then you would need to find something that does the same thing for SSE. Since the data is all stored the same way, I think you just have to make sure the tool is pointing to the correct Skyrim data. I don't see why it wouldn't work, but I don't play SSE. I also don't know how to use bodyslide without installing CBBE, and if you don't want the body mesh and textures to be overwritten, then you have to figure out how to save the normal ones (put the meshes/textures into a backup folder).
I think the point of SSE is that they came out with new textures for everything. See if you like them before overwriting them.
Some very useful info for me there. Thank you
In SSE there are different mods which apply it - which is why I directed you there. But without those mods, you will not see physics applied to body, hair or clothing - or any number of other things.
Again thanks. Appreciated.
Many mods require the extensions in order to function properly, The extensions give additional instructions and framework for the Physics to operate with. The vanilla clothing actually does have inherent physics. When you sit, the clothing bends. When you raise your arms, the clothing raises with the body movement. The Physics extension adds additional points for gravity and momentum to interact with. Even with the Physics Extension installed, you still have to give the instruction to the meshes. That's what the Bodyslide tool does. It both reshapes the mesh and adds the appropriate weighted points, so that when you move, the clothing/body parts have a different momentum. Hence the bounce.
Without the necessary physics mods installed, or being included in a mod, physics WILL NOT work -
for Oldrim:
HDT Physics Extensions - https://www.nexusmods.com/skyrim/mods/53996
or for SSE:
HDT-SMP (Skinned Mesh Physics) - https://www.nexusmods.com/skyrimspecialedition/mods/30872
(which allows physic for clothes/armors/weapons)
or, for body physics only:
CBPC - Physics with Collisions for SSE and VR - https://www.nexusmods.com/skyrimspecialedition/mods/21224
or its earlier version (now outdated and obsolete to a certain extent):
CBP Physics - https://www.nexusmods.com/skyrimspecialedition/mods/13207
The bending of clothing seen, is NOT due to physics, it is due to the mesh deforming to fit the movement animation (the clothing literally being a body mesh) - a different thing entirely.
It is NOT semantics, you were posting erroneous information and are now attempting to word it to fit, and/or changing it to fit, so as to appear not in error. I cannot emphasize enough for any who may be reading, the above posts #3 and #7 contain misinformation and should, on the whole, be disregarded.
If you wish to have body or clothing physics in the game, you MUST install the appropriate physics mod unless stated otherwise (which, I have almost never seen - and I check EVERY mod published EVERY day - it is that rare for a mod to include the physics - far easier for the mod author to just have the appropriate physics mod as a requirement).
That is the last I will post regarding this.