The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Panda Oct 17, 2016 @ 12:55am
Archery Gameplay Overhaul ♥♥♥♥♥♥ Up My Game
So I installed this mod, bows are 2 shotting me with a basic long bow doing around 80 dmg. I uninstalled it, started a new character, now I can't use bows because the bow looks like its shooting to the left and making my character shoot to the top left of where my crosshair is at. Do any of you guys know how to fix this?
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Showing 16-17 of 17 comments
Black Album Oct 17, 2016 @ 3:12am 
Ultimate Follower Overhaul (UFO) - Rating: Six (6)
Last version checked: 1.2j.b15
Replaced by: Extensible Follower Framework (EFF)
http://www.nexusmods.com/skyrim/mods/12933/?
UFO's main issue is the underlying matter of some old and messy coding that was done in its early development which is broken to bugging out or breaking if it encounters unforeseen situations. The author was originally working on updating this code and returning the mod to a stable state but the project has since been abandoned.
EFF is more stable and capable to adapting to follower and situations it isn't explicitly compatible with by just ignoring them resulting in an overall more stable set up with it all. Another alternative, an update of another follower mod (AFT), is Immersive Amazing Follower Tweaks (IAFT) which is also more stable then UFO, and also far more compatible then both UFO and the original AFT:
http://www.nexusmods.com/skyrim/mods/71689/?
Black Album Oct 17, 2016 @ 3:20am 
Locational Damage - Rating: One (1)
Last version checked: 2.2
While an interesting concept the implementation of this mod is quite problematic and uses a great deal of resources. The scripts that detect the location of each attack and then apply the effects are insanely long and intensive for the game to process and because of the way it applies this script will be trying to process very often in combat. This results in a high script latency building up in your game which can have negative effects on stability all around, and because of the high impact of the scripts in combat could be a primary contributor to any stack dumps occurring in players game while in combat even in a vanilla game, not to mention a primary slow down of the scripting engine.
There is no direct replacement for this file. While some combat overhauls do come with their own locational damage systems, many of these also come with stability issues and are not recommended for use, although not as intensive as this mod. Most notably the locational damage function in Deadly Combat is a potential cause of save bloat and should be disabled via its MCM (please see the relevant listing in the Warnings category).
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Showing 16-17 of 17 comments
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Date Posted: Oct 17, 2016 @ 12:55am
Posts: 17